📄 form1.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace TriStateTreeView
{
/// ----------------------------------------------------------------------------------------
/// <summary>
/// Summary description for Form1.
/// </summary>
/// ----------------------------------------------------------------------------------------
public class Form1 : System.Windows.Forms.Form
{
private SIL.FieldWorks.Common.Controls.TriStateTreeView triStateTreeView1;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
/// ------------------------------------------------------------------------------------
/// <summary>
/// Initializes a new instance of the <see cref="Form1"/> class.
/// </summary>
/// ------------------------------------------------------------------------------------
public Form1()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
//
// TODO: Add any constructor code after InitializeComponent call
//
triStateTreeView1.ExpandAll();
}
/// ------------------------------------------------------------------------------------
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing"><c>true</c> to release both managed and unmanaged
/// resources; <c>false</c> to release only unmanaged resources.
/// </param>
/// ------------------------------------------------------------------------------------
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// ------------------------------------------------------------------------------------
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
/// ------------------------------------------------------------------------------------
private void InitializeComponent()
{
this.triStateTreeView1 = new SIL.FieldWorks.Common.Controls.TriStateTreeView();
this.SuspendLayout();
//
// triStateTreeView1
//
this.triStateTreeView1.ImageIndex = 1;
this.triStateTreeView1.Location = new System.Drawing.Point(16, 16);
this.triStateTreeView1.Name = "triStateTreeView1";
this.triStateTreeView1.Nodes.AddRange(new System.Windows.Forms.TreeNode[] {
new System.Windows.Forms.TreeNode("Node0", new System.Windows.Forms.TreeNode[] {
new System.Windows.Forms.TreeNode("Node1", new System.Windows.Forms.TreeNode[] {
new System.Windows.Forms.TreeNode("Node2"),
new System.Windows.Forms.TreeNode("Node10", new System.Windows.Forms.TreeNode[] {
new System.Windows.Forms.TreeNode("Node11")})}),
new System.Windows.Forms.TreeNode("Node3", new System.Windows.Forms.TreeNode[] {
new System.Windows.Forms.TreeNode("Node4"),
new System.Windows.Forms.TreeNode("Node7"),
new System.Windows.Forms.TreeNode("Node8"),
new System.Windows.Forms.TreeNode("Node9")})})});
this.triStateTreeView1.SelectedImageIndex = 1;
this.triStateTreeView1.Size = new System.Drawing.Size(256, 232);
this.triStateTreeView1.TabIndex = 0;
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(5, 13);
this.ClientSize = new System.Drawing.Size(292, 266);
this.Controls.Add(this.triStateTreeView1);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
/// ------------------------------------------------------------------------------------
/// <summary>
/// The main entry point for the application.
/// </summary>
/// ------------------------------------------------------------------------------------
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
}
}
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