templates6.txt
来自「gaca源码」· 文本 代码 · 共 243 行
TXT
243 行
#-- Version 6 --#
#-- Beta Advanced Text Graphics --#
# templates for the BIFS nodes
# =============================
# Notations I = Infinity
# %q=x Quantization method x
# 0 None
# 1 3D Position (SFVec3F)
# 2 2D Position (SFVec2F)
# 3 drawing Order
# 4 Color (SFColor)
# 5 Texture Coordinate
# 6 Angle (SFFloat 0-2PI)
# 7 Scale (SFVec2F or SFVec3F)
# 8 Interpolators keys
# 9 Normals
# 10 Rotations (SFRotation)
# 11 Object Size 3D (SFVec3F and SFFloat)
# 12 Object Size 2D
# 13 Linear Quantization (+ Nb Bits)
# 14 Index (of IndexedFaceSet,...)
# 15 Reserved
#
# %a=y Animation method for fields that can be animated
#
## OO 081498 To match BIFS's update numbering
# 0 None
# 1 Position 3D
# 2 Position 2D
# 4 Color
# 6 Angle
# 7 Float
# 8 BoundFloat (intensities, transparencies,...)
# 9 Normal
# 10 Rotation
# 11 Size 3D
# 12 Size 2D
# 13 Integer
# 14 Reserved
## 0 3D Position
## 1 2D positon
## 2 Color (SFColor)
## 3 Angle (SFFloat 0-2pi)
## 4 Normals
## 5 Scale (SFVec2F)
## 6 Rotation (SFRotation)
## 7 Object Size or Scalar (SFFloat)
#
# %b=[min,max] bounds of value
# For each scalar or vectorial value, bounds may be specified.
# This will be used to check if user-specified values are out of bounds. In
# this case, bounds specified in the templates will be used (if not infinity).
#
# %NDT=Node Data Type
# For each node, one or several Node Data Types are assigned, specifying which node sub
# types the node belongs to. Moreover, each field of type SF/MF3DNode is re assigned
# a unique correct NodeDataType according to specify the allowed values of the field
#
# %COD Type of encoding
# N Normal Syntax : The node syntax follos the generic syntax for nodes
# S Special Syntax : The node has a specific syntax
#
#
# NCT => VRML type equivalence
#
# SF/MFxxxNode => SF/MFNode
# SF/MFURL => SF/MFString
# SF/MFCommandBuffer => SF/MFString
# SF/MFScript => SF/MFString
#
#
# Modification History
# ------------------------------------------------
# July 31, 2003 [CC, ENST] updated to FPDAM2 (w5774)
# April 28, 2003 [JLF, ENST] updated to PDAM (w5645)
# January 9, 2003 [JLF, ENST] updated to WD3.0 (w5475)
# September 17, 2002 [JLF, ENST] created for AdvancedText & Graphics WD 2.0
#NB: XFontStyle.feature* MFInt32 fields should have some quantization type ?
PROTO Clipper2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
eventIn MF2DNode addChildren
eventIn MF2DNode removeChildren
exposedField MF2DNode children []
exposedField SFGeometryNode geometry NULL
exposedField SFBool inside TRUE
exposedField SF2DNode transform NULL
exposedField SFBool XOR FALSE
] {
}
PROTO ColorTransform [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
eventIn MF3DNode addChildren
eventIn MF3DNode removeChildren
exposedField MF3DNode children []
exposedField SFFloat mrr 1 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mrg 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mrb 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mra 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat tr 0 #%b=(-I, +I) #%q=4 #%a=7
exposedField SFFloat mgr 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mgg 1 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mgb 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mga 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat tg 0 #%b=(-I, +I) #%q=4 #%a=7
exposedField SFFloat mbr 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mbg 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mbb 1 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mba 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat tb 0 #%b=(-I, +I) #%q=4 #%a=7
exposedField SFFloat mar 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mag 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mab 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat maa 1 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat ta 0 #%b=(-I, +I) #%q=4 #%a=7
] {
}
PROTO Ellipse [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
exposedField SFVec2f radius 1 1 #%b=[0,+I) #%q=12 #%a=2
]{}
PROTO LinearGradient [ #%NDT=SFWorldNode,SFTextureNode %COD=N
exposedField SFVec2f endPoint 1 0 #%b=(-I, +I) #%q=5 #%a=2
exposedField MFFloat key [] #%b=[0,1] #%q=8
exposedField MFColor keyValue [] #%b=[0,1] #%q=4
exposedField MFFloat opacity [1] #%b=[0,1] #%q=7
exposedField SFInt32 spreadMethod 0 #%b=[0,2] #%q=13 2
exposedField SFVec2f startPoint 0 0 #%b=(-I, +I) #%q=5 #%a=2
exposedField SF3DNode transform NULL
]{}
PROTO PathLayout [ #%NDT=SFWorldNode,SF2DNode,SF3DNode %COD=N
eventIn MF2DNode addChildren
eventIn MF2DNode removeChildren
exposedField MF2DNode children []
exposedField SFGeometryNode geometry NULL
exposedField MFInt32 alignment [0 0] #%b=[-1,1] #%q=13 2
exposedField SFFloat pathOffset 0 #%b=[-I,I] #%q=7 #%a=7
exposedField SFFloat spacing 1.0 #%b=[-I,I] #%q=7 #%a=7
exposedField SFBool reverseLayout FALSE
exposedField SFInt32 wrapMode 0 #%b=[0,2] #%q=13 2
exposedField SFBool splitText TRUE
] {
}
PROTO RadialGradient [ #%NDT=SFWorldNode,SFTextureNode %COD=N
exposedField SFVec2f center 0.5 0.5 #%b=(-I, +I) #%q=5 #%a=2
exposedField SFVec2f focalPoint 0 0 #%b=(-I, +I) #%q=5 #%a=2
exposedField MFFloat key [] #%b=[0,1] #%q=8
exposedField MFColor keyValue [] #%b=[0,1] #%q=4
exposedField MFFloat opacity [1] #%b=[0,1] #%q=7
exposedField SFFloat radius 0.5 #%b=[0,+I) #%q=12 #%a=7
exposedField SFInt32 spreadMethod 0 #%b=[0,2] #%q=13 2
exposedField SF3DNode transform NULL
]{}
PROTO SynthesizedTexture [ #%NDT=SFWorldNode,SFTextureNode %COD=N
exposedField MFVec3f translation [] #%b=[-I,+I] #%q=1 #%a=1
exposedField MFRotation rotation [] #%b=[-I,+I] #%q=10 #%a=10
exposedField SFInt32 pixelWidth -1 #%b=[0,65535] #%q=13 16
exposedField SFInt32 pixelHeight -1 #%b=[0,65535] #%q=13 16
exposedField SFBool loop FALSE
exposedField SFFloat speed 1.0 #%b=(-I,+I) #%q=0 #%a=7
exposedField SFTime startTime 0 #%b=(-I,+I)
exposedField SFTime stopTime 0 #%b=(-I,+I)
exposedField MFURL url []
eventOut SFTime duration_changed
eventOut SFBool isActive
]{
}
PROTO TransformMatrix2D [ #%NDT=SFWorldNode,SF2DNode,SF3DNode,SFTextureTransformNode %COD=N
eventIn MF2DNode addChildren
eventIn MF2DNode removeChildren
exposedField MF2DNode children []
exposedField SFFloat mxx 1 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat mxy 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat tx 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat myx 0 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat myy 1 #%b=(-I, +I) #%q=7 #%a=7
exposedField SFFloat ty 0 #%b=(-I, +I) #%q=7 #%a=7
] {
}
PROTO Viewport [ #%NDT=SFWorldNode,SF3DNode,SF2DNode,SFViewportNode %COD=N
eventIn SFBool set_bind
exposedField SFVec2f position 0 0 #%b=(-I,+I) #%q=1 #%a=1
exposedField SFVec2f size -1 -1 #%b=(-I,+I) #%q=12 #%a=12
exposedField SFFloat orientation 0 #%b=[0,6.2831853] #%q=6 #%a=6
exposedField MFInt32 alignment [0 0] #%b=[-1,1] #%q=13 3
exposedField SFInt32 fit 0 #%b=[0,2] #%q=13 3
field SFString description ""
eventOut SFTime bindTime
eventOut SFBool isBound
] {
}
PROTO XCurve2D [ #%NDT=SFWorldNode,SFGeometryNode %COD=N
exposedField SFCoordinate2DNode point []
exposedField SFFloat fineness 0.5 #%b=[0,1] #%q=0 #%a=7
exposedField MFInt32 type [] #%b=[0,15] #%q=13 4
] {
}
PROTO XFontStyle [ #%NDT=SFWorldNode,SFFontStyleNode %COD=N
exposedField MFString fontName ["SERIF"]
exposedField SFBool horizontal TRUE
exposedField MFString justify ["BEGIN"]
exposedField SFString language ""
exposedField SFBool leftToRight TRUE
exposedField SFFloat size 1.0 #%b=[0,+I) #%q=11
exposedField SFString stretch "NORMAL"
exposedField SFFloat letterSpacing 0.0 #%b=[0,+I) #%q=11
exposedField SFFloat wordSpacing 0.0 #%b=[0,+I) #%q=11
exposedField SFInt32 weight 400
exposedField SFBool fontKerning TRUE
exposedField SFString style "PLAIN"
exposedField SFBool topToBottom TRUE
exposedField MFString featureName [""]
exposedField MFInt32 featureStartOffset [] #%b=(-I, +I)
exposedField MFInt32 featureLength [] #%b=(-I, +I)
exposedField MFInt32 featureValue [] #%b=(-I, +I)
] {
}
PROTO XLineProperties [ #%NDT=SFWorldNode,SFLinePropertiesNode %COD=N
exposedField SFColor lineColor 0 0 0 #%b=[0,1] #%q=4 #%a=4
exposedField SFInt32 lineStyle 0 #%b=[0,5] #%q=13 3
exposedField SFBool isCenterAligned TRUE
exposedField SFBool isScalable TRUE
exposedField SFInt32 lineCap 0 #%b=[0,2] #%q=13 3
exposedField SFInt32 lineJoin 0 #%b=[0,2] #%q=13 3
exposedField SFFloat miterLimit 4 #%b=[1,+I) #%q=12
exposedField SFFloat transparency 0 #%b=[0,1] #%q=4 #%a=8
exposedField SFFloat width 1 #%b=[0,+I) #%q=12 #%a=7
exposedField SFFloat dashOffset 0 #%b=[0,+I) #%q=12 #%a=7
exposedField MFFloat dashes [] #%b=[0,+I) #%q=12 #%a=7
exposedField SFTextureNode texture NULL
exposedField SFTextureTransformNode textureTransform NULL
]{
}
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?