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📄 headerin3d.h

📁 VC++ DEMO, used for the beginners and the amour
💻 H
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#ifdef CGE_HEADER_H
#include "../CGE_CORE/DISPLAY.H"
#include "../CGE_CORE/CAMERA.H"
#include "../CGE_CORE/FRUSTUM.H"
#include "../CGE_CORE/INPUT.H"
#include "../CGE_CORE/PARTICLE.H"
#include "../CGE_CORE/FONT.H"
#include "../CGE_CORE/MICRODOT.H"
#include "../CGE_CORE/ROAM.H"
#include "../CGE_CORE/TIME.H"

class HeaderIn3D : public CGE::DISPLAY::Behavior  
{
public:
	BOOL ReadHeightMap();
	BOOL CleanupOnLastTime();
	BOOL LockKeyboard(UINT nScanCode,WPARAM wParam,LPARAM lParam);
	BOOL DrawEntironment();
	HeaderIn3D();
	virtual ~HeaderIn3D();
	BOOL InitializeEntironment();
	BOOL InitializeOnFirstTime();
	BOOL CheckFrameInMove();
	BOOL AfreshEntironment();
	BOOL SetfreeEntironment();
	LRESULT DefineUserMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
protected:
	CGE::INPUT::LPCONSOLE m_dyConsole;
	CGE::MATRIX::LPCAMERA m_dyCamera;
	CGE::FONT::LPENFONT m_dySampFont;
	CGE::PARTICLE::LPMICRODOT m_dyMicrodot;
	CGE::TERRAIN::LPLANDSCAPE m_dyLandScape;
	CGE::TIME::LPFPS m_dyFPS;
	LPDIRECT3DTEXTURE8 m_Billboard;
	LPDIRECT3DTEXTURE8 m_BillSnow;
	LPDIRECT3DVERTEXBUFFER8 m_BillboardVB;
	FLOAT m_dyfSpeed;
	BYTE * g_pHeightMap;
};
extern HeaderIn3D theApp;
#endif

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