templates1.txt
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PROTO FIT [ #%NDT=SFWorldNode,SFFITNode %COD=N
exposedField MFInt32 FAPs [] #%b=[-1,68] #%q=13 7
exposedField MFInt32 Graph [] #%b=[0,68] #%q=13 7
exposedField MFInt32 numeratorExp [] #%b=[0,15] #%q=13 4
exposedField MFInt32 denominatorExp [] #%b=[0,15] #%q=13 4
exposedField MFInt32 numeratorImpulse [] #%b=[0,1023] #%q=13 10
exposedField MFInt32 numeratorTerms [] #%b=[0,10] #%q=13 4
exposedField MFInt32 denominatorTerms [] #%b=[0,10] #%q=13 4
exposedField MFFloat numeratorCoefs [] #%b=(-I,+I)
exposedField MFFloat denominatorCoefs [] #%b=(-I,+I)
] {
}
PROTO Fog [ #%NDT=SFWorldNode,SF3DNode,SFFogNode %COD=N
exposedField SFColor color 1 1 1 #%b=[0,1] #%q=4 #%a=4
exposedField SFString fogType "LINEAR"
exposedField SFFloat visibilityRange 0 #%b=[0,+I) #%q=11 #a=7
eventIn SFBool set_bind
eventOut SFBool isBound
] {
}
PROTO FontStyle [ #%NDT=SFWorldNode,SFFontStyleNode %COD=N
exposedField MFString family ["SERIF"]
exposedField SFBool horizontal TRUE
exposedField MFString justify ["BEGIN"]
exposedField SFString language ""
exposedField SFBool leftToRight TRUE
exposedField SFFloat size 1.0 #%b=[0,+I) #%q=11
exposedField SFFloat spacing 1.0 #%b=[0,+I) #%q=11
exposedField SFString style "PLAIN"
exposedField SFBool topToBottom TRUE
] {
}
PROTO Form [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
eventIn MF2DNode addChildren
eventIn MF2DNode removeChildren
exposedField MF2DNode children []
exposedField SFVec2f size -1 -1 #%b=[0,+I) #%q=12 #%a=12
exposedField MFInt32 groups [] #%b=[-1,1022] #%q=13 10
exposedField MFString constraints []
exposedField MFInt32 groupsIndex [] #%b=[-1,1022] #%q=13 10
]{}
PROTO Group [ #%NDT=SFWorldNode,SFTopNode,SF3DNode,SF2DNode %COD=N
eventIn MF3DNode addChildren
eventIn MF3DNode removeChildren
exposedField MF3DNode children []
] {
}
PROTO ImageTexture [ #%NDT=SFWorldNode,SFTextureNode %COD=N
exposedField MFURL url []
field SFBool repeatS TRUE
field SFBool repeatT TRUE
] {
}
PROTO IndexedFaceSet [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
eventIn MFInt32 set_colorIndex
eventIn MFInt32 set_coordIndex
eventIn MFInt32 set_normalIndex
eventIn MFInt32 set_texCoordIndex
exposedField SFColorNode color NULL
exposedField SFCoordinateNode coord NULL
exposedField SFNormalNode normal NULL
exposedField SFTextureCoordinateNode texCoord NULL
field SFBool ccw TRUE
field MFInt32 colorIndex [] #%b=[-1,+I) #%q=14
field SFBool colorPerVertex TRUE
field SFBool convex TRUE
field MFInt32 coordIndex [] #%b=[-1,+I) #%q=14
field SFFloat creaseAngle 0.0 #%b=[0,6.2831853] #%q=6
field MFInt32 normalIndex [] #%b=[-1,+I) #%q=14
field SFBool normalPerVertex TRUE
field SFBool solid TRUE
field MFInt32 texCoordIndex [] #%b=[-1,+I) #%q=14
] {
}
PROTO IndexedFaceSet2D [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
eventIn MFInt32 set_colorIndex
eventIn MFInt32 set_coordIndex
eventIn MFInt32 set_texCoordIndex
exposedField SFColorNode color NULL
exposedField SFCoordinate2DNode coord NULL
exposedField SFTextureCoordinateNode texCoord NULL
field MFInt32 colorIndex [] #%b=[-1,+I) #%q=14
field SFBool colorPerVertex TRUE
field SFBool convex TRUE
field MFInt32 coordIndex [] #%b=[-1,+I) #%q=14
field MFInt32 texCoordIndex [] #%b=[-1,+I) #%q=14
] {
}
PROTO IndexedLineSet [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
eventIn MFInt32 set_colorIndex
eventIn MFInt32 set_coordIndex
exposedField SFColorNode color NULL
exposedField SFCoordinateNode coord NULL
field MFInt32 colorIndex [] #%b=[-1,+I) #%q=14
field SFBool colorPerVertex TRUE
field MFInt32 coordIndex [] #%b=[-1,+I) #%q=14
] {
}
PROTO IndexedLineSet2D [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
eventIn MFInt32 set_colorIndex
eventIn MFInt32 set_coordIndex
exposedField SFColorNode color NULL
exposedField SFCoordinate2DNode coord NULL
field MFInt32 colorIndex [] #%b=[-1,+I) #%q=14
field SFBool colorPerVertex TRUE
field MFInt32 coordIndex [] #%b=[-1,+I) #%q=14
]{
}
PROTO Inline [ #%NDT=SFWorldNode,SF3DNode,SFStreamingNode,SF2DNode %COD=N
exposedField MFURL url []
] {
}
PROTO LOD [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
exposedField MF3DNode level []
field SFVec3f center 0 0 0 #%b=(-I,+I) #%q=1
field MFFloat range [] #%b=[0,+I] #%q=11
] {
}
PROTO Layer2D [ #%NDT=SFWorldNode,SFTopNode,SF2DNode,SF3DNode %COD=N
eventIn MF2DNode addChildren
eventIn MF2DNode removeChildren
exposedField MF2DNode children []
exposedField SFVec2f size -1 -1 #%b=(-I,+I) #%q=12 #%a=12
exposedField SFBackground2DNode background NULL
exposedField SFViewportNode viewport NULL
] {
}
PROTO Layer3D [ #%NDT=SFWorldNode,SFTopNode,SF2DNode,SF3DNode %COD=N
eventIn MF3DNode addChildren
eventIn MF3DNode removeChildren
exposedField MF3DNode children []
exposedField SFVec2f size -1 -1 #%b=(-I,+I) #%q=12 #%a=12
exposedField SFBackground3DNode background NULL
exposedField SFFogNode fog NULL
exposedField SFNavigationInfoNode navigationInfo NULL
exposedField SFViewpointNode viewpoint NULL
] {
}
PROTO Layout [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
eventIn MF2DNode addChildren
eventIn MF2DNode removeChildren
exposedField MF2DNode children []
exposedField SFBool wrap FALSE
exposedField SFVec2f size -1 -1 #%b=[0,+I) #%q=12 #%a=12
exposedField SFBool horizontal TRUE
exposedField MFString justify ["BEGIN"]
exposedField SFBool leftToRight TRUE
exposedField SFBool topToBottom TRUE
exposedField SFFloat spacing 1 #%b=[0,+I) #%q=0 #%a=7
exposedField SFBool smoothScroll FALSE
exposedField SFBool loop FALSE
exposedField SFBool scrollVertical TRUE
exposedField SFFloat scrollRate 0 #%b=(-I,+I) #%q=0 #%a=7
exposedField SFInt32 scrollMode 0 #%b=[-1,1] #%q=13 2
]{}
PROTO LineProperties [ #%NDT=SFWorldNode,SFLinePropertiesNode %COD=N
exposedField SFColor lineColor 0 0 0 #%b=[0,1] #%q=4 #%a=4
exposedField SFInt32 lineStyle 0 #%b=[0,5] #%q=13 3
exposedField SFFloat width 1 #%b=[0,+I) #%q=12 #%a=7
]{
}
PROTO ListeningPoint [ #%NDT=SFWorldNode,SF3DNode %COD=N
eventIn SFBool set_bind
exposedField SFBool jump TRUE
exposedField SFRotation orientation 0 0 1 0 #%q=10 #%a=10
exposedField SFVec3f position 0 0 10 #%b=(-I,+I) #%q=1 #%a=1
field SFString description ""
eventOut SFTime bindTime
eventOut SFBool isBound
] {
}
PROTO Material [ #%NDT=SFWorldNode,SFMaterialNode %COD=N
exposedField SFFloat ambientIntensity 0.2 #%b=[0,1] #%q=4 #%a=8
exposedField SFColor diffuseColor 0.8 0.8 0.8 #%b=[0,1] #%q=4 #%a=4
exposedField SFColor emissiveColor 0 0 0 #%b=[0,1] #%q=4 #%a=4
exposedField SFFloat shininess 0.2 #%b=[0,1] #%q=4 #%a=8
exposedField SFColor specularColor 0 0 0 #%b=[0,1] #%q=4 #%a=4
exposedField SFFloat transparency 0 #%b=[0,1] #%q=4 #%a=8
] {
}
PROTO Material2D [ #%NDT=SFWorldNode,SFMaterialNode %COD=N
exposedField SFColor emissiveColor 0.8 0.8 0.8 #%b=[0,1] #%q=4 #%a=4
exposedField SFBool filled FALSE
exposedField SFLinePropertiesNode lineProps NULL
exposedField SFFloat transparency 0 #%b=[0,1] #%q=4 #%a=8
]{
}
PROTO MovieTexture [ #%NDT=SFWorldNode,SFTextureNode,SFStreamingNode %COD=N
exposedField SFBool loop FALSE
exposedField SFFloat speed 1.0 #%b=(-I,+I) #%q=0 #%a=7
exposedField SFTime startTime 0 #%b=(-I,+I)
exposedField SFTime stopTime 0 #%b=(-I,+I)
exposedField MFURL url []
field SFBool repeatS TRUE
field SFBool repeatT TRUE
eventOut SFTime duration_changed
eventOut SFBool isActive
] {
}
PROTO NavigationInfo [ #%NDT=SFWorldNode,SF3DNode,SFNavigationInfoNode %COD=N
eventIn SFBool set_bind
exposedField MFFloat avatarSize [0.25, 1.6, 0.75] # %b=[0,+I) #%q=11
exposedField SFBool headlight TRUE
exposedField SFFloat speed 1.0 # %b=[0,+I) #%q=0
exposedField MFString type ["WALK", "ANY"]
exposedField SFFloat visibilityLimit 0.0 # %b=[0,+I) #%q=11 #%a=7
eventOut SFBool isBound
]{
}
PROTO Normal [ #%NDT=SFWorldNode,SFNormalNode %COD=N
exposedField MFVec3f vector [] #%q=9 #%a=9
] {
}
PROTO NormalInterpolator [ #%NDT=SFWorldNode,SF3DNode %COD=N
eventIn SFFloat set_fraction
exposedField MFFloat key [] #%b=[0,1] #%q=8
exposedField MFVec3f keyValue [] #%b=(-I,+I) #%q=9
eventOut MFVec3f value_changed
] {
}
PROTO OrderedGroup [ #%NDT=SFWorldNode,SF3DNode,SF2DNode,SFTopNode %COD=N
eventIn MF3DNode addChildren
eventIn MF3DNode removeChildren
exposedField MF3DNode children []
exposedField MFFloat order [] #%b=[0,+I) #%q=3
] {
}
PROTO OrientationInterpolator [ #%NDT=SFWorldNode,SF3DNode %COD=N
eventIn SFFloat set_fraction
exposedField MFFloat key [] #%b=[0,1] #%q=8
exposedField MFRotation keyValue [] #%b=(-I,+I) #%q=10
eventOut SFRotation value_changed
] {
}
PROTO PixelTexture [ #%NDT=SFWorldNode,SFTextureNode %COD=N
exposedField SFImage image 0 0 0 # %q=0
field SFBool repeatS TRUE
field SFBool repeatT TRUE
] {
}
PROTO PlaneSensor [ #%NDT=SFWorldNode,SF3DNode %COD=N
exposedField SFBool autoOffset TRUE
exposedField SFBool enabled TRUE
exposedField SFVec2f maxPosition -1 -1 #%b=(-I,+I) #%q=2
exposedField SFVec2f minPosition 0 0 #%b=(-I,+I) #%q=2
exposedField SFVec3f offset 0 0 0 #%b=(-I,+I) #%q=1
eventOut SFBool isActive
eventOut SFVec3f trackPoint_changed
eventOut SFVec3f translation_changed
] {
}
PROTO PlaneSensor2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
exposedField SFBool autoOffset TRUE
exposedField SFBool enabled TRUE
exposedField SFVec2f maxPosition 0 0 #%b=(-I,+I) #%q=2
exposedField SFVec2f minPosition 0 0 #%b=(-I,+I) #%q=2
exposedField SFVec2f offset 0 0 #%b=(-I,+I) #%q=12
eventOut SFBool isActive
eventOut SFVec2f trackPoint_changed
eventOut SFVec2f translation_changed
] {
}
PROTO PointLight [ #%NDT=SFWorldNode,SF3DNode %COD=N
exposedField SFFloat ambientIntensity 0 #%b=[0,1] #%q=4 #%a=8
exposedField SFVec3f attenuation 1 0 0 #%b=[0,+I) #%q=11 #%a=1
exposedField SFColor color 1 1 1 #%b=[0,1] #%q=4 #%a=4
exposedField SFFloat intensity 1 #%b=[0,1] #%q=4 #%a=8
exposedField SFVec3f location 0 0 0 #%b=(-I,+I) #%q=1 #%a=1
exposedField SFBool on TRUE
exposedField SFFloat radius 100 #%b=[0,+I) #%q=11 #%a=7
] {
}
PROTO PointSet [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
exposedField SFColorNode color NULL
exposedField SFCoordinateNode coord NULL
] {
}
PROTO PointSet2D [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
exposedField SFColorNode color NULL
exposedField SFCoordinate2DNode coord NULL
]{
}
PROTO PositionInterpolator [ #%NDT=SFWorldNode,SF3DNode %COD=N
eventIn SFFloat set_fraction
exposedField MFFloat key [] #%b=[0,1] #%q=8
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