📄 monster.java
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package obj;
import main.*;
import javax.microedition.lcdui.game.*;
import javax.microedition.lcdui.*;
public class Monster extends Sprite{
private int direct=0;
public int xpos;
public int ypos;
public int monsterHp=MyControl.load.monsterHp;
public int monsterMaxHp=MyControl.load.monsterMaxHp;
public int monsterHit=MyControl.load.monsterHit;//攻
public int monsterRecovery=MyControl.load.monsterRecovery;//防
public int mEX=MyControl.load.monsterEX;//经验
private int monsterMoney=MyControl.load.monsterMoney;//掉钱.0-10没有,,10-20,钱,20-30,物
private int s=MyControl.load.npcSpeed;
public boolean isWarfare=false;//战斗
private static final int[] k = {0, 1, 2, 3, 4, 5, 6, 7,8,9,10,11,12,13,14,15};
public void turn(int d,int sx,int sy){
if((direct==k.length>>1)||(direct==0)){s=-s;}
direct=(direct+d)%k.length;
this.setFrame(k[direct]);
if(!isWarfare){//不是战斗时,可以移动
xpos+=sx*s;
ypos+=sy*s;
}
this.setPosition(xpos,ypos);
}
public Monster(Image img,int width,int height,int x,int y) {
super(img,width,height);
xpos=x;
ypos=y;
setPosition(x,y);
}
public boolean getAlive() {
if(monsterHp>0) return true;
else return false;
}
}
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