templates5.txt
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562 行
exposedField SFVec3f emitVelocityVariation 1 1 1
exposedField SFBool enabled TRUE
exposedField SFFloat fadeAlpha 1.0
exposedField SFColor fadeColor 0.25 0.25 0.25
exposedField SFFloat fadeRate 0.25
exposedField SFVec3f force 0 -9.8 0
exposedField MFInfluenceNode influences []
exposedField SFWorldNode init NULL
exposedField SFTime maxLifeTime 5
exposedField SFFloat maxLifeTimeVariation 0
exposedField SFInt32 maxParticles 500
exposedField SFFloat minRange 1
exposedField SFFloat maxRange -1
exposedField SFWorldNode primitive NULL
exposedField SFInt32 primitiveType 2
exposedField SFFloat particleRadius 0.1
exposedField SFFloat particleRadiusRate 0
exposedField SFFloat particleRadiusVariation 0
]{}
# renamed as XX for deletion
PROTO XXParticleInitBox [ #%NDT=SFWorldNode,SFParticleInitializerNode %COD=N
exposedField SFFloat falloff 0
exposedField SFVec3f size 1 1 1
]{}
# renamed as XX for deletion
PROTO XXPlanarObstacle [ #%NDT=SFWorldNode,SFInfluenceNode %COD=N
exposedField SFVec3f distance 0 0 0
exposedField SFVec3f normal 0 1 0
exposedField SFFloat reflection 0
exposedField SFFloat absorption 0
]{}
# renamed as XX for deletion
PROTO XXPointAttractor [ #%NDT=SFWorldNode,SFInfluenceNode %COD=N
exposedField SFFloat innerRadius 10
exposedField SFFloat outerRadius 100
exposedField SFVec3f position 0 0 0
exposedField SFFloat rate 1
]{}
PROTO PointTexture [ #%NDT=SFWorldNode,SFDepthTextureNode %COD=N
field MFColor color []
field MFInt32 depth [] #%b=[0,+I]
field SFInt32 depthNbBits 7 #%b=[0,31] #%q=13 5
field SFInt32 height 256 #%b=[1,+I]
field SFInt32 width 256 #%b=[1,+I]
]{}
PROTO PositionAnimator [ #%NDT=SFWorldNode,SF3DNode %COD=N
eventIn SFFloat set_fraction
exposedField SFVec2f fromTo 0 1 #%q=8
exposedField MFFloat key [] #%q=8
exposedField MFRotation keyOrientation []
exposedField SFInt32 keyType 0
exposedField MFVec2f keySpline [0 0, 1 1 ] #%q=8
exposedField MFVec3f keyValue [] #%q=4
exposedField SFInt32 keyValueType 0
exposedField SFVec3f offset 0 0 0 #%b=[-I,+I] #%q=1
exposedField MFFloat weight [] #%b=[-1,1]
eventOut SFVec3f endValue
eventOut SFRotation rotation_changed
eventOut SFVec3f value_changed
]{}
PROTO PositionAnimator2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
eventIn SFFloat set_fraction
exposedField SFVec2f fromTo 0 1 #%q=8
exposedField MFFloat key [] #%q=8
exposedField SFInt32 keyOrientation 0
exposedField SFInt32 keyType 0
exposedField MFVec2f keySpline [0 0, 1 1 ] #%q=8
exposedField MFVec2f keyValue [] #%q=4
exposedField SFInt32 keyValueType 0
exposedField SFVec2f offset 0 0 #%b=[-I,+I] #%q=2
exposedField MFFloat weight [] #%b=[-1,1]
eventOut SFVec2f endValue
eventOut SFFloat rotation_changed
eventOut SFVec2f value_changed
]{}
PROTO PositionInterpolator4D [ #%NDT=SFWorldNode,SF3DNode %COD=N
eventIn SFFloat set_fraction
exposedField MFFloat key [] #%b=[0,1] #%q=8
exposedField MFVec4f keyValue [] #%b=(-I,+I) #%q=15
eventOut SFVec4f value_changed
] {
}
PROTO ProceduralTexture [ #%NDT=SFWorldNode,SFTextureNode %COD=N
exposedField SFBool aSmooth FALSE
exposedField MFVec2f aWarpmap [0 0, 1 1] #%b=[0,1] #%q=2
exposedField MFFloat aWeights [0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0] #%b=[-1,1]
exposedField SFBool bSmooth FALSE
exposedField MFVec2f bWarpmap [0 0, 1 1] #%b=[0, 1] #%q=2
exposedField MFFloat bWeights [0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0] #%b=[-1,1]
exposedField SFInt32 cellWidth 4 #%b=[0,15] #%q=13 4
exposedField SFInt32 cellHeight 4 #%b=[0,15] #%q=13 4
exposedField MFColor color [0.3 0.698 1, 0.8 0.8 0.8, 1 1 1, 0 0 0] #%q=4
exposedField SFFloat distortion 0 #%b=[0,1] #%q=13 16
exposedField SFInt32 height 7 #%b=[1,15] #%q=13 4
exposedField SFInt32 roughness 0 #%b=[0,15] #%q=13 4
exposedField SFInt32 seed 129093 #%b=[-I,+I]
exposedField SFInt32 type 0 #%b=[0,4] #%q=13 3
exposedField SFBool xSmooth FALSE
exposedField MFVec2f xWarpmap [] #%b=[0,1] #%q=2
exposedField SFBool ySmooth FALSE
exposedField MFVec2f yWarpmap [] #%b=[0,1] #%q=2
exposedField SFInt32 width 7 #%b=[1,15] #%q=13 4
eventOut SFImage image_changed
]{}
PROTO Quadric [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
exposedField SFVec3f bboxSize 2 2 2 #%b=[0,+I] #%q=11 #%a=11
exposedField MFInt32 densities [] #%b=[0,+I]
exposedField SFBool dual FALSE
exposedField SFVec4f P0 -1 0 0 1 #%b=[-I,+I] #%q=15 #%a=15
exposedField SFVec4f P1 1 0 0 1 #%b=[-I,+I] #%q=15 #%a=15
exposedField SFVec4f P2 0 1 0 0 #%b=[-I,+I] #%q=15 #%a=15
exposedField SFVec4f P3 0 0 1 0 #%b=[-I,+I] #%q=15 #%a=15
exposedField SFVec4f P4 0 1 0 1 #%b=[-I,+I] #%q=15 #%a=15
exposedField SFVec4f P5 0 0 1 1 #%b=[-I,+I] #%q=15 #%a=15
exposedField SFBool solid FALSE
]{}
PROTO SBBone [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBBoneNode %COD=N
eventIn SF3DNode addChildren
eventIn SF3DNode removeChildren
exposedField SFInt32 boneID 0 #%b=[0,1023] #%q=13 10
exposedField SFVec3f center 0 0 0 #%q=1 #%a=1
exposedField MF3DNode children []
exposedField SFVec3f endpoint 0 0 1 #%q=1 #%a=1
exposedField SFInt32 falloff 1 #%b=[-1,4] #%q=13 3
exposedField SFInt32 ikChainPosition 0 #%b=[0,3] #%q=13 2
exposedField MFFloat ikPitchLimit []
exposedField MFFloat ikRollLimit []
exposedField MFFloat ikTxLimit []
exposedField MFFloat ikTyLimit []
exposedField MFFloat ikTzLimit []
exposedField MFFloat ikYawLimit []
exposedField SFRotation rotation 0 0 1 0 #%q=10 #%a=10
exposedField SFInt32 rotationOrder 0 #%b=[0,23] #%q=13 5
exposedField SFVec3f scale 0 0 0 #%q=7 #%a=11
exposedField SFRotation scaleOrientation 0 0 1 0 #%q=10 #%a=10
exposedField MFFloat sectionInner []
exposedField MFFloat sectionOuter []
exposedField MFFloat sectionPosition []
exposedField MFInt32 skinCoordIndex [] #%q=14
exposedField MFFloat skinCoordWeight [] #%b=[-1,1]
exposedField SFVec3f translation 0 0 0 #%q=1 #%a=1
]{}
PROTO SBMuscle [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBMuscleNode %COD=N
exposedField SFInt32 falloff 1 #%b=[-1,4] #%q=13 3
exposedField SFGeometryNode muscleCurve NULL
exposedField SFInt32 muscleID 0 #%b=[0,1023] #%q=13 10
exposedField SFInt32 radius 1 #%q=7 #%a=11
exposedField MFInt32 skinCoordIndex [] #%b=[0,+I] #%q=14
exposedField MFFloat skinCoordWeight [] #%b=[-1,1]
]{}
PROTO SBSegment [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBSegmentNode %COD=N
eventIn MF3DNode addChildren
eventIn MF3DNode removeChildren
exposedField SFVec3f centerOfMass 0 0 0 #%q=1 #%a=1
exposedField MF3DNode children []
exposedField SFFloat mass 0
exposedField MFVec3f momentsOfInertia [ 0 0 0, 0 0 0, 0 0 0 ]
exposedField SFString name ""
]{}
PROTO SBSite [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFSBSiteNode %COD=N
eventIn MF3DNode addChildren
eventIn MF3DNode removeChildren
exposedField SFVec3f center 0 0 0 #%q=1 #%a=1
exposedField MF3DNode children []
exposedField SFString name ""
exposedField SFRotation rotation 0 0 1 0 #%q=10 #%a=10
exposedField SFVec3f scale 1 1 1 #%q=7 #%a=11
exposedField SFRotation scaleOrientation 0 0 1 0 #%q=10 #%a=10
exposedField SFVec3f translation 0 0 0 #%q=1 #%a=1
]{}
PROTO SBSkinnedModel [#%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
exposedField MFSBBoneNode bones []
exposedField SFVec3f center 0 0 0 #%q=1 #%a=1
exposedField MFSBMuscleNode muscles []
exposedField SFString name ""
exposedField SFRotation rotation 0 0 1 0 #%q=10 #%a=10
exposedField MFSBSegmentNode segments []
exposedField SFVec3f scale 1 1 1 #%q=7 #%a=11
exposedField SFRotation scaleOrientation 0 0 1 0 #%q=10 #%a=10
exposedField MFSBSiteNode sites []
exposedField MF3DNode skeleton []
exposedField MF3DNode skin []
exposedField SFCoordinateNode skinCoord NULL
exposedField SFNormalNode skinNormal NULL
exposedField SFVec3f translation 0 0 0 #%q=1 #%a=1
exposedField SF3DNode weighsComputationSkinCoord NULL
]{}
PROTO SBVCAnimation [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
exposedField MFURL url []
exposedField MF3DNode virtualCharacters []
]{}
PROTO ScalarAnimator [ #%NDT=SFWorldNode,SF3DNode,SF2DNode %COD=N
eventIn SFFloat set_fraction
exposedField SFVec2f fromTo 0 1 #%q=8
exposedField MFFloat key [] #%q=8
exposedField SFInt32 keyType 0
exposedField MFVec2f keySpline [0 0, 1 1 ] #%q=8
exposedField MFFloat keyValue [] #%q=0
exposedField SFInt32 keyValueType 0
exposedField SFFloat offset 0
exposedField MFFloat weight [] #%b=[-1,1]
eventOut SFFloat endValue
eventOut SFFloat value_changed
]{}
PROTO SimpleTexture [ #%NDT=SFWorldNode,SFDepthTextureNode %COD=N
field SFTextureNode depth NULL
field SFTextureNode texture NULL
]{}
PROTO SolidRep [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
exposedField SFVec3f bboxSize 2 2 2 #%b=[0,+I] #%q=11 #%a=11
exposedField MFInt32 densityList [] #%b=[0,+I]
exposedField SF3DNode solidTree NULL
]{}
PROTO SubdivisionSurface [ #%NDT=SFWorldNode,SFGeometryNode,SFBaseMeshNode %COD=N
eventIn MFInt32 set_colorIndex
eventIn MFInt32 set_coordIndex
eventIn MFInt32 set_cornerVertexIndex
eventIn MFInt32 set_creaseEdgeIndex
eventIn MFInt32 set_creaseVertexIndex
eventIn MFInt32 set_dartVertexIndex
eventIn MFInt32 set_texCoordIndex
exposedField SFColorNode color NULL
exposedField SFCoordinateNode coord NULL
exposedField SFTextureCoordinateNode texCoord NULL
exposedField MFSubdivSurfaceSectorNode sectors []
exposedField SFInt32 subdivisionLevel 0 #%b=[-1,+I]
exposedField SFInt32 subdivisionType 0 #%b=[0,3] #%q=13 2
exposedField SFInt32 subdivisionSubType 0 #%b=[0,3] #%q=13 2
field MFInt32 invisibleEdgeIndex [] #%b=[0,+I]
field SFBool ccw TRUE
field MFInt32 colorIndex [] #%b=[-1,+I]
field SFBool colorPerVertex TRUE
field SFBool convex TRUE
field MFInt32 coordIndex [] #%b=[-1,+I]
field MFInt32 cornerVertexIndex [] #%b=[-1,+I]
field MFInt32 creaseEdgeIndex [] #%b=[-1,+I]
field MFInt32 creaseVertexIndex [] #%b=[-1,+I]
field MFInt32 dartVertexIndex [] #%b=[-1,+I]
field SFBool solid TRUE
field MFInt32 texCoordIndex [] #%b=[-1,+I]
]{}
PROTO SubdivSurfaceSector [ #%NDT=SFWorldNode,SFSubdivSurfaceSectorNode %COD=N
exposedField SFFloat flatness 0 #%b=[0,1] #%q=7
exposedField SFVec3f normal 0 0 0 #%q=9
exposedField SFFloat normalTension 0 #%b=[0,1] #%q=7
exposedField SFInt32 tag 0 #%b=[0,2] #%q=13 2
exposedField SFFloat theta 0 #%b=[0,6.2831853] #%q=6
field SFInt32 faceIndex 0 #%q=14
field SFInt32 vertexIndex 0 #%q=14
]{}
PROTO WaveletSubdivisionSurface [ #%NDT=SFWorldNode,SF3DNode %COD=N
exposedField SFGeometryNode baseMesh NULL
exposedField SFFloat fieldOfView 0.785398 # pi/4
exposedField SFFloat frequency 1.0
exposedField SFInt32 quality 1
]{}
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