templates7.txt
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TXT
236 行
#-- Version 7 --#
#
# Beta for AFX/AMD1
#
# templates for the BIFS nodes
# =============================
# Notations I = Infinity
# %q=x Quantization method x
# 0 None
# 1 3D Position (SFVec3F)
# 2 2D Position (SFVec2F)
# 3 drawing Order
# 4 Color (SFColor)
# 5 Texture Coordinate
# 6 Angle (SFFloat 0-2PI)
# 7 Scale (SFVec2F or SFVec3F)
# 8 Interpolators keys
# 9 Normals
# 10 Rotations (SFRotation)
# 11 Object Size 3D (SFVec3F and SFFloat)
# 12 Object Size 2D
# 13 Linear Quantization (+ Nb Bits)
# 14 Index (of IndexedFaceSet,...)
# 15 SFVec4f
# 16 Reserved
#
# %a=y Animation method for fields that can be animated
#
## OO 081498 To match BIFS's update numbering
# 0 None
# 1 Position 3D
# 2 Position 2D
# 4 Color
# 6 Angle
# 7 Float
# 8 BoundFloat (intensities, transparencies,...)
# 9 Normal
# 10 Rotation
# 11 Size 3D
# 12 Size 2D
# 13 Integer
# 14 Reserved
## 0 3D Position
## 1 2D positon
## 2 Color (SFColor)
## 3 Angle (SFFloat 0-2pi)
## 4 Normals
## 5 Scale (SFVec2F)
## 6 Rotation (SFRotation)
## 7 Object Size or Scalar (SFFloat)
#
# %b=[min,max] bounds of value
# For each scalar or vectorial value, bounds may be specified.
# This will be used to check if user-specified values are out of bounds. In
# this case, bounds specified in the templates will be used (if not infinity).
#
# %NDT=Node Data Type
# For each node, one or several Node Data Types are assigned, specifying which node sub
# types the node belongs to. Moreover, each field of type SF/MF3DNode is re assigned
# a unique correct NodeDataType according to specify the allowed values of the field
#
# %COD Type of encoding
# N Normal Syntax : The node syntax follos the generic syntax for nodes
# S Special Syntax : The node has a specific syntax
#
#
# NCT => VRML type equivalence
#
# SF/MFxxxNode => SF/MFNode
# SF/MFURL => SF/MFString
# SF/MFCommandBuffer => SF/MFString
# SF/MFScript => SF/MFString
#
#
# Modification History
# ------------------------------------------------
# March 18, 2003 [MBS] According to 68th meeting resolutions, created for AFX/AMD1 nodes
#
# AFX/AMD1 nodes
#
PROTO AdvancedAudioBuffer [ #%NDT=SFWorldNode,SFAudioNode %COD=N
eventIn MFAudioNode addChildren
eventIn MFAudioNode removeChildren
exposedField MFAudioNode children []
exposedField SFBool loop FALSE
exposedField SFFloat pitch 1.0 #%b=[0,+I] #%q=0 #%a=7
exposedField SFTime startTime 0 #%b=[0,+I] #%q=0
exposedField SFTime stopTime 0 #%b=[0,+I] #%q=0
exposedField SFTime startLoadTime 0 #%b=[0,+I] #%q=0
exposedField SFTime stopLoadTime 0 #%b=[0,+I] #%q=0
exposedField SFInt32 loadMode 0 #%b=[0,4] #%q=13 3
exposedField SFInt32 numAccumulatedBlocks 0 #%b=[0,65535] #%q=13 16
exposedField SFInt32 deleteBlock 0 #%b=[-65536, 0] #%q=13 17
exposedField SFInt32 playBlock 0 #%b=[-65536, 0] #%q=13 17
exposedField SFFloat length 0.0 #%b=[0,+I] #%q=0
field SFInt32 numChan 1 #%b=[0,255] #%q=13 8
field MFInt32 phaseGroup [] #%b=[0,255] #%q=13 8
eventOut SFTime duration_changed
eventOut SFBool isActive
]{}
PROTO AudioChannelConfig [ #%NDT=SFWorldNode,SFAudioNode %COD=N
eventIn MFAudioNode addChildren
eventIn MFAudioNode removeChildren
exposedField MFAudioNode children []
exposedField SFInt32 generalChannelFormat 0 #%b=[0,4] #%q=13 3
exposedField SFInt32 fixedPreset 0 #%b=[0,15] #%q=13 4
exposedField SFInt32 fixedPresetSubset 0
exposedField SFInt32 fixedPresetAddInf 0 #%b=[0,2] #%q=13 3
exposedField MFInt32 channelCoordinateSystems [] #%b=[0,6] #%q=13 3
exposedField MFFloat channelSoundLocation [] #%b=[-I,+I]
exposedField MFInt32 channelDirectionalPattern [] #%b=[0,2] #%q=13 3
exposedField MFVec3f channelDirection []
exposedField SFInt32 ambResolution2D 1 #%b=[0,127] #%q=13 7
exposedField SFInt32 ambResolution3D 0 #%b=[0,15] #%q=13 4
exposedField SFInt32 ambEncodingConvention 0 #%b=[0,5] #%q=13 3
exposedField SFFloat ambNfcReferenceDistance 1.5 #%b=[0,+I]
exposedField SFFloat ambSoundSpeed 340.0 #%b=[0,+I]
exposedField SFInt32 ambArrangementRule 0 #%b=[0,7] #%q=13 3
exposedField SFInt32 ambRecombinationPreset 0 #%b=[0,15] #%q=13 4
exposedField MFInt32 ambComponentIndex [] #%b=[0,255] #%q=13 8
exposedField MFFloat ambBackwardMatrix [] #%b=[-I,+I]
exposedField MFInt32 ambSoundfieldResolution [] #%b=[0,127] #%q=13 7
field SFInt32 numChannel 0 #%b=[0,255] #%q=13 8
]{}
PROTO DepthImageV2 [ #%NDT=SFWorldNode,SF3DNode,SFDepthImageNode %COD=N
field SFDepthTextureNode diTexture NULL
field SFFloat farPlane 100 #%b=[0,+I]
field SFVec2f fieldOfView 0.75 0.75 #%b=[0,3.1415927]
field SFFloat nearPlane 10 #%b=[0,+I]
field SFRotation orientation 0 0 1 0
field SFBool orthographic TRUE
field SFVec3f position 0 0 10 #%b=[-I,+I]
field SFVec2f splatMinMax 0.115 0.975 #%b=[-I,+I]
]{}
PROTO MorphShape [ #%NDT=SFWorldNode,SF3DNode,SF2DNode, %COD=N
exposedField SF3DNode baseShape NULL
exposedField SFInt32 morphID 0 #%b=[0, 1023] #%q=13 7
exposedField MF3DNode targetShapes [ ]
exposedField MFFloat weights [ ]
]{}
PROTO MultiTexture [ #%NDT=SFWorldNode,SFTextureNode %COD=N
exposedField SFFloat alpha 1 #%b=[0,1]
exposedField SFColor color 1 1 1 #%b=[0,1]
exposedField MFInt32 function []
exposedField MFInt32 mode []
exposedField MFInt32 source []
exposedField MFTextureNode texture []
exposedField MFVec3f cameraVector []
exposedField SFBool transparent FALSE
]{}
PROTO PointTextureV2 [ #%NDT=SFWorldNode,SFDepthTextureNode %COD=N
field MFColor color []
field MFInt32 depth [] #%b=[0,+I]
field SFInt32 depthNbBits 7 #%b=[0,31] #%q=13 5
field SFInt32 height 256 #%b=[1,+I]
field SFNormalNode normal NULL #%b=[-I,+I]
field MFVec3f splatU [] #%b=[-I,+I] #%q=1
field MFVec3f splatV [] #%b=[-I,+I] #%q=1
field SFInt32 width 256 #%b=[1,+I]
]{}
PROTO SBVCAnimationV2 [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
exposedField MFInt32 activeUrlIndex []
exposedField SFBool loop FALSE
exposedField SFFloat speed 1.0 #%b=(-I,+I) #%q=0 #%a=7
exposedField SFTime startTime 0 #%b=(-I,+I)
exposedField SFTime stopTime 0 #%b=(-I,+I)
exposedField SFFloat transitionTime 0 #%b=[0,+I) #%q=0 #%a=7
exposedField MFURL url [ ]
exposedField MF3DNode virtualCharacters [ ]
eventOut SFTime duration_changed
eventOut SFBool isActive
]{}
PROTO SimpleTextureV2 [ #%NDT=SFWorldNode,SFDepthTextureNode %COD=N
field SFTextureNode depth NULL
field SFTextureNode normal NULL
field SFTextureNode splatU NULL
field SFTextureNode splatV NULL
field SFTextureNode texture NULL
]{}
PROTO SurroundingSound [ #%NDT=SFWorldNode,SF3DNode %COD=N
exposedField SFAudioNode source NULL
exposedField SFFloat intensity 1.0 #%b=[0,1] #%q=0 #%a=7
exposedField SFFloat distance 0.0 #%b=[0,+I] #%q=0
exposedField SFVec3f location 0.0 0.0 0.0 #%b=[-I,+I] #%q=1 #%a=1
exposedField SFFloat distortionFactor 0.0 #%b=[-I,+I]
exposedField SFRotation orientation 0.0 0.0 1.0 0.0 #%b=[-I,+I] #%q=10 #%a=10
exposedField SFBool isTransformable TRUE
]{}
PROTO Transform3DAudio [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
eventIn MF3DNode addChildren
eventIn MF3DNode removeChildren
exposedField MF3DNode children []
exposedField SFFloat thirdCenterCoordinate 0.0 #%b=[-I,+I] #%q=0 #%a=7
exposedField SFVec3f rotationVector 0.0 0.0 1.0 #%b=[-3.14159265,3.14159265] #%q=7 #%a=11
exposedField SFFloat thirdScaleCoordinate 0.0 #%b=[0,+I] #%q=0 #%a=7
exposedField SFVec3f scaleOrientationVector 0.0 0.0 1.0 #%b=[-1,1] #%q=7 #%a=11
exposedField SFFloat thirdTranslationCoordinate 0.0 #%b=[-I,+I] #%q=0 #%a=7
exposedField SFRotation coordinateTransform 1.0 0.0 0.0 -1.5707963 #%b=[-3.14159265,3.14159265] #%q=10
]{}
PROTO WideSound [ #%NDT=SFWorldNode,SF3DNode %COD=N
exposedField SFAudioNode source NULL
exposedField SFFloat intensity 1 #%b=[0,1] #%q=0 #%a=7
exposedField SFVec3f location 0.0 0.0 0.0 #%b=[-I,+I] #%q=1 #%a=1
exposedField SFBool spatialize TRUE
exposedField SFPerceptualParameterNode perceptualParameters NULL
exposedField SFBool roomEffect FALSE
exposedField SFInt32 shape 0 #%b=[0,4] #%q=13 4
exposedField MFFloat size 0.0 #%b=[-I,+I]
exposedField SFVec3f direction 0.0 1.0 0.0 #%b=[-I,+I] #%q=9 #%a=9
exposedField SFFloat density 0.5 #%b=[0,+I]
exposedField SFInt32 diffuseSelect 1 #%b=[0,+I] #%q=0
exposedField SFFloat decorrStrength 1.0 #%b=[0,1]
field SFFloat speedOfSound 340.0 #%b=[0,+I] #%q=1
field SFFloat distance 1000.0 #%b=[0,+I] #%q=0
field SFBool useAirabs FALSE
]{}
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