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📄 intelj3_1x16.c

📁 Cirrus EP9315 wince bsp
💻 C
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//**********************************************************************
//                                                                      
// Filename: intelj3_1x16.c
//                                                                      
// Description: Flashing program for intel j3.  One j3 flash chips
//  in 16 bit mode.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Use of this source code is subject to the terms of the Cirrus end-user
// license agreement (EULA) under which you licensed this SOFTWARE PRODUCT.
// If you did not accept the terms of the EULA, you are not authorized to 
// use this source code. For a copy of the EULA, please see the 
// LICENSE.RTF on your install media.
//
// Copyright(c) Cirrus Logic Corporation 2002, All Rights Reserved                       
//                                                                      
//**********************************************************************
#include <windows.h>
#include <hwdefs.h>
#include <halether.h>
#include <debugtimer.h>
#include "intelj3_1x16.h"


//
// Definitions for Flash erasing.
//
#define     FLASH_BLOCK_SIZE            0x20000
#define     FLASH_BLOCK_MASK            ~(FLASH_BLOCK_SIZE - 1)
#define     FLASH_BUFFER_SIZE           32
#define     FLASH_READ_MODE             0x00FF
#define     FLASH_BLOCK_ERASE           0x0020
#define     FLASH_CLEAR_STATUS          0x0050
#define     FLASH_BLOCK_ERASE_RESUME    0x00d0
#define     FLASH_BLOCK_PROGRAM_RESUME  0x00d0
#define     FLASH_WRITE_TO_BUFFER       0x00E8
#define     FLASH_READ_STATUS           0x0070
#define     FLASH_LOCK_BIT              0x0060
#define     FLASH_LOCK_SET              0x0001
#define     FLASH_LOCK_CLEAR            0x00d0


#define     STATUS_WRITE_READY          0x0080
#define     EXT_STATUS_WBUFFER_READY    0x0080


static DWORD    gdwStartAddr            = 0;
static DWORD    gdwLength               = 0;
static volatile PUSHORT  gpusCurAddr    = 0;
static BOOL     gbFlashEraseComplete    = FALSE;
static BOOL     gbUnlocked              = TRUE;



//
// Private functions.
//
static BOOL  WaitForReady(volatile USHORT *pusFlash, ULONG ulTimeoutInMsec, USHORT ulBitField);

//****************************************************************************
// StartEraseFlashJ3_1x16
//****************************************************************************
//  dwStartAddr - Start address, in flash, to start erasing from. The 
//                platform loader code needs to ensure this is a flash 
//                block-aligned address or needs to handle it specially if 
//                it is not. 
//
//  dwLength    - Number of bytes of flash to be erased. 
//
//  return      TRUE indicates success. FALSE indicates failure.
//
BOOL StartEraseFlashJ3_1x16(DWORD dwStartAddr, DWORD dwLength)
{
    //
    // Make sure that the flash addresses are valid.
    //
    if(dwStartAddr + dwLength >FLASH_VIRTUAL_MEMORY + FLASH_SIZE  || 
       dwStartAddr < FLASH_VIRTUAL_MEMORY )
    {

        EdbgOutputDebugString
        (
            "ERROR: No Flash located in the locations from %x to %xr\r\n",
            dwStartAddr,
            dwLength
        );
        return FALSE;
    }

    //
    // Check to make sure that the flash is on a Block boundary.
    //
    if(dwStartAddr  & (FLASH_BLOCK_SIZE - 1))
    {

        EdbgOutputDebugString
        (
            "ERROR: Address %x is not on a flash block boundary.\r\n",
            dwStartAddr
        );
        return FALSE;
    }

    //
    // Save off the start address and the length.
    //
    gdwStartAddr    = dwStartAddr;
    gdwLength       = dwLength;
    gpusCurAddr     = (PUSHORT) dwStartAddr;

    //
    // Put the flash in read mode to make sure that we are not in the middle 
    // of a command.
    //
    *gpusCurAddr = FLASH_READ_MODE;

    //
    // Clear the lock bit.
    //
    *gpusCurAddr = FLASH_LOCK_BIT;
    *gpusCurAddr = FLASH_LOCK_CLEAR;
    *gpusCurAddr = FLASH_READ_STATUS;
    gbUnlocked  = TRUE;

    return TRUE;
}

//****************************************************************************
// ContinueEraseFlashJ3_1x16
//****************************************************************************
// Continues the flash erasing processes for J3 Flash.  See 
// OEMContinueEraseFlash for Parameter description.
// 
//
void ContinueEraseFlashJ3_1x16(void)
{
    //
    // Check to see if the flash has been completely erased. If so just
    // return.
    //
    if(gbFlashEraseComplete)
    {
        return;
    }

    //
    // Check to see if the last block has been erased.
    //
    if((*gpusCurAddr & EXT_STATUS_WBUFFER_READY) != EXT_STATUS_WBUFFER_READY)
    {
        return;
    }

    //
    // Clear Status.
    //
    *gpusCurAddr  = FLASH_CLEAR_STATUS;

    if(gbUnlocked)
    {
        //
        // Erase the flash block
        //
        *gpusCurAddr = FLASH_BLOCK_ERASE;
        *gpusCurAddr = FLASH_BLOCK_ERASE_RESUME;

        //
        // Read erase status.
        //
        *gpusCurAddr = FLASH_READ_STATUS;
        gbUnlocked   = FALSE;
    }
    else
    {
        //
        // Check to see if we have finished erasing the flash memory.
        //
        if(gdwStartAddr + gdwLength < ((DWORD)gpusCurAddr) + FLASH_BLOCK_SIZE)
        {
            gbFlashEraseComplete = TRUE;
            return;
        }

        //
        // Advance to the next block.
        //
        gpusCurAddr+= FLASH_BLOCK_SIZE>>1;

        //
        // Clear the lock bits if the flash block was locked.
        //
        *gpusCurAddr = FLASH_LOCK_BIT;
        *gpusCurAddr = FLASH_LOCK_CLEAR;
        *gpusCurAddr = FLASH_READ_STATUS;

        gbUnlocked  = TRUE;
    }

}

//****************************************************************************
// FinishEraseFlashJ3_1x16
//****************************************************************************
// Finishes the flash eraseing processes for J3 Flash.  See 
// OEMFinishEraseFlash for paramter description.
//
BOOL  FinishEraseFlashJ3_1x16 (void)
{
    BOOL    bSuccess;
    //
    // Check to see if the flash has been completely erased. If so just
    // return.
    //
    if(gbFlashEraseComplete)
    {
        return TRUE;
    }

    //
    // Wait for the Flash block command to succed.
    //
    bSuccess = WaitForReady(gpusCurAddr, 10000, EXT_STATUS_WBUFFER_READY);
    if(bSuccess == FALSE)
    {
        return FALSE;
    }

    *gpusCurAddr  = FLASH_CLEAR_STATUS;

    //
    // Erase the block before unlocking the next block.
    //
    if(gbUnlocked)
    {
        //
        // Erase the flash block
        //
        *gpusCurAddr = FLASH_BLOCK_ERASE;
        *gpusCurAddr = FLASH_BLOCK_ERASE_RESUME;

        //
        // Read erase status.
        //
        *gpusCurAddr = FLASH_READ_STATUS;

        //
        // Wait for the Flash block command to succed.
        //
        bSuccess = WaitForReady(gpusCurAddr, 10000, EXT_STATUS_WBUFFER_READY);
        if(bSuccess == FALSE)
        {
            return FALSE;
        }

        *gpusCurAddr    = FLASH_CLEAR_STATUS;
        gbUnlocked      = FALSE;

        //
        // Increment to the next block.
        //
        gpusCurAddr += FLASH_BLOCK_SIZE>>1;
    }


    //
    // Erase the Flash
    //
    while((DWORD)gpusCurAddr < (gdwStartAddr + gdwLength))
    {

        //
        // Clear the lock bits if the flash block was locked.
        //
        *gpusCurAddr = FLASH_LOCK_BIT;
        *gpusCurAddr = FLASH_LOCK_CLEAR;
        *gpusCurAddr = FLASH_READ_STATUS;

        //
        // Wait for the Flash block command to succed.
        //
        bSuccess = WaitForReady(gpusCurAddr, 10000, EXT_STATUS_WBUFFER_READY);
        *gpusCurAddr  = FLASH_CLEAR_STATUS;
        
        if(!bSuccess)
        {
            break;
        }


        //
        // Erase the flash block
        //
        *gpusCurAddr = FLASH_BLOCK_ERASE;
        *gpusCurAddr = FLASH_BLOCK_ERASE_RESUME;
        *gpusCurAddr = FLASH_READ_STATUS;
        
        //
        // Wait for the Flash block command to succed.
        //
        bSuccess = WaitForReady(gpusCurAddr, 10000, EXT_STATUS_WBUFFER_READY);
        *gpusCurAddr  = FLASH_CLEAR_STATUS;
        
        if(!bSuccess)
        {
            break;
        }

        //
        // Occasionally write out a dot so they don't think
        // the system is dead.
        //
        EdbgOutputDebugString(".");
        
        //
        // Increment to the next block.
        //
        gpusCurAddr += FLASH_BLOCK_SIZE>>1;
    }        

    return bSuccess;

}

//****************************************************************************
// WriteFlashJ3_1x16
//****************************************************************************
//  Writes to J3 Flash.  Different from parameters than  OEMWriteFlash.
//
//  dwDest       -  Address in flash where the start of the downloaded image 
//                  is to be written. Note that if this is not a flash 
//                  block-aligned address, the platform code will need 
//                  to take this into account and handle it as a special
//                  case. 
//
//  dwSource     -  Location of the Flash Cache.
//
//  dwLength     -  Length of the image, in bytes, to be written to flash. 
// 
//
BOOL  WriteFlashJ3_1x16(DWORD dwDest, DWORD dwSource, DWORD dwLength)
{
    ULONG               ulCount;
    ULONG               ulEndCount;
    volatile PUSHORT    pusBlockAddress;
    volatile PUSHORT    pusDest, pusSource;
    USHORT              usWordsToWrite;
    ULONG               ulStart,ulCurrent;
    BOOL                bSuccess;
    ULONG               ulAddDelay;


    ulCount     = 0;
    pusDest     = (PUSHORT)dwDest;
    pusSource   = (PUSHORT)dwSource;
    
    while( ulCount < dwLength)
    {   
    
        //
        // Calculate the block address
        //
        pusBlockAddress = (USHORT *)(((ULONG)&pusDest[ulCount>>1]) &  FLASH_BLOCK_MASK);        
        
        //
        // Write the Flash to buffer command until the flash is ready.
        //
        ulStart = GetSystemTimeInMsec();
        ulAddDelay = 1;
        do
        {    
            *pusBlockAddress = FLASH_WRITE_TO_BUFFER;
            
            //
            // Check to make sure that we are not in a loop.
            //
            ulCurrent = GetSystemTimeInMsec();
            if(ulStart + 1000 <ulCurrent)
            {
                EdbgOutputDebugString("FLASH_WRITE_TO_BUFFER - Failed\n.");
                EdbgOutputDebugString("pusBlockAddress  = %x.\n",(ULONG)pusBlockAddress);
                EdbgOutputDebugString("*pusBlockAddress = %x.\n",(ULONG)*pusBlockAddress);
                *pusBlockAddress = FLASH_READ_STATUS;
                EdbgOutputDebugString("*FLASH_READ_STATUS pusBlockAddress = %x.\n",(ULONG)*pusBlockAddress);
                while(1);

                return FALSE;
            }                
        }            
        while((*pusBlockAddress & EXT_STATUS_WBUFFER_READY)!= EXT_STATUS_WBUFFER_READY);
        
        //
        // Program the Flash size to be written.
        //
        usWordsToWrite = (FLASH_BUFFER_SIZE - 1)>>1;
        *pusBlockAddress = usWordsToWrite;
        
        ulEndCount  = ulCount + FLASH_BUFFER_SIZE;
        do
        {
            pusDest[ulCount>>1] = pusSource[ulCount>>1]; 
            ulCount += sizeof(USHORT);
        } while(ulCount < ulEndCount);
        
        //
        // End of programming the block.
        //
        *pusBlockAddress = FLASH_BLOCK_PROGRAM_RESUME;
        
        //
        // Occasionally write out a dot so they don't think
        // the system is dead.
        //
        if(((ULONG)&pusDest[ulCount>>1] & (FLASH_BLOCK_SIZE - 1)) == 0)
        {
            EdbgOutputDebugString(".");
        }            
        
        //
        // Wait for the Flash block command to succed.
        //
        bSuccess = WaitForReady(pusBlockAddress, 6000, EXT_STATUS_WBUFFER_READY);
        if(!bSuccess)
        {
            EdbgOutputDebugString("FLASH_BLOCK_PROGRAM_RESUME - Failed\n.");
            EdbgOutputDebugString("pulBlockAddress  = %x.\n",(ULONG)pusBlockAddress);
            EdbgOutputDebugString("*pulBlockAddress = %x.\n",(ULONG)*pusBlockAddress);
            *pusBlockAddress = FLASH_READ_STATUS;
            EdbgOutputDebugString("*FLASH_READ_STATUS pulBlockAddress = %x.\n",(ULONG)*pusBlockAddress);
            while(1);
            break;
        }            
    }        
    *pusBlockAddress =  FLASH_READ_MODE;

    return TRUE;
}



//****************************************************************************
// WaitForReady
//****************************************************************************
// Wait until the flash is ready.
// 
//
static BOOL  WaitForReady
(
    volatile USHORT *pusFlash, 
    ULONG           ulTimeoutInMsec, 
    USHORT          usBitField
)
{
    ULONG       ulStart;
    ULONG       ulCurrent;
    BOOL        bSuccess = FALSE;
   
    ulStart = GetSystemTimeInMsec();
    do
    {
        //
        // See if there are errors.
        //
        if((*pusFlash & usBitField)== usBitField)
        {
            bSuccess = TRUE;
            break;
        }
        
        //
        // Get the current time.
        //
        ulCurrent = GetSystemTimeInMsec();
    } while(ulCurrent<ulStart + ulTimeoutInMsec);

    if(!bSuccess)
    {
        EdbgOutputDebugString("*pusFlash        = %x .\n",(ULONG)*pusFlash);
    }        
    
    return bSuccess;
}

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