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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; 103.038811;117.458443;60.765629;, 101.683937;119.932037;58.160187;, 119.139297;106.654167;36.475552;, 120.494179;104.180565;39.080990;, 101.683937;119.932037;58.160187;, 103.038811;117.458443;60.765629;, 83.625694;129.637009;82.424683;, 82.270813;132.110611;79.819244;, 82.270813;132.110611;79.819244;, 83.625694;129.637009;82.424683;, 60.547840;135.488647;99.982399;, 59.192959;137.962234;97.376961;, 59.192959;137.962234;97.376961;, 60.547840;135.488647;99.982399;, 33.165264;131.509705;110.445091;, 31.810383;133.983307;107.839653;, 31.810383;133.983307;107.839653;, 33.165264;131.509705;110.445091;, 3.877854;121.138474;115.829147;, 2.522974;123.612076;113.223709;, 2.522974;123.612076;113.223709;, 3.877854;121.138474;115.829147;, -24.461781;109.560089;119.574173;, -25.816660;112.033691;116.968735;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.000000;1.000000;0.247059;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  0.731968;0.641810;0.228696;,  0.718461;0.651147;0.244584;,  0.745087;0.632144;0.212696;,  0.745087;0.632144;0.212696;,  0.718461;0.651147;0.244584;,  0.731968;0.641810;0.228696;,  0.647066;0.691861;0.320365;,  0.583899;0.718294;0.378307;,  0.583899;0.718294;0.378307;,  0.647066;0.691861;0.320365;,  0.398384;0.759644;0.514035;,  0.268965;0.764449;0.585897;,  0.268965;0.764449;0.585897;,  0.398384;0.759644;0.514035;,  0.053754;0.737977;0.672681;,  -0.030168;0.717006;0.696414;,  -0.030168;0.717006;0.696414;,  0.053754;0.737977;0.672681;,  -0.134365;0.682811;0.718133;,  -0.155486;0.674760;0.721473;,  -0.155486;0.674760;0.721473;,  -0.134365;0.682811;0.718133;,  -0.176515;0.666361;0.724434;,  -0.176515;0.666361;0.724434;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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