headerin3d.h

来自「VC++ DEMO, used for the beginners and th」· C头文件 代码 · 共 45 行

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#ifdef CGE_HEADER_H

#include "../CGE_CORE/DISPLAY.H"
#include "../CGE_CORE/CAMERA.H"
#include "../CGE_CORE/INPUT.H"
#include "../CGE_CORE/CHAR2FONT.H"
#include "../CGE_CORE/FONT.H"
#include "../CGE_CORE/TIME.H"

class HeaderIn3D : public CGE::DISPLAY::Behavior  
{
public:
	BOOL CleanupOnLastTime();
	BOOL LocalKeyboard(UINT nScanCode,WPARAM wParam,LPARAM lParam);
	BOOL DrawEntironment();
	HeaderIn3D();
	virtual ~HeaderIn3D();
	BOOL InitializeEntironment();
	BOOL InitializeOnFirstTime();
	BOOL CheckFrameInMove();
	BOOL AfreshEntironment();
	BOOL SetfreeEntironment();
	LRESULT DefineUserMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
protected:
	CGE::MATRIX::LPCAMERA m_dyCamera;
	CGE::INPUT::LPCONSOLE m_dyConsole;
	CGE::FONT::LPENFONT m_dyEnFont;
	CGE::FONT::LPCHAR2FONT m_dyChar2Font;
	CGE::FONT::LPCARDFONT m_dyCardFont;
	CGE::TIME::LPFPS m_dyFPS;
	LPDIRECT3DVERTEXBUFFER8 m_dyMazeVB;
	LPDIRECT3DTEXTURE8 m_dyRoof;
	LPDIRECT3DTEXTURE8 m_dyMazeWall;
	LPDIRECT3DTEXTURE8 m_dyFloor;
	LPDIRECT3DTEXTURE8 m_dyWin;
	D3DLIGHT8 m_dyPointLight;
	D3DMATERIAL8 m_dyMazeMat;
	TCHAR m_strHelpInfo[256];
	FLOAT m_dyfSpeed;
};

extern HeaderIn3D theApp;

#endif

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