📄 line142.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -20.581556;115.987198;119.269974;, -23.339956;117.613434;117.150932;, -1.379200;130.922775;98.777199;, 1.379200;129.296539;100.896240;, -23.339956;117.613434;117.150932;, -20.581556;115.987198;119.269974;, -42.982803;100.493523;136.541031;, -45.741203;102.119766;134.421997;, -45.741203;102.119766;134.421997;, -42.982803;100.493523;136.541031;, -62.949760;80.271362;147.015045;, -65.708160;81.897598;144.895996;, -65.708160;81.897598;144.895996;, -62.949760;80.271362;147.015045;, -78.201035;54.105225;146.789505;, -80.959435;55.731464;144.670471;, -80.959435;55.731464;144.670471;, -78.201035;54.105225;146.789505;, -89.729897;24.907274;139.392075;, -92.488297;26.533514;137.273041;, -92.488297;26.533514;137.273041;, -89.729897;24.907274;139.392075;, -99.573616;-3.675196;130.273422;, -102.332016;-2.048956;128.154373;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.000000;1.000000;0.247059;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; -0.003553;0.791066;0.611720;, -0.020946;0.779781;0.625702;, 0.013832;0.801849;0.597366;, 0.013832;0.801849;0.597366;, -0.020946;0.779781;0.625702;, -0.003553;0.791066;0.611720;, -0.100354;0.721917;0.684664;, -0.162082;0.669573;0.724845;, -0.162082;0.669573;0.724845;, -0.100354;0.721917;0.684664;, -0.314607;0.509752;0.800734;, -0.402432;0.394081;0.826286;, -0.402432;0.394081;0.826286;, -0.314607;0.509752;0.800734;, -0.523093;0.194097;0.829880;, -0.562352;0.113431;0.819081;, -0.562352;0.113431;0.819081;, -0.523093;0.194097;0.829880;, -0.605507;0.009869;0.795778;, -0.613882;-0.012783;0.789294;, -0.613882;-0.012783;0.789294;, -0.605507;0.009869;0.795778;, -0.621868;-0.035414;0.782321;, -0.621870;-0.035413;0.782320;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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