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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -5.354560;15.033280;163.232971;, -8.898240;13.554241;163.208008;, -20.058306;40.318802;161.514511;, -16.514627;41.797844;161.539474;, -58.382488;133.601486;75.112434;, -54.838806;135.080536;75.137398;, -50.263939;123.672630;101.456413;, -53.807621;122.193588;101.431458;, -31.438246;67.637253;158.228394;, -27.894567;69.116295;158.253357;, -16.514627;41.797844;161.539474;, -20.058306;40.318802;161.514511;, -48.577614;109.216827;127.715614;, -45.033932;110.695869;127.740570;, -37.822399;93.073280;148.075836;, -41.366081;91.594238;148.050873;, -41.366081;91.594238;148.050873;, -37.822399;93.073280;148.075836;, -27.894567;69.116295;158.253357;, -31.438246;67.637253;158.228394;, -53.807621;122.193588;101.431458;, -50.263939;123.672630;101.456413;, -45.033932;110.695869;127.740570;, -48.577614;109.216827;127.715614;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.000000;1.000000;0.247059;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  -0.028445;0.051304;0.998278;,  -0.028445;0.051304;0.998278;,  -0.038472;0.075358;0.996414;,  -0.038472;0.075358;0.996414;,  -0.351537;0.835117;0.423085;,  -0.351537;0.835117;0.423085;,  -0.347301;0.824573;0.446611;,  -0.347301;0.824573;0.446611;,  -0.098238;0.218987;0.970770;,  -0.098238;0.218987;0.970770;,  -0.038472;0.075358;0.996414;,  -0.038472;0.075358;0.996414;,  -0.316789;0.749190;0.581687;,  -0.316789;0.749190;0.581687;,  -0.221219;0.516060;0.827493;,  -0.221219;0.516060;0.827493;,  -0.221219;0.516060;0.827493;,  -0.221219;0.516060;0.827493;,  -0.098238;0.218987;0.970770;,  -0.098238;0.218987;0.970770;,  -0.347301;0.824573;0.446611;,  -0.347301;0.824573;0.446611;,  -0.316789;0.749190;0.581687;,  -0.316789;0.749190;0.581687;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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