templates1.txt
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1,293 行
exposedField MFVec3f keyValue [] #%b=(-I,+I) #%q=1
eventOut SFVec3f value_changed
] {
}
PROTO PositionInterpolator2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
eventIn SFFloat set_fraction
exposedField MFFloat key [] #%b=[0,1] #%q=8
exposedField MFVec2f keyValue [] #%b=(-I,+I) #%q=2
eventOut SFVec2f value_changed
] {
}
PROTO ProximitySensor2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
exposedField SFVec2f center 0 0 #%b=[-1,+I) #%q=2
exposedField SFVec2f size 0 0 #%b=[0,+I) #%q=12
exposedField SFBool enabled TRUE
eventOut SFBool isActive
eventOut SFVec2f position_changed
eventOut SFFloat orientation_changed
eventOut SFTime enterTime
eventOut SFTime exitTime
] {
}
PROTO ProximitySensor [ #%NDT=SFWorldNode,SF3DNode %COD=N
exposedField SFVec3f center 0 0 0 #%b=(-I,+I) #%q=1
exposedField SFVec3f size 0 0 0 #%b=[0,+I) #%q=11
exposedField SFBool enabled TRUE
eventOut SFBool isActive
eventOut SFVec3f position_changed
eventOut SFRotation orientation_changed
eventOut SFTime enterTime
eventOut SFTime exitTime
] {
}
PROTO QuantizationParameter [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
field SFBool isLocal FALSE
field SFBool position3DQuant FALSE
field SFVec3f position3DMin -I -I -I #%b=(-I,+I) #%q=0
field SFVec3f position3DMax +I +I +I #%b=(-I,+I) #%q=0
field SFInt32 position3DNbBits 16 #%b=[0,31] #%q=13 5
field SFBool position2DQuant FALSE
field SFVec2f position2DMin -I -I #%b=(-I,+I) #%q=0
field SFVec2f position2DMax +I +I #%b=(-I,+I) #%q=0
field SFInt32 position2DNbBits 16 #%b=[0,31] #%q=13 5
field SFBool drawOrderQuant FALSE
field SFFloat drawOrderMin -I #%b=(-I,+I) #%q=0
field SFFloat drawOrderMax +I #%b=(-I,+I) #%q=0
field SFInt32 drawOrderNbBits 8 #%b=[0,31] #%q=13 5
field SFBool colorQuant TRUE
field SFFloat colorMin 0.0 #%b=[0,1] #%q=0
field SFFloat colorMax 1.0 #%b=[0,1] #%q=0
field SFInt32 colorNbBits 8 #%b=[0,31] #%q=13 5
field SFBool textureCoordinateQuant TRUE
field SFFloat textureCoordinateMin 0 #%b=[0,1] #%q=0
field SFFloat textureCoordinateMax 1 #%b=[0,1] #%q=0
field SFInt32 textureCoordinateNbBits 16 #%b=[0,31] #%q=13 5
field SFBool angleQuant TRUE
field SFFloat angleMin 0.0 #%b=[0,6.2831853] #%q=0
field SFFloat angleMax 6.2831853 #%b=[0,6.2831853] #%q=0
field SFInt32 angleNbBits 16 #%b=[0,31] #%q=13 5
field SFBool scaleQuant FALSE
field SFFloat scaleMin 0.0 #%b=(-I,+I) #%q=0
field SFFloat scaleMax +I #%b=(-I,+I) #%q=0
field SFInt32 scaleNbBits 8 #%b=[0,31] #%q=13 5
field SFBool keyQuant TRUE
field SFFloat keyMin 0.0 #%b=(-I,+I) #%q=0
field SFFloat keyMax 1.0 #%b=(-I,+I) #%q=0
field SFInt32 keyNbBits 8 #%b=[0,31] #%q=13 5
field SFBool normalQuant TRUE
field SFInt32 normalNbBits 8 #%b=[0,31] #%q=13 5
field SFBool sizeQuant FALSE
field SFFloat sizeMin 0 #%b=(-I,+I) #%q=0
field SFFloat sizeMax +I #%b=(-I,+I) #%q=0
field SFInt32 sizeNbBits 8 #%b=[0,31] #%q=13 5
field SFBool useEfficientCoding FALSE
]{
}
PROTO Rectangle [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
exposedField SFVec2f size 2 2 #%b=[0,+I) #%q=12 #%a=2
]{
}
PROTO ScalarInterpolator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
eventIn SFFloat set_fraction
exposedField MFFloat key [] #%b=[0,1] #%q=8
exposedField MFFloat keyValue [] #%b=(-I,+I) #%q=0
eventOut SFFloat value_changed
]{}
PROTO Script [#%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=S
exposedField MFScript url []
field SFBool directOutput FALSE
field SFBool mustEvaluate FALSE
]{
}
PROTO Shape [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
exposedField SFAppearanceNode appearance NULL
exposedField SFGeometryNode geometry NULL
] {
}
PROTO Sound [ #%NDT=SFWorldNode,SF3DNode %COD=N
exposedField SFVec3f direction 0 0 1 #%b=(-I,+I) #%q=9
exposedField SFFloat intensity 1 #%b=[0,1] #%q=4 #%a=7
exposedField SFVec3f location 0 0 0 #%b=(-I,+I) #%q=1 #%a=1
exposedField SFFloat maxBack 10 #%b=[0,+I) #%q=11 #%a=7
exposedField SFFloat maxFront 10 #%b=[0,+I) #%q=11 #%a=7
exposedField SFFloat minBack 1 #%b=[0,+I) #%q=11 #%a=7
exposedField SFFloat minFront 1 #%b=[0,+I) #%q=11 #%a=7
exposedField SFFloat priority 0 #%b=[0,1] #%q=4
exposedField SFAudioNode source NULL
field SFBool spatialize TRUE
] {
}
PROTO Sound2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
exposedField SFFloat intensity 1 #%b=[0,1] #%q=4 #%a=7
exposedField SFVec2f location 0 0 #%b=(-I,+I) #%q=2 #%a=2
exposedField SFAudioNode source NULL
field SFBool spatialize TRUE
]{
}
PROTO Sphere [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
field SFFloat radius 1 #%b=(0,+I) #%q=11
] {
}
PROTO SphereSensor [ #%NDT=SFWorldNode,SF3DNode %COD=N
exposedField SFBool autoOffset TRUE
exposedField SFBool enabled TRUE
exposedField SFRotation offset 0 1 0 0 # %b=(-I,+I) #%q=10
eventOut SFBool isActive
eventOut SFRotation rotation_changed
eventOut SFVec3f trackPoint_changed
]{
}
PROTO SpotLight [ #%NDT=SFWorldNode,SF3DNode %COD=N
exposedField SFFloat ambientIntensity 0 #%b=[0,1] #%q=4 #%a=8
exposedField SFVec3f attenuation 1 0 0 #%b=[0,+I) #%q=11 #%a=1
exposedField SFFloat beamWidth 1.570796 #%b=[0,1.5707963] #%q=6 #%a=8
exposedField SFColor color 1 1 1 #%b=[0,1] #%q=4 #%a=4
exposedField SFFloat cutOffAngle 0.785398 #%b=[0,1.5707963] #%q=6 #%a=8
exposedField SFVec3f direction 0 0 -1 #%b=(-I,+I) #%q=9 #%a=9
exposedField SFFloat intensity 1 #%b=[0,1] #%q=4 #%a=8
exposedField SFVec3f location 0 0 0 #%b=(-I,+I) #%q=1 #%a=1
exposedField SFBool on TRUE
exposedField SFFloat radius 100 #%b=[0,+I) #%q=11 #%a=7
] {
}
PROTO Switch [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
exposedField MF3DNode choice []
exposedField SFInt32 whichChoice -1 #%b=[-1, 1022] #%q=13 10
] {
}
PROTO TermCap [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
eventIn SFTime evaluate
exposedField SFInt32 capability 0 #%b=[0,127] #%q=13 7
eventOut SFInt32 value 0 #%b=[0,7] #%q=13 3
] {
}
PROTO Text [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
exposedField MFString string []
exposedField MFFloat length [] #%b=[0,+I) #%q=11 #%a=7
exposedField SFFontStyleNode fontStyle NULL
exposedField SFFloat maxExtent 0.0 #%b=[0,+I) #%q=11 #%a=7
] {
}
PROTO TextureCoordinate [ #%NDT=SFWorldNode,SFTextureCoordinateNode %COD=N
exposedField MFVec2f point [] #%b=(-I,+I) #%q=5 #%a=2
]{
}
PROTO TextureTransform [ #%NDT=SFWorldNode,SFTextureTransformNode %COD=N
exposedField SFVec2f center 0 0 #%b=(-I,+I) #%q=2 #%a=2
exposedField SFFloat rotation 0 #%b=[0,6.2831853] #%q=6 #%a=6
exposedField SFVec2f scale 1 1 #%b=(-I,+I) #%q=7 #%a=12
exposedField SFVec2f translation 0 0 #%b=(-I,+I) #%q=2 #%a=2
] {
}
PROTO TimeSensor [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
exposedField SFTime cycleInterval 1 #%b=(0,+I)
exposedField SFBool enabled TRUE
exposedField SFBool loop FALSE
exposedField SFTime startTime 0 #%b=(-I,+I)
exposedField SFTime stopTime 0 #%b=(-I,+I)
eventOut SFTime cycleTime
eventOut SFFloat fraction_changed
eventOut SFBool isActive
eventOut SFTime time
] {
}
PROTO TouchSensor [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
exposedField SFBool enabled TRUE
eventOut SFVec3f hitNormal_changed
eventOut SFVec3f hitPoint_changed
eventOut SFVec2f hitTexCoord_changed
eventOut SFBool isActive
eventOut SFBool isOver
eventOut SFTime touchTime
] {}
PROTO Transform [ #%NDT=SFWorldNode,SF3DNode %COD=N
eventIn MF3DNode addChildren
eventIn MF3DNode removeChildren
exposedField SFVec3f center 0 0 0 #%b=(-I,+I) #%q=1 #%a=1
exposedField MF3DNode children []
exposedField SFRotation rotation 0 0 1 0 #%q=10 #%a=10
exposedField SFVec3f scale 1 1 1 #%b=(0,+I) #%q=7 #%a=11
exposedField SFRotation scaleOrientation 0 0 1 0 #%q=10 #%a=10
exposedField SFVec3f translation 0 0 0 #%b=(-I,+I) #%q=1 #%a=1
] {
}
PROTO Transform2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
eventIn MF2DNode addChildren
eventIn MF2DNode removeChildren
exposedField MF2DNode children []
exposedField SFVec2f center 0 0 #%b=(-I,+I) #%q=2 #%a=2
exposedField SFFloat rotationAngle 0 #%b=[0,6.2831853] #%q=6 #%a=6
exposedField SFVec2f scale 1 1 #%b=(-I,+I) #%q=7 #%a=12
exposedField SFFloat scaleOrientation 0 #%b=[0,6.2831853] #%q=6 #%a=6
exposedField SFVec2f translation 0 0 #%b=(-I,+I) #%q=2 #%a=2
] {
}
PROTO Valuator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
eventIn SFBool inSFBool
eventIn SFColor inSFColor
eventIn MFColor inMFColor
eventIn SFFloat inSFFloat
eventIn MFFloat inMFFloat
eventIn SFInt32 inSFInt32
eventIn MFInt32 inMFInt32
eventIn SFRotation inSFRotation
eventIn MFRotation inMFRotation
eventIn SFString inSFString
eventIn MFString inMFString
eventIn SFTime inSFTime
eventIn SFVec2f inSFVec2f
eventIn MFVec2f inMFVec2f
eventIn SFVec3f inSFVec3f
eventIn MFVec3f inMFVec3f
eventOut SFBool outSFBool
eventOut SFColor outSFColor
eventOut MFColor outMFColor
eventOut SFFloat outSFFloat
eventOut MFFloat outMFFloat
eventOut SFInt32 outSFInt32
eventOut MFInt32 outMFInt32
eventOut SFRotation outSFRotation
eventOut MFRotation outMFRotation
eventOut SFString outSFString
eventOut MFString outMFString
eventOut SFTime outSFTime
eventOut SFVec2f outSFVec2f
eventOut MFVec2f outMFVec2f
eventOut SFVec3f outSFVec3f
eventOut MFVec3f outMFVec3f
exposedField SFFloat Factor1 1.0 #%b=(-I,+I) #%q=0
exposedField SFFloat Factor2 1.0 #%b=(-I,+I) #%q=0
exposedField SFFloat Factor3 1.0 #%b=(-I,+I) #%q=0
exposedField SFFloat Factor4 1.0 #%b=(-I,+I) #%q=0
exposedField SFFloat Offset1 0.0 #%b=(-I,+I) #%q=0
exposedField SFFloat Offset2 0.0 #%b=(-I,+I) #%q=0
exposedField SFFloat Offset3 0.0 #%b=(-I,+I) #%q=0
exposedField SFFloat Offset4 0.0 #%b=(-I,+I) #%q=0
exposedField SFBool Sum FALSE
] {
}
PROTO Viewpoint [ #%NDT=SFWorldNode,SF3DNode,SFViewpointNode %COD=N
eventIn SFBool set_bind
exposedField SFFloat fieldOfView 0.785398 #%b=[0,3.1415927] #%q=6 #%a=8
exposedField SFBool jump TRUE
exposedField SFRotation orientation 0 0 1 0 #%q=10 #%a=10
exposedField SFVec3f position 0 0 10 #%b=(-I,+I) #%q=1 #%a=1
field SFString description ""
eventOut SFTime bindTime
eventOut SFBool isBound
] {
}
PROTO VisibilitySensor [ #%NDT=SFWorldNode,SF3DNode %COD=N
exposedField SFVec3f center 0 0 0 # %b=(-I,+I) #%q=1 #%a=1
exposedField SFBool enabled TRUE
exposedField SFVec3f size 0 0 0 # %b=[0,+I) #%q=11 #%a=11
eventOut SFTime enterTime
eventOut SFTime exitTime
eventOut SFBool isActive
]{
}
PROTO Viseme [ #%NDT=SFWorldNode,SFVisemeNode %COD=N
exposedField SFInt32 viseme_select1 0 #%b=(0,31) #%q=13 5
exposedField SFInt32 viseme_select2 0 #%b=(0,31) #%q=13 5
exposedField SFInt32 viseme_blend 0 #%b=(0,63) #%q=13 6
exposedField SFBool viseme_def FALSE
] {
}
PROTO WorldInfo [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
field MFString info []
field SFString title ""
] {
}
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