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📄 miner21.java

📁 java挖雷游戏类似windows的挖雷游戏
💻 JAVA
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  j=ClickecButton.num_y;
  
  if (ClickecButton.isBomb==true) {
   
  }
  else {
 //  if (( (i - 1 >= 0) && (j - 1 >= 0)&&(bombButton[i - 1][j - 1].isClicked==true))&&( (i - 1 >= 0)&&(bombButton[i - 1][j].isClicked==true))&&((i - 1 >= 0) && (j + 1 <= ((int)Math.sqrt(BlockNum)-1))&&(bombButton[i - 1][j + 1].isClicked==true))&&((i >= 0) &&(j - 1 >= 0)&&(bombButton[ i ][j - 1].isClicked==true))&&((i >= 0) && (j + 1 <= ((int)Math.sqrt(BlockNum)-1))&&(bombButton[ i ][j + 1].isClicked==true))&&((j - 1 >= 0) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1))&&(bombButton[i + 1][j - 1].isClicked==true))&&((i + 1 <= ((int)Math.sqrt(BlockNum)-1))&&(bombButton[i + 1][ j ].isClicked==true))&&((j + 1 <= ((int)Math.sqrt(BlockNum)-1) ) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1))&&(bombButton[i + 1][j + 1].isClicked==true)))
 //       return ;
    if((i - 1 >= 0) &&(j - 1 >= 0)&&(i + 1 <= ((int)Math.sqrt(BlockNum)-1))&&(j + 1 <= ((int)Math.sqrt(BlockNum)-1))){if((bombButton[i - 1][j - 1].isClicked==true)&&(bombButton[i - 1][j].isClicked==true)&&(bombButton[i - 1][j + 1].isClicked==true)&&(bombButton[i][j - 1].isClicked==true)&&(bombButton[i][j].isClicked==true)&&(bombButton[i][j + 1].isClicked==true)&&(bombButton[i + 1][j - 1].isClicked==true)&&(bombButton[i + 1][j].isClicked==true)&&(bombButton[i + 1][j + 1].isClicked==true)){return;}}
        
//   if(i - 1 < 0){if((bombButton[i][j - 1].isClicked==true)&&(bombButton[i][j + 1].isClicked==true)&&(bombButton[i+1][j - 1].isClicked==true)&&(bombButton[i+1][j].isClicked==true)&&(bombButton[i+1][j + 1].isClicked==true)){return;}}
//   if(i + 1 > ((int)Math.sqrt(BlockNum)-1)){if((bombButton[i][j + 1].isClicked==true)&&(bombButton[i-1][j + 1].isClicked==true)&&(bombButton[i-1][j].isClicked==true)&&(bombButton[i-1][j - 1].isClicked==true)&&(bombButton[i][j - 1].isClicked==true)){return;}}
//   if(j - 1 < 0){if((bombButton[i][j + 1].isClicked==true)&&(bombButton[i-1][j + 1].isClicked==true)&&(bombButton[i-1][j].isClicked==true)&&(bombButton[i+1][j].isClicked==true)&&(bombButton[i+1][j + 1].isClicked==true)){return;}}
//   if(j + 1 > ((int)Math.sqrt(BlockNum)-1)){if((bombButton[i-1][j - 1].isClicked==true)&&(bombButton[i][j - 1].isClicked==true)&&(bombButton[i+1][j - 1].isClicked==true)&&(bombButton[i+1][j].isClicked==true)&&(bombButton[i-1][j].isClicked==true)){return;}}
   
   
   if((i - 1 < 0) && (j - 1 < 0)){
   	if((bombButton[i][j + 1].isClicked==true)&&(bombButton[i + 1][j + 1].isClicked==true)&&(bombButton[i + 1][j].isClicked==true)){return ;}
   	}
   if((i - 1 < 0) && (j + 1 > ((int)Math.sqrt(BlockNum)-1))){
   	if((bombButton[i][j - 1].isClicked==true)&&(bombButton[i + 1][j - 1].isClicked==true)&&(bombButton[i + 1][j].isClicked==true)){return ;}
   	}
   if((i + 1 > ((int)Math.sqrt(BlockNum)-1) && (j - 1 < 0))){
   	if((bombButton[i-1][j].isClicked==true)&&(bombButton[i - 1][j + 1].isClicked==true)&&(bombButton[i][j+1].isClicked==true)){return ;}
   	}
   if((i + 1 > ((int)Math.sqrt(BlockNum)-1) && (j + 1 > ((int)Math.sqrt(BlockNum)-1)))){
   	if((bombButton[i][j - 1].isClicked==true)&&(bombButton[i - 1][j - 1].isClicked==true)&&(bombButton[i - 1][j].isClicked==true)){return ;}
   	}
 
   if(i - 1 < 0&&j - 1 >=0&&(j + 1 <= ((int)Math.sqrt(BlockNum)-1))){if((bombButton[i][j - 1].isClicked==true)&&(bombButton[i][j + 1].isClicked==true)&&(bombButton[i+1][j - 1].isClicked==true)&&(bombButton[i+1][j].isClicked==true)&&(bombButton[i+1][j + 1].isClicked==true)){return;}}
   if(i + 1 > ((int)Math.sqrt(BlockNum)-1)&&j - 1 >=0&&j + 1 <= ((int)Math.sqrt(BlockNum)-1)){if((bombButton[i][j + 1].isClicked==true)&&(bombButton[i-1][j + 1].isClicked==true)&&(bombButton[i-1][j].isClicked==true)&&(bombButton[i-1][j - 1].isClicked==true)&&(bombButton[i][j - 1].isClicked==true)){return;}}
   if(j - 1 < 0&&(i - 1 >= 0)&&(i + 1 <= ((int)Math.sqrt(BlockNum)-1))){if((bombButton[i][j + 1].isClicked==true)&&(bombButton[i-1][j + 1].isClicked==true)&&(bombButton[i-1][j].isClicked==true)&&(bombButton[i+1][j].isClicked==true)&&(bombButton[i+1][j + 1].isClicked==true)){return;}}
   if(j + 1 > ((int)Math.sqrt(BlockNum)-1)&&(i - 1 >= 0)&&(i + 1 <= ((int)Math.sqrt(BlockNum)-1))){if((bombButton[i-1][j - 1].isClicked==true)&&(bombButton[i][j - 1].isClicked==true)&&(bombButton[i+1][j - 1].isClicked==true)&&(bombButton[i+1][j].isClicked==true)&&(bombButton[i-1][j].isClicked==true)){return;}}
   
   
  
              
   if ( (i - 1 >= 0) && (j - 1 >= 0)) { //检测左上方空格是否是空
    if (bombButton[i - 1][j - 1].isBomb == false && bombButton[i - 1][j - 1].isClicked == false && bombButton[i - 1][j - 1].isRight == false) {
     if(bombButton[i - 1][j - 1].BombRoundCount==0){bombButton[i - 1][j - 1].setText(" ");}
     else{ 
     bombButton[i - 1][j - 1].setText((bombButton[i - 1][j - 1].BombRoundCount)+"");
     }
     bombButton[i - 1][j - 1].setEnabled(false);
     bombButton[i - 1][j - 1].isClicked=true;
    }
   }
   
   if ( (i - 1 >= 0)) { //检测上方空格是否为空
    if (bombButton[i - 1][ j ] .isBomb == false && bombButton[i - 1][ j ].isClicked == false && bombButton[i - 1][ j ].isRight == false) {
     if(bombButton[i - 1][j].BombRoundCount==0){bombButton[i - 1][j].setText(" ");}
     else{
      bombButton[i - 1][j].setText((bombButton[i - 1][j].BombRoundCount)+"");
      }
     bombButton[i - 1][ j ].setEnabled(false);
     bombButton[i - 1][ j ].isClicked=true;
    }
   }
   if ( (i - 1 >= 0) && (j + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //检测右上方是否为空
    if (bombButton[i - 1][j + 1] .isBomb == false && bombButton[i - 1][j + 1].isClicked == false && bombButton[i - 1][j + 1].isRight == false) {
     if(bombButton[i - 1][j + 1].BombRoundCount==0){bombButton[i - 1][j + 1].setText(" ");}
     else{ 
     bombButton[i - 1][j + 1].setText((bombButton[i - 1][j + 1].BombRoundCount)+"");
     }
     bombButton[i - 1][j + 1].setEnabled(false);
     bombButton[i - 1][j + 1].isClicked=true;
    }
    
   }
   if ( (i >= 0) &&(j - 1 >= 0)) { //检测左边是否为空
    if (bombButton[ i ][j - 1].isBomb == false && bombButton[ i ][j - 1].isClicked == false && bombButton[ i ][j - 1].isRight == false) {
     if(bombButton[i][j - 1].BombRoundCount==0){bombButton[i][j - 1].setText(" ");}
     else{
      bombButton[i][j - 1].setText((bombButton[i][j - 1].BombRoundCount)+"");
      }
     bombButton[ i ][j - 1].setEnabled(false);
     bombButton[ i ][j - 1].isClicked=true; 
    }
    
   }
   if ( (i >= 0) && (j + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //检测右边空格是否是空
    if (bombButton[ i ][j + 1].isBomb == false && bombButton[ i ][j + 1].isClicked == false && bombButton[ i ][j + 1].isRight == false) {
     if(bombButton[i][j + 1].BombRoundCount==0){bombButton[i][j + 1].setText(" ");}
     else{
      bombButton[i][j + 1].setText((bombButton[i][j + 1].BombRoundCount)+"");
      }
     bombButton[ i ][j + 1].setEnabled(false);
     bombButton[ i ][j + 1].isClicked=true;
    }
   }
   if ( (j - 1 >= 0) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //检测左下空格是否是空
    if (bombButton[i + 1][j - 1].isBomb == false && bombButton[i + 1][j - 1].isClicked == false && bombButton[i + 1][j - 1].isRight == false) {
     if(bombButton[i + 1][j - 1].BombRoundCount==0){bombButton[i + 1][j - 1].setText(" ");}
     else{
      bombButton[i + 1][j - 1].setText((bombButton[i + 1][j - 1].BombRoundCount)+"");
      }
     bombButton[i + 1][j - 1].setEnabled(false);
     bombButton[i + 1][j - 1].isClicked=true;
    }
   }
   if ( (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //检测下边空格是否是空
    if (bombButton[i + 1][ j ].isBomb == false && bombButton[i + 1][ j ].isClicked == false && bombButton[i + 1][ j ].isRight == false) {
     if(bombButton[i + 1][j].BombRoundCount==0){bombButton[i + 1][j].setText(" ");}
     else{ 
     bombButton[i + 1][j].setText((bombButton[i + 1][j].BombRoundCount)+"");
     }
     bombButton[i + 1][ j ].setEnabled(false);
     bombButton[i + 1][ j ].isClicked=true;
    }
   }
   if ( (j + 1 <= ((int)Math.sqrt(BlockNum)-1) ) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1)) ) { //检测右下边空格是否是空
    if (bombButton[i + 1][j + 1].isBomb == false && bombButton[i + 1][j + 1].isClicked == false && bombButton[i + 1][j + 1].isRight == false) {
     if(bombButton[i + 1][j + 1].BombRoundCount==0){bombButton[i + 1][j + 1].setText(" ");}
     else{
      bombButton[i + 1][j + 1].setText((bombButton[i + 1][j + 1].BombRoundCount)+"");
      }
     bombButton[i + 1][j + 1].setEnabled(false);
     bombButton[i + 1][j + 1].isClicked=true;
    }
   }
   if ( (i - 1 >= 0) && (j - 1 >= 0)&&(bombButton[i - 1][j - 1].BombRoundCount==0))//检测左上
        isNull(bombButton,bombButton[i - 1][j - 1]);
   if ( (i - 1 >= 0)&&(bombButton[i - 1][j].BombRoundCount==0))
        isNull( bombButton,bombButton[i - 1][ j ]);//检测上方
   if ( (i - 1 >= 0) && (j + 1 <= (int)Math.sqrt(BlockNum)-1)&&(bombButton[i - 1][j + 1].BombRoundCount==0))
        isNull( bombButton,bombButton[i - 1][j + 1]);//检测右上
   if ( (j - 1 >= 0)&&(bombButton[i][j - 1].BombRoundCount==0))
        isNull(bombButton,bombButton[i][j - 1]);//检测左边
   if ( (i >= 0) && (j + 1 <= ((int)Math.sqrt(BlockNum)-1))&&(bombButton[i][j + 1].BombRoundCount==0) )
        isNull(bombButton,bombButton[i][j + 1]);//检测右边
   if ( (j - 1 >= 0) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1))&&(bombButton[i + 1][j - 1].BombRoundCount==0) )
        isNull(bombButton,bombButton[i + 1][j - 1]); //检测左下
   if ( (i + 1 <= ((int)Math.sqrt(BlockNum)-1))&&(bombButton[i+1][j].BombRoundCount==0) ) //检测下
        isNull(bombButton,bombButton[i + 1][ j ]);
   if ( (j + 1 <= ((int)Math.sqrt(BlockNum)-1)) && (i + 1 <= ((int)Math.sqrt(BlockNum)-1))&&(bombButton[i + 1][j + 1].BombRoundCount==0) ) //检测右下
        isNull(bombButton,bombButton[i + 1][j + 1]);
   
  }
 }
 
  public void actionPerformed(ActionEvent e) 
 {       
  
  CountRoundBomb();
  
  if(((Bomb)e.getSource()).isBomb==false && ((Bomb)e.getSource()).isClicked == false) 
  { 
   	((Bomb)e.getSource()).setText(( ((Bomb)e.getSource()).BombRoundCount )+""); 
   ((Bomb)e.getSource()).isClicked=true; 
   ((Bomb)e.getSource()).setEnabled(false); 
   if((((Bomb)e.getSource()).BombRoundCount) == 0)
   {
       ((Bomb)e.getSource()).setText(" "); 
       isNull(bombButton,(Bomb)e.getSource());
   }
   else
   {
   	((Bomb)e.getSource()).setText(( ((Bomb)e.getSource()).BombRoundCount )+""); 
   }
   isWin();
  } 
  else if(((Bomb)e.getSource()).isBomb == true) 
  {
   
   for(int i=0;i<(int)Math.sqrt(BlockNum);i++) 
    for(int j=0;j<(int)Math.sqrt(BlockNum);j++)
    { 
     if(bombButton[ i ][ j ].isBomb == true){
      bombButton[ i ][ j ].setText("$");
      bombButton[ i ][ j ].setEnabled(false);
      }
    } 
   
   ((Bomb)e.getSource()).setText("$$");
   ((Bomb)e.getSource()).setEnabled(false);
 
   
   JOptionPane msg = new JOptionPane(); 
   JOptionPane.showMessageDialog(this,"你踩到地雷了,按确定重来","你踩到地雷了",JOptionPane.INFORMATION_MESSAGE); 
   replay(); 
  } 
 } 
 
 public void mouseClicked(MouseEvent e) 
 { 
//  int bomb=BombNum;
  Bomb bombSource = (Bomb)e.getSource(); 
  boolean right = SwingUtilities.isRightMouseButton(e); 
  
  if((right == true) && (bombSource.isClicked == false)) 
  { 
   bombSource.BombFlag = (bombSource.BombFlag + 1)%3; 
   if(bombSource.BombFlag == 1) 
   { 
    
    if(BombNum >= 0 && bombSource.isRight == false ){
     bombSource.setText("#");
     bombSource.setEnabled(false);
     bombSource.isRight = true;
     if ( bombSource.isBomb == true )
         BombNum--;
     Bomb2--;
    }
    isWin();
    nowBomb.setText("当前剩下雷数"+"  "+Bomb2+""); 
   } 
   else if(bombSource.BombFlag == 2) 
   { 
    
    if( (BombNum !=0 ) ||(BombNum ==0 &&(bombSource.getText()=="#")) )
         Bomb2++; 
    if ( bombSource.isBomb == true )
         BombNum++;
    bombSource.setText("?");
    bombSource.setEnabled(true);
    nowBomb.setText("当前剩下雷数"+"  "+Bomb2+"");
   } 
   else if(bombSource.BombFlag == 0) 
   {  
    bombSource.setText(" ");
    bombSource.isRight = false;
   } 
  } 
 } 
 
 public void mouseEntered(MouseEvent e) 
 {} 
 public void mouseReleased(MouseEvent e) 
 {} 
 public void mouseExited(MouseEvent e) 
 {} 
 public void mousePressed(MouseEvent e) 
 {} 
}
 public class miner21
{
 public static void main(String args[])
 {
 	MainBomb application = new MainBomb();
 	application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
 }
}

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