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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -120.078552;98.778008;62.760082;, -118.114388;101.852570;61.561363;, -100.007675;99.088310;84.141113;, -101.971832;96.013756;85.339836;, -142.893906;78.123390;-39.910286;, -144.858063;75.048828;-38.711567;, -138.302643;61.222828;-63.434349;, -136.338470;64.297386;-64.633072;, -118.114388;101.852570;61.561363;, -120.078552;98.778008;62.760082;, -137.686813;100.682312;38.791126;, -135.722656;103.756874;37.592407;, -147.097916;101.150719;12.267520;, -149.062073;98.076157;13.466240;, -150.271317;88.631256;-12.742121;, -148.307159;91.705818;-13.940841;, -135.722656;103.756874;37.592407;, -137.686813;100.682312;38.791126;, -149.062073;98.076157;13.466240;, -147.097916;101.150719;12.267520;, -148.307159;91.705818;-13.940841;, -150.271317;88.631256;-12.742121;, -144.858063;75.048828;-38.711567;, -142.893906;78.123390;-39.910286;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.000000;1.000000;0.247059;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  -0.608227;0.593891;0.526643;,  -0.608227;0.593891;0.526643;,  -0.592084;0.591600;0.547217;,  -0.592084;0.591600;0.547217;,  -0.834835;0.376884;-0.401260;,  -0.834835;0.376884;-0.401260;,  -0.829202;0.364526;-0.423727;,  -0.829202;0.364526;-0.423727;,  -0.608227;0.593891;0.526643;,  -0.608227;0.593891;0.526643;,  -0.696155;0.599003;0.395682;,  -0.696155;0.599003;0.395682;,  -0.827578;0.556726;0.071906;,  -0.827578;0.556726;0.071906;,  -0.856472;0.445477;-0.260778;,  -0.856472;0.445477;-0.260778;,  -0.696155;0.599003;0.395682;,  -0.696155;0.599003;0.395682;,  -0.827578;0.556726;0.071906;,  -0.827578;0.556726;0.071906;,  -0.856472;0.445477;-0.260778;,  -0.856472;0.445477;-0.260778;,  -0.834835;0.376884;-0.401260;,  -0.834835;0.376884;-0.401260;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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