📄 line143.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -23.452164;106.560143;127.312012;, -26.143364;108.363022;125.249290;, -5.212480;121.815033;109.697914;, -2.521280;120.012154;111.760635;, -26.143364;108.363022;125.249290;, -23.452164;106.560143;127.312012;, -44.869976;91.551659;142.138306;, -47.561176;93.354538;140.075592;, -47.561176;93.354538;140.075592;, -44.869976;91.551659;142.138306;, -63.953918;72.640961;150.508804;, -66.645119;74.443840;148.446075;, -66.645119;74.443840;148.446075;, -63.953918;72.640961;150.508804;, -78.523758;48.646297;148.545914;, -81.214958;50.449177;146.483200;, -81.214958;50.449177;146.483200;, -78.523758;48.646297;148.545914;, -89.698753;22.102039;139.925186;, -92.389954;23.904919;137.862473;, -92.389954;23.904919;137.862473;, -89.698753;22.102039;139.925186;, -99.607460;-3.763523;130.245560;, -102.298660;-1.960643;128.182846;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.000000;1.000000;0.247059;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; -0.010499;0.746070;0.665785;, -0.023567;0.737292;0.675163;, 0.002569;0.754595;0.656186;, 0.002569;0.754595;0.656186;, -0.023567;0.737292;0.675163;, -0.010499;0.746070;0.665785;, -0.098951;0.681690;0.724919;, -0.160995;0.629435;0.760193;, -0.160995;0.629435;0.760193;, -0.098951;0.681690;0.724919;, -0.318026;0.468383;0.824304;, -0.409829;0.351344;0.841782;, -0.409829;0.351344;0.841782;, -0.318026;0.468383;0.824304;, -0.534254;0.153570;0.831258;, -0.573937;0.076133;0.815353;, -0.573937;0.076133;0.815353;, -0.534254;0.153570;0.831258;, -0.615583;-0.017467;0.787878;, -0.622086;-0.033640;0.782226;, -0.622086;-0.033640;0.782226;, -0.615583;-0.017467;0.787878;, -0.628377;-0.049797;0.776313;, -0.628377;-0.049797;0.776313;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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