📄 city11.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -56.702724;135.310837;82.047394;, -63.091801;135.316315;77.232880;, -59.145737;139.905563;72.001480;, -52.756653;139.900070;76.815994;, -63.091801;135.316315;77.232880;, -60.333508;128.763550;73.565056;, -56.387444;133.352783;68.333664;, -59.145737;139.905563;72.001480;, -60.333508;128.763550;73.565056;, -53.944424;128.758072;78.379570;, -49.998360;133.347321;73.148178;, -56.387444;133.352783;68.333664;, -53.944424;128.758072;78.379570;, -56.702724;135.310837;82.047394;, -52.756653;139.900070;76.815994;, -49.998360;133.347321;73.148178;, -53.944424;128.758072;78.379570;, -60.333508;128.763550;73.565056;, -63.091801;135.316315;77.232880;, -56.702724;135.310837;82.047394;, -52.756653;139.900070;76.815994;, -59.145737;139.905563;72.001480;, -56.387444;133.352783;68.333664;, -49.998360;133.347321;73.148178;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.698039;0.000000;0.000000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; -0.344787;0.819097;0.458479;, -0.344787;0.819097;0.458479;, -0.344787;0.819097;0.458479;, -0.344787;0.819097;0.458479;, -0.798636;0.000684;-0.601815;, -0.798636;0.000684;-0.601815;, -0.798636;0.000684;-0.601815;, -0.798636;0.000684;-0.601815;, 0.344787;-0.819097;-0.458479;, 0.344787;-0.819097;-0.458479;, 0.344787;-0.819097;-0.458479;, 0.344787;-0.819097;-0.458479;, 0.798636;-0.000684;0.601815;, 0.798636;-0.000684;0.601815;, 0.798636;-0.000684;0.601815;, 0.798636;-0.000684;0.601815;, -0.493258;-0.573655;0.653924;, -0.493258;-0.573655;0.653924;, -0.493258;-0.573655;0.653924;, -0.493258;-0.573655;0.653924;, 0.493258;0.573655;-0.653924;, 0.493258;0.573655;-0.653924;, 0.493258;0.573655;-0.653924;, 0.493258;0.573655;-0.653924;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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