📄 line062.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -125.751205;86.291878;69.606934;, -125.173927;89.104675;67.057167;, -100.701103;98.957420;83.465584;, -101.278381;96.144623;86.015343;, -125.173927;89.104675;67.057167;, -125.751205;86.291878;69.606934;, -149.365509;74.898376;51.693386;, -148.788223;77.711174;49.143623;, -148.788223;77.711174;49.143623;, -149.365509;74.898376;51.693386;, -165.585922;60.017281;31.606720;, -165.008636;62.830078;29.056959;, -165.008636;62.830078;29.056959;, -165.585922;60.017281;31.606720;, -169.850296;40.693390;9.326133;, -169.273010;43.506191;6.776373;, -169.273010;43.506191;6.776373;, -169.850296;40.693390;9.326133;, -165.995651;19.092649;-13.627906;, -165.418381;21.905449;-16.177666;, -165.418381;21.905449;-16.177666;, -165.995651;19.092649;-13.627906;, -160.085556;-2.050241;-35.611546;, -159.508270;0.762560;-38.161308;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.000000;1.000000;0.247059;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; -0.615773;0.594804;0.516750;, -0.633792;0.586852;0.503897;, -0.597425;0.602424;0.529310;, -0.597425;0.602423;0.529311;, -0.633792;0.586852;0.503897;, -0.615773;0.594804;0.516750;, -0.715112;0.544315;0.438561;, -0.773531;0.505394;0.382397;, -0.773531;0.505394;0.382397;, -0.715112;0.544315;0.438561;, -0.895242;0.385809;0.222919;, -0.947318;0.298857;0.115207;, -0.947318;0.298857;0.115207;, -0.895242;0.385809;0.222919;, -0.987084;0.148822;-0.059309;, -0.988068;0.088557;-0.126012;, -0.988068;0.088557;-0.126012;, -0.987084;0.148822;-0.059309;, -0.978030;0.012072;-0.208113;, -0.974364;-0.003939;-0.224945;, -0.974364;-0.003939;-0.224945;, -0.978030;0.012072;-0.208113;, -0.970160;-0.019938;-0.241644;, -0.970160;-0.019937;-0.241645;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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