📄 headerin3d.h
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#ifdef CGE_HEADER_H
#include "../CGE_CORE/DISPLAY.H"
#include "../CGE_CORE/CAMERA.H"
#include "../CGE_CORE/FRUSTUM.H"
#include "../CGE_CORE/INPUT.H"
#include "../CGE_CORE/PARTICLE.H"
#include "../CGE_CORE/FONT.H"
#include "../CGE_CORE/MICRODOT.H"
#include "../CGE_CORE/ROAM.H"
#include "../CGE_CORE/TIME.H"
class HeaderIn3D : public CGE::DISPLAY::Behavior
{
public:
BOOL ReadHeightMap();
BOOL CleanupOnLastTime();
BOOL LockKeyboard(UINT nScanCode,WPARAM wParam,LPARAM lParam);
BOOL DrawEntironment();
HeaderIn3D();
virtual ~HeaderIn3D();
BOOL InitializeEntironment();
BOOL InitializeOnFirstTime();
BOOL CheckFrameInMove();
BOOL AfreshEntironment();
BOOL SetfreeEntironment();
LRESULT DefineUserMsgProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
protected:
CGE::INPUT::LPCONSOLE m_dyConsole;
CGE::MATRIX::LPCAMERA m_dyCamera;
CGE::FONT::LPENFONT m_dySampFont;
CGE::PARTICLE::LPMICRODOT m_dyMicrodot;
CGE::TERRAIN::LPLANDSCAPE m_dyLandScape;
CGE::TIME::LPFPS m_dyFPS;
LPDIRECT3DTEXTURE8 m_Billboard;
LPDIRECT3DTEXTURE8 m_BillSnow;
LPDIRECT3DVERTEXBUFFER8 m_BillboardVB;
FLOAT m_dyfSpeed;
BYTE * g_pHeightMap;
};
extern HeaderIn3D theApp;
#endif
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