📄 refineryutilities.java
字号:
/* =======================================================
* JCommon : a free general purpose class library for Java
* =======================================================
*
* Project Info: http://www.jfree.org/jcommon/index.html
* Project Lead: David Gilbert (david.gilbert@object-refinery.com);
*
* (C) Copyright 2000-2003, by Object Refinery Limited and Contributors.
*
* This library is free software; you can redistribute it and/or modify it under the terms
* of the GNU Lesser General Public License as published by the Free Software Foundation;
* either version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License along with this
* library; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330,
* Boston, MA 02111-1307, USA.
*
* ----------------------
* RefineryUtilities.java
* ----------------------
* (C) Copyright 2000-2003, by Object Refinery Limited.
*
* Original Author: David Gilbert (for Object Refinery Limited);
* Contributor(s): Jon Iles;
*
* $Id: RefineryUtilities.java,v 1.9 2003/06/27 09:32:27 mungady Exp $
*
* Changes (from 26-Oct-2001)
* --------------------------
* 26-Oct-2001 : Changed package to com.jrefinery.ui.*;
* 26-Nov-2001 : Changed name to SwingRefinery.java to make it obvious that this is not part of
* the Java APIs (DG);
* 10-Dec-2001 : Changed name (again) to JRefineryUtilities.java (DG);
* 28-Feb-2002 : Moved system properties classes into com.jrefinery.ui.about (DG);
* 19-Apr-2002 : Renamed JRefineryUtilities-->RefineryUtilities. Added drawRotatedString(...)
* method (DG);
* 21-May-2002 : Changed frame positioning methods to accept Window parameters, as suggested by
* Laurence Vanhelsuwe (DG);
* 27-May-2002 : Added getPointInRectangle method (DG);
* 26-Jun-2002 : Removed unnecessary imports (DG);
* 12-Jul-2002 : Added workaround for rotated text (JI);
* 14-Oct-2002 : Fixed errors reported by Checkstyle (DG);
* 08-May-2003 : Added a new drawRotatedString(...) method (DG);
* 09-May-2003 : Added a drawRotatedShape(...) method (DG);
* 10-Jun-2003 : Updated aligned and rotated string methods (DG);
*
*/
package org.jfree.ui;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Container;
import java.awt.Dialog;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Graphics2D;
import java.awt.Shape;
import java.awt.Toolkit;
import java.awt.Window;
import java.awt.font.FontRenderContext;
import java.awt.font.LineMetrics;
import java.awt.font.TextLayout;
import java.awt.geom.AffineTransform;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTable;
import javax.swing.table.TableColumn;
import javax.swing.table.TableModel;
/**
* A collection of utility methods relating to user interfaces.
*
* @author David Gilbert
*/
public class RefineryUtilities {
/** A flag that controls whether or not the rotated string workaround is used. */
private static boolean useDrawRotatedStringWorkaround = true;
/**
* Sets the flag that controls whether or not the rotated string workaround is used.
*
* @param use the new flag value.
*/
public static void setUseDrawRotatedStringWorkaround(boolean use) {
useDrawRotatedStringWorkaround = use;
}
/**
* Positions the specified frame in the middle of the screen.
*
* @param frame the frame to be centered on the screen.
*/
public static void centerFrameOnScreen(Window frame) {
positionFrameOnScreen(frame, 0.5, 0.5);
}
/**
* Positions the specified frame at a relative position in the screen, where 50% is considered
* to be the center of the screen.
*
* @param frame the frame.
* @param horizontalPercent the relative horizontal position of the frame (0.0 to 1.0,
* where 0.5 is the center of the screen).
* @param verticalPercent the relative vertical position of the frame (0.0 to 1.0, where
* 0.5 is the center of the screen).
*/
public static void positionFrameOnScreen(Window frame,
double horizontalPercent,
double verticalPercent) {
Dimension s = Toolkit.getDefaultToolkit().getScreenSize();
Dimension f = frame.getSize();
int w = Math.max(s.width - f.width, 0);
int h = Math.max(s.height - f.height, 0);
int x = (int) (horizontalPercent * w);
int y = (int) (verticalPercent * h);
frame.setBounds(x, y, f.width, f.height);
}
/**
* Positions the specified frame at a random location on the screen while ensuring that the
* entire frame is visible (provided that the frame is smaller than the screen).
*
* @param frame the frame.
*/
public static void positionFrameRandomly(Window frame) {
positionFrameOnScreen(frame, Math.random(), Math.random());
}
/**
* Positions the specified dialog within its parent.
*
* @param dialog the dialog to be positioned on the screen.
*/
public static void centerDialogInParent(Dialog dialog) {
positionDialogRelativeToParent(dialog, 0.5, 0.5);
}
/**
* Positions the specified dialog at a position relative to its parent.
*
* @param dialog the dialog to be positioned.
* @param horizontalPercent the relative location.
* @param verticalPercent the relative location.
*/
public static void positionDialogRelativeToParent(Dialog dialog, double horizontalPercent,
double verticalPercent) {
Dimension d = dialog.getSize();
Container parent = dialog.getParent();
Dimension p = parent.getSize();
int baseX = parent.getX() - d.width;
int baseY = parent.getY() - d.height;
int w = d.width + p.width;
int h = d.height + p.height;
int x = baseX + (int) (horizontalPercent * w);
int y = baseY + (int) (verticalPercent * h);
// make sure the dialog fits completely on the screen...
Dimension s = Toolkit.getDefaultToolkit().getScreenSize();
x = Math.min(x, (s.width - d.width));
x = Math.max(x, 0);
y = Math.min(y, (s.height - d.height));
y = Math.max(y, 0);
dialog.setBounds(x, y, d.width, d.height);
}
/**
* Creates a panel that contains a table based on the specified table model.
*
* @param model the table model to use when constructing the table.
*
* @return the panel.
*/
public static JPanel createTablePanel(TableModel model) {
JPanel panel = new JPanel(new BorderLayout());
JTable table = new JTable(model);
for (int columnIndex = 0; columnIndex < model.getColumnCount(); columnIndex++) {
TableColumn column = table.getColumnModel().getColumn(columnIndex);
Class c = model.getColumnClass(columnIndex);
if (c.equals(Number.class)) {
column.setCellRenderer(new NumberCellRenderer());
}
}
panel.add(new JScrollPane(table));
return panel;
}
/**
* Creates a label with a specific font.
*
* @param text the text for the label.
* @param font the font.
*
* @return the label.
*/
public static JLabel createJLabel(String text, Font font) {
JLabel result = new JLabel(text);
result.setFont(font);
return result;
}
/**
* Creates a label with a specific font and color.
*
* @param text the text for the label.
* @param font the font.
* @param color the color.
*
* @return the label.
*/
public static JLabel createJLabel(String text, Font font, Color color) {
JLabel result = new JLabel(text);
result.setFont(font);
result.setForeground(color);
return result;
}
/**
* Creates a {@link JButton}.
*
* @param label the label.
* @param font the font.
*
* @return the button.
*/
public static JButton createJButton(String label, Font font) {
JButton result = new JButton(label);
result.setFont(font);
return result;
}
/**
* Draws a string that is aligned by an anchor point.
*
* @param text the text.
* @param g2 the graphics device.
* @param x the x coordinate (Java 2D).
* @param y the y coordinate (Java 2D).
* @param anchor the anchor location.
*/
public static void drawAlignedString(String text, Graphics2D g2, float x, float y,
TextAnchor anchor) {
float[] adjust = deriveTextBoundsAnchorOffsets(g2, text, anchor);
g2.drawString(text, (int) (x + adjust[0]), (int) (y + adjust[1]));
}
/**
* Draws a string that is aligned by one anchor point and rotated about another anchor point.
*
* @param text the text.
* @param g2 the graphics device.
* @param x the location of the text anchor.
* @param y the location of the text anchor.
* @param textAnchor the text anchor.
* @param rotationAnchor the rotation anchor.
* @param angle the rotation angle.
*/
public static void drawRotatedString(String text, Graphics2D g2, float x, float y,
TextAnchor textAnchor,
TextAnchor rotationAnchor,
double angle) {
if (text == null || text.equals("")) {
return;
}
float[] textAdj = deriveTextBoundsAnchorOffsets(g2, text, textAnchor);
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -