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📄 display.h

📁 VC++ DEMO, used for the beginners and the amour
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#ifdef CGE_HEADER_H
#ifndef CGE_DISPLAY_H
#define CGE_DISPLAY_H

namespace CGE
{
	namespace DISPLAY
	{	
		typedef class Behavior 
		{
		public:
			Behavior();
			virtual ~Behavior();
		public:		
			virtual BOOL InitializeEntironment() { return TRUE; }
			virtual BOOL InitializeOnFirstTime() { return TRUE; }
			virtual BOOL CleanupOnLastTime() { return TRUE; }
			virtual BOOL SetfreeEntironment() { return TRUE; }
			virtual BOOL CheckFrameInMove() { return TRUE; }
			virtual BOOL AfreshEntironment() { return TRUE; }
			virtual BOOL DrawEntironment() { return TRUE; }
			virtual BOOL ConfirmDevice(D3DCAPS8*) { return TRUE; }
			virtual LRESULT DefineUserMsgProc(HWND hWnd, UINT msg, WPARAM wParam,LPARAM lParam);
		public:
			VOID CheckRunTime();
			BOOL CheckCooperativeLevel();
			LONG BackBufferHeight();
			LONG BackBufferWidth();
			D3DFORMAT CheckDisplayMode(LONG nWidth,LONG nHeight,INT nDepth);
			LPDIRECT3DDEVICE8 GetSafeDevice() { return DEVICE; }
			BOOL BehaviorCreate(VOID * hWnd,LONG w,LONG h,BOOL bWindowed = TRUE);
			BOOL SetBehavior( LONG Width, LONG Height,BOOL bWindowed = TRUE);
		protected:
			LPDIRECT3DDEVICE8			DEVICE;
			LPDIRECT3D8					DIRECTX;
			LPDIRECT3DSURFACE8			BACK_SURFACE;
			D3DCAPS8					CAPS;
			BOOL						m_bActive;
			BOOL						m_bReady;
			TCHAR						m_strAdapterInfo[256];
			D3DPRESENT_PARAMETERS	    D3DPARAMETER;
		}*LPBEHAVIOR;

		CGE_INLINE
			Behavior::Behavior()
		{
			DIRECTX = NULL;
			DEVICE = NULL;
			BACK_SURFACE = NULL;
			m_bActive = 0;
			m_bReady = 0;
			m_strAdapterInfo[0] = '\0';
		}

		CGE_INLINE
			Behavior::~Behavior()
		{
			SAFE_RELEASE(DEVICE);
			SAFE_RELEASE(BACK_SURFACE);
			SAFE_RELEASE(DIRECTX);
		}
	}
}
#endif
#endif //

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