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📄 refineryutilities.java

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💻 JAVA
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        float[] rotateAdj = deriveRotationAnchorOffsets(g2, text, rotationAnchor);
        drawRotatedString(text, g2, x + textAdj[0], y + textAdj[1],
                          angle, x + textAdj[0] + rotateAdj[0], y + textAdj[1] + rotateAdj[1]);


    }

    /**
     * A utility method for drawing rotated text.
     * <P>
     * A common rotation is -Math.PI/2 which draws text 'vertically' (with the top of the
     * characters on the left).
     *
     * @param text  the text.
     * @param g2  the graphics device.
     * @param x  the x-coordinate.
     * @param y  the y-coordinate.
     * @param angle  the angle of the (clockwise) rotation (in radians).
     */
    public static void drawRotatedString(String text,
                                         Graphics2D g2,
                                         float x,
                                         float y,
                                         double angle) {
        drawRotatedString(text, g2, x, y, angle, x, y);
    }

    /**
     * A utility method for drawing rotated text.
     * <P>
     * A common rotation is -Math.PI/2 which draws text 'vertically' (with the top of the
     * characters on the left).
     *
     * @param text  the text.
     * @param g2  the graphics device.
     * @param textX  the x-coordinate for the text (before rotation).
     * @param textY  the y-coordinate for the text (before rotation).
     * @param angle  the angle of the (clockwise) rotation (in radians).
     * @param rotateX  the point about which the text is rotated.
     * @param rotateY  the point about which the text is rotated.
     */
    public static void drawRotatedString(String text,
                                         Graphics2D g2,
                                         float textX,
                                         float textY,
                                         double angle,
                                         float rotateX,
                                         float rotateY) {

        if ((text == null) || (text.equals(""))) {
            return;
        }

        AffineTransform saved = g2.getTransform();

        // apply the rotation...
        AffineTransform rotate = AffineTransform.getRotateInstance(angle, rotateX, rotateY);
        g2.transform(rotate);

        if (useDrawRotatedStringWorkaround) {
            // workaround for JDC bug ID 4312117 and others...
            TextLayout tl = new TextLayout(text, g2.getFont(), g2.getFontRenderContext());
            tl.draw(g2, textX, textY);
        }
        else {
            // replaces this code...
            g2.drawString(text, textX, textY);
        }
        g2.setTransform(saved);

    }

    /**
     * A utility method that calculates the anchor offsets for a string.
     *
     * @param g2  the graphics device.
     * @param text  the text.
     * @param anchor  the anchor point.
     *
     * @return  The offsets.
     */
    private static float[] deriveTextBoundsAnchorOffsets(Graphics2D g2, String text,
                                                         TextAnchor anchor) {

        float[] result = new float[2];
        FontRenderContext frc = g2.getFontRenderContext();
        Font f = g2.getFont();
        LineMetrics metrics = f.getLineMetrics(text, frc);
        Rectangle2D bounds = g2.getFont().getStringBounds(text, frc);
        float ascent = metrics.getAscent();
        float halfAscent = ascent / 2.0f;
        float descent = metrics.getDescent();
        float leading = metrics.getLeading();
        float xAdj = 0.0f;
        float yAdj = 0.0f;

        if (anchor == TextAnchor.TOP_CENTER
                || anchor == TextAnchor.CENTER
                || anchor == TextAnchor.BOTTOM_CENTER
                || anchor == TextAnchor.BASELINE_CENTER
                || anchor == TextAnchor.HALF_ASCENT_CENTER) {
                    
            xAdj = (float) -bounds.getWidth() / 2.0f;
            
        }
        else if (anchor == TextAnchor.TOP_RIGHT
                || anchor == TextAnchor.CENTER_RIGHT
                || anchor == TextAnchor.BOTTOM_RIGHT
                || anchor == TextAnchor.BASELINE_RIGHT
                || anchor == TextAnchor.HALF_ASCENT_RIGHT) {
                    
            xAdj = (float) -bounds.getWidth();
            
        }

        if (anchor == TextAnchor.TOP_LEFT
                || anchor == TextAnchor.TOP_CENTER
                || anchor == TextAnchor.TOP_RIGHT) {
                    
            yAdj = -descent - leading + (float) bounds.getHeight();
            
        }
        else if (anchor == TextAnchor.HALF_ASCENT_LEFT
                || anchor == TextAnchor.HALF_ASCENT_CENTER
                || anchor == TextAnchor.HALF_ASCENT_RIGHT) {
                    
            yAdj = halfAscent;
            
        }
        else if (anchor == TextAnchor.CENTER_LEFT
                || anchor == TextAnchor.CENTER
                || anchor == TextAnchor.CENTER_RIGHT) {
                    
            yAdj = -descent - leading + (float) (bounds.getHeight() / 2.0);
            
        }
        else if (anchor == TextAnchor.BASELINE_LEFT
                || anchor == TextAnchor.BASELINE_CENTER
                || anchor == TextAnchor.BASELINE_RIGHT) {
                    
            yAdj = 0.0f;
            
        }
        else if (anchor == TextAnchor.BOTTOM_LEFT
                || anchor == TextAnchor.BOTTOM_CENTER
                || anchor == TextAnchor.BOTTOM_RIGHT) {
                    
            yAdj = -metrics.getDescent() - metrics.getLeading();
            
        }
        result[0] = xAdj;
        result[1] = yAdj;
        return result;

    }

    /**
     * A utility method that calculates the rotation anchor offsets for a string.  These offsets
     * are relative to the text starting coordinate (BASELINE_LEFT).
     *
     * @param g2  the graphics device.
     * @param text  the text.
     * @param anchor  the anchor point.
     *
     * @return  The offsets.
     */
    private static float[] deriveRotationAnchorOffsets(Graphics2D g2, String text,
                                                       TextAnchor anchor) {

        float[] result = new float[2];
        FontRenderContext frc = g2.getFontRenderContext();
        LineMetrics metrics = g2.getFont().getLineMetrics(text, frc);
        Rectangle2D bounds = g2.getFont().getStringBounds(text, frc);
        float ascent = metrics.getAscent();
        float halfAscent = ascent / 2.0f;
        float descent = metrics.getDescent();
        float leading = metrics.getLeading();
        float xAdj = 0.0f;
        float yAdj = 0.0f;

        if (anchor == TextAnchor.TOP_LEFT
                || anchor == TextAnchor.CENTER_LEFT
                || anchor == TextAnchor.BOTTOM_LEFT
                || anchor == TextAnchor.BASELINE_LEFT
                || anchor == TextAnchor.HALF_ASCENT_LEFT) {

            xAdj = 0.0f;

        }
        else if (anchor == TextAnchor.TOP_CENTER
                || anchor == TextAnchor.CENTER
                || anchor == TextAnchor.BOTTOM_CENTER
                || anchor == TextAnchor.BASELINE_CENTER
                || anchor == TextAnchor.HALF_ASCENT_CENTER) {
                    
           xAdj = (float) bounds.getWidth() / 2.0f;
           
        }
        else if (anchor == TextAnchor.TOP_RIGHT
                || anchor == TextAnchor.CENTER_RIGHT
                || anchor == TextAnchor.BOTTOM_RIGHT
                || anchor == TextAnchor.BASELINE_RIGHT
                || anchor == TextAnchor.HALF_ASCENT_RIGHT) {
                    
            xAdj = (float) bounds.getWidth();
            
        }

        if (anchor == TextAnchor.TOP_LEFT
                || anchor == TextAnchor.TOP_CENTER
                || anchor == TextAnchor.TOP_RIGHT) {
                    
            yAdj = descent + leading - (float) bounds.getHeight();
            
        }
        else if (anchor == TextAnchor.CENTER_LEFT
                || anchor == TextAnchor.CENTER
                || anchor == TextAnchor.CENTER_RIGHT) {
                    
            yAdj = descent + leading - (float) (bounds.getHeight() / 2.0);
            
        }
        else if (anchor == TextAnchor.HALF_ASCENT_LEFT
                || anchor == TextAnchor.HALF_ASCENT_CENTER
                || anchor == TextAnchor.HALF_ASCENT_RIGHT) {
                    
            yAdj = -halfAscent;
            
        }
        else if (anchor == TextAnchor.BASELINE_LEFT
                || anchor == TextAnchor.BASELINE_CENTER
                || anchor == TextAnchor.BASELINE_RIGHT) {
                    
            yAdj = 0.0f;
            
        }
        else if (anchor == TextAnchor.BOTTOM_LEFT
                || anchor == TextAnchor.BOTTOM_CENTER
                || anchor == TextAnchor.BOTTOM_RIGHT) {
                    
            yAdj = metrics.getDescent() + metrics.getLeading();
            
        }
        result[0] = xAdj;
        result[1] = yAdj;
        return result;

    }

    /**
     * Draws a rotated shape.
     *
     * @param shape  the shape.
     * @param g2  the graphics device.
     * @param x  the x coordinate for the rotation point.
     * @param y  the y coordinate for the rotation point.
     * @param angle  the angle.
     */
    public static void drawRotatedShape(Shape shape, Graphics2D g2,
                                        float x, float y, double angle) {

        AffineTransform saved = g2.getTransform();

        AffineTransform rotate = AffineTransform.getRotateInstance(angle, x, y);
        g2.transform(rotate);
        g2.draw(shape);

        g2.setTransform(saved);

    }

    /**
     * Returns a point based on (x, y) but constrained to be within the bounds of a given
     * rectangle.
     *
     * @param x  the x-coordinate.
     * @param y  the y-coordinate.
     * @param area  the constraining rectangle.
     *
     * @return a point within the rectangle.
     */
    public static Point2D getPointInRectangle(double x, double y, Rectangle2D area) {

        x = Math.max(area.getMinX(), Math.min(x, area.getMaxX()));
        y = Math.max(area.getMinY(), Math.min(y, area.getMaxY()));
        return new Point2D.Double(x, y);

    }

}


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