📄 jsapi.h
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extern JS_PUBLIC_API(JSBool)
JS_DeleteUCProperty2(JSContext *cx, JSObject *obj,
const jschar *name, size_t namelen,
jsval *rval);
extern JS_PUBLIC_API(JSObject *)
JS_NewArrayObject(JSContext *cx, jsint length, jsval *vector);
extern JS_PUBLIC_API(JSBool)
JS_IsArrayObject(JSContext *cx, JSObject *obj);
extern JS_PUBLIC_API(JSBool)
JS_GetArrayLength(JSContext *cx, JSObject *obj, jsuint *lengthp);
extern JS_PUBLIC_API(JSBool)
JS_SetArrayLength(JSContext *cx, JSObject *obj, jsuint length);
extern JS_PUBLIC_API(JSBool)
JS_HasArrayLength(JSContext *cx, JSObject *obj, jsuint *lengthp);
extern JS_PUBLIC_API(JSBool)
JS_DefineElement(JSContext *cx, JSObject *obj, jsint index, jsval value,
JSPropertyOp getter, JSPropertyOp setter, uintN attrs);
extern JS_PUBLIC_API(JSBool)
JS_AliasElement(JSContext *cx, JSObject *obj, const char *name, jsint alias);
extern JS_PUBLIC_API(JSBool)
JS_LookupElement(JSContext *cx, JSObject *obj, jsint index, jsval *vp);
extern JS_PUBLIC_API(JSBool)
JS_GetElement(JSContext *cx, JSObject *obj, jsint index, jsval *vp);
extern JS_PUBLIC_API(JSBool)
JS_SetElement(JSContext *cx, JSObject *obj, jsint index, jsval *vp);
extern JS_PUBLIC_API(JSBool)
JS_DeleteElement(JSContext *cx, JSObject *obj, jsint index);
extern JS_PUBLIC_API(JSBool)
JS_DeleteElement2(JSContext *cx, JSObject *obj, jsint index, jsval *rval);
extern JS_PUBLIC_API(void)
JS_ClearScope(JSContext *cx, JSObject *obj);
extern JS_PUBLIC_API(JSIdArray *)
JS_Enumerate(JSContext *cx, JSObject *obj);
extern JS_PUBLIC_API(JSBool)
JS_CheckAccess(JSContext *cx, JSObject *obj, jsid id, JSAccessMode mode,
jsval *vp, uintN *attrsp);
extern JS_PUBLIC_API(JSCheckAccessOp)
JS_SetCheckObjectAccessCallback(JSRuntime *rt, JSCheckAccessOp acb);
extern JS_PUBLIC_API(JSBool)
JS_GetReservedSlot(JSContext *cx, JSObject *obj, uint32 index, jsval *vp);
extern JS_PUBLIC_API(JSBool)
JS_SetReservedSlot(JSContext *cx, JSObject *obj, uint32 index, jsval v);
/************************************************************************/
/*
* Security protocol.
*/
struct JSPrincipals {
char *codebase;
void * (* JS_DLL_CALLBACK getPrincipalArray)(JSContext *cx, JSPrincipals *);
JSBool (* JS_DLL_CALLBACK globalPrivilegesEnabled)(JSContext *cx, JSPrincipals *);
/* Don't call "destroy"; use reference counting macros below. */
uintN refcount;
void (* JS_DLL_CALLBACK destroy)(JSContext *cx, struct JSPrincipals *);
};
#define JSPRINCIPALS_HOLD(cx, principals) \
((principals)->refcount++)
#define JSPRINCIPALS_DROP(cx, principals) \
((--((principals)->refcount) == 0) \
? (*(principals)->destroy)((cx), (principals)) \
: (void) 0)
extern JS_PUBLIC_API(JSPrincipalsTranscoder)
JS_SetPrincipalsTranscoder(JSRuntime *rt, JSPrincipalsTranscoder px);
/************************************************************************/
/*
* Functions and scripts.
*/
extern JS_PUBLIC_API(JSFunction *)
JS_NewFunction(JSContext *cx, JSNative call, uintN nargs, uintN flags,
JSObject *parent, const char *name);
extern JS_PUBLIC_API(JSObject *)
JS_GetFunctionObject(JSFunction *fun);
extern JS_PUBLIC_API(const char *)
JS_GetFunctionName(JSFunction *fun);
extern JS_PUBLIC_API(JSBool)
JS_DefineFunctions(JSContext *cx, JSObject *obj, JSFunctionSpec *fs);
extern JS_PUBLIC_API(JSFunction *)
JS_DefineFunction(JSContext *cx, JSObject *obj, const char *name, JSNative call,
uintN nargs, uintN attrs);
extern JS_PUBLIC_API(JSObject *)
JS_CloneFunctionObject(JSContext *cx, JSObject *funobj, JSObject *parent);
/*
* Given a buffer, return JS_FALSE if the buffer might become a valid
* javascript statement with the addition of more lines. Otherwise return
* JS_TRUE. The intent is to support interactive compilation - accumulate
* lines in a buffer until JS_BufferIsCompilableUnit is true, then pass it to
* the compiler.
*/
extern JS_PUBLIC_API(JSBool)
JS_BufferIsCompilableUnit(JSContext *cx, JSObject *obj,
const char *bytes, size_t length);
/*
* The JSScript objects returned by the following functions refer to string and
* other kinds of literals, including doubles and RegExp objects. These
* literals are vulnerable to garbage collection; to root script objects and
* prevent literals from being collected, create a rootable object using
* JS_NewScriptObject, and root the resulting object using JS_Add[Named]Root.
*/
extern JS_PUBLIC_API(JSScript *)
JS_CompileScript(JSContext *cx, JSObject *obj,
const char *bytes, size_t length,
const char *filename, uintN lineno);
extern JS_PUBLIC_API(JSScript *)
JS_CompileScriptForPrincipals(JSContext *cx, JSObject *obj,
JSPrincipals *principals,
const char *bytes, size_t length,
const char *filename, uintN lineno);
extern JS_PUBLIC_API(JSScript *)
JS_CompileUCScript(JSContext *cx, JSObject *obj,
const jschar *chars, size_t length,
const char *filename, uintN lineno);
extern JS_PUBLIC_API(JSScript *)
JS_CompileUCScriptForPrincipals(JSContext *cx, JSObject *obj,
JSPrincipals *principals,
const jschar *chars, size_t length,
const char *filename, uintN lineno);
extern JS_PUBLIC_API(JSScript *)
JS_CompileFile(JSContext *cx, JSObject *obj, const char *filename);
extern JS_PUBLIC_API(JSScript *)
JS_CompileFileHandle(JSContext *cx, JSObject *obj, const char *filename,
FILE *fh);
extern JS_PUBLIC_API(JSScript *)
JS_CompileFileHandleForPrincipals(JSContext *cx, JSObject *obj,
const char *filename, FILE *fh,
JSPrincipals *principals);
/*
* NB: you must use JS_NewScriptObject and root a pointer to its return value
* in order to keep a JSScript and its atoms safe from garbage collection after
* creating the script via JS_Compile* and before a JS_ExecuteScript* call.
* E.g., and without error checks:
*
* JSScript *script = JS_CompileFile(cx, global, filename);
* JSObject *scrobj = JS_NewScriptObject(cx, script);
* JS_AddNamedRoot(cx, &scrobj, "scrobj");
* do {
* jsval result;
* JS_ExecuteScript(cx, global, script, &result);
* JS_GC();
* } while (!JSVAL_IS_BOOLEAN(result) || JSVAL_TO_BOOLEAN(result));
* JS_RemoveRoot(cx, &scrobj);
*/
extern JS_PUBLIC_API(JSObject *)
JS_NewScriptObject(JSContext *cx, JSScript *script);
extern JS_PUBLIC_API(void)
JS_DestroyScript(JSContext *cx, JSScript *script);
extern JS_PUBLIC_API(JSFunction *)
JS_CompileFunction(JSContext *cx, JSObject *obj, const char *name,
uintN nargs, const char **argnames,
const char *bytes, size_t length,
const char *filename, uintN lineno);
extern JS_PUBLIC_API(JSFunction *)
JS_CompileFunctionForPrincipals(JSContext *cx, JSObject *obj,
JSPrincipals *principals, const char *name,
uintN nargs, const char **argnames,
const char *bytes, size_t length,
const char *filename, uintN lineno);
extern JS_PUBLIC_API(JSFunction *)
JS_CompileUCFunction(JSContext *cx, JSObject *obj, const char *name,
uintN nargs, const char **argnames,
const jschar *chars, size_t length,
const char *filename, uintN lineno);
extern JS_PUBLIC_API(JSFunction *)
JS_CompileUCFunctionForPrincipals(JSContext *cx, JSObject *obj,
JSPrincipals *principals, const char *name,
uintN nargs, const char **argnames,
const jschar *chars, size_t length,
const char *filename, uintN lineno);
extern JS_PUBLIC_API(JSString *)
JS_DecompileScript(JSContext *cx, JSScript *script, const char *name,
uintN indent);
/*
* API extension: OR this into indent to avoid pretty-printing the decompiled
* source resulting from JS_DecompileFunction{,Body}.
*/
#define JS_DONT_PRETTY_PRINT ((uintN)0x8000)
extern JS_PUBLIC_API(JSString *)
JS_DecompileFunction(JSContext *cx, JSFunction *fun, uintN indent);
extern JS_PUBLIC_API(JSString *)
JS_DecompileFunctionBody(JSContext *cx, JSFunction *fun, uintN indent);
/*
* NB: JS_ExecuteScript, JS_ExecuteScriptPart, and the JS_Evaluate*Script*
* quadruplets all use the obj parameter as the initial scope chain header,
* the 'this' keyword value, and the variables object (ECMA parlance for where
* 'var' and 'function' bind names) of the execution context for script.
*
* Using obj as the variables object is problematic if obj's parent (which is
* the scope chain link; see JS_SetParent and JS_NewObject) is not null: in
* this case, variables created by 'var x = 0', e.g., go in obj, but variables
* created by assignment to an unbound id, 'x = 0', go in the last object on
* the scope chain linked by parent.
*
* ECMA calls that last scoping object the "global object", but note that many
* embeddings have several such objects. ECMA requires that "global code" be
* executed with the variables object equal to this global object. But these
* JS API entry points provide freedom to execute code against a "sub-global",
* i.e., a parented or scoped object, in which case the variables object will
* differ from the last object on the scope chain, resulting in confusing and
* non-ECMA explicit vs. implicit variable creation.
*
* Caveat embedders: unless you already depend on this buggy variables object
* binding behavior, you should call JS_SetOptions(cx, JSOPTION_VAROBJFIX) or
* JS_SetOptions(cx, JS_GetOptions(cx) | JSOPTION_VAROBJFIX) -- the latter if
* someone may have set other options on cx already -- for each context in the
* application, if you pass parented objects as the obj parameter, or may ever
* pass such objects in the future.
*
* Why a runtime option? The alternative is to add six or so new API entry
* points with signatures matching the following six, and that doesn't seem
* worth the code bloat cost. Such new entry points would probably have less
* obvious names, too, so would not tend to be used. The JS_SetOption call,
* OTOH, can be more easily hacked into existing code that does not depend on
* the bug; such code can continue to use the familiar JS_EvaluateScript,
* etc., entry points.
*/
extern JS_PUBLIC_API(JSBool)
JS_ExecuteScript(JSContext *cx, JSObject *obj, JSScript *script, jsval *rval);
/*
* Execute either the function-defining prolog of a script, or the script's
* main body, but not both.
*/
typedef enum JSExecPart { JSEXEC_PROLOG, JSEXEC_MAIN } JSExecPart;
extern JS_PUBLIC_API(JSBool)
JS_ExecuteScriptPart(JSContext *cx, JSObject *obj, JSScript *script,
JSExecPart part, jsval *rval);
extern JS_PUBLIC_API(JSBool)
JS_EvaluateScript(JSContext *cx, JSObject *obj,
const char *bytes, uintN length,
const char *filename, uintN lineno,
jsval *rval);
extern JS_PUBLIC_API(JSBool)
JS_EvaluateScriptForPrincipals(JSContext *cx, JSObject *obj,
JSPrincipals *principals,
const char *bytes, uintN length,
const char *filename, uintN lineno,
jsval *rval);
extern JS_PUBLIC_API(JSBool)
JS_EvaluateUCScript(JSContext *cx, JSObject *obj,
const jschar *chars, uintN length,
const char *filename, uintN lineno,
jsval *rval);
extern JS_PUBLIC_API(JSBool)
JS_EvaluateUCScriptForPrincipals(JSContext *cx, JSObject *obj,
JSPrincipals *principals,
const jschar *chars, uintN length,
const char *filename, uintN lineno,
jsval *rval);
extern JS_PUBLIC_API(JSBool)
JS_CallFunction(JSContext *cx, JSObject *obj, JSFunction *fun, uintN argc,
jsval *argv, jsval *rval);
extern JS_PUBLIC_API(JSBool)
JS_CallFunctionName(JSContext *cx, JSObject *obj, const char *name, uintN argc,
jsval *argv, jsval *rval);
extern JS_PUBLIC_API(JSBool)
JS_CallFunctionValue(JSContext *cx, JSObject *obj, jsval fval, uintN argc,
jsval *argv, jsval *rval);
extern JS_PUBLIC_API(JSBranchCallback)
JS_SetBranchCallback(JSContext *cx, JSBranchCallback cb);
extern JS_PUBLIC_API(JSBool)
JS_IsRunning(JSContext *cx);
extern JS_PUBLIC_API(JSBool)
JS_IsConstructing(JSContext *cx);
/*
* Returns true if a script is executing and its current bytecode is a set
* (assignment) operation, even if there are native (no script) stack frames
* between the script and the caller to JS_IsAssigning.
*/
extern JS_FRIEND_API(JSBool)
JS_IsAssigning(JSContext *cx);
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