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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -70.024162;119.022148;95.120407;, -73.050720;119.068230;92.756889;, -58.123863;134.363892;73.943069;, -55.097305;134.317825;76.306595;, -73.050720;119.068230;92.756889;, -70.024162;119.022148;95.120407;, -84.880676;102.190559;113.814125;, -87.907234;102.236641;111.450607;, -87.907234;102.236641;111.450607;, -84.880676;102.190559;113.814125;, -95.838081;81.211838;127.433601;, -98.864639;81.257919;125.070084;, -98.864639;81.257919;125.070084;, -95.838081;81.211838;127.433601;, -100.215408;54.742313;132.519577;, -103.241966;54.788391;130.156052;, -103.241966;54.788391;130.156052;, -100.215408;54.742313;132.519577;, -100.238739;25.533081;131.976440;, -103.265297;25.579161;129.612915;, -103.265297;25.579161;129.612915;, -100.238739;25.533081;131.976440;, -99.439667;-2.885120;130.395828;, -102.466232;-2.839040;128.032303;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.000000;1.000000;0.247059;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  -0.330838;0.834873;0.439924;,  -0.338913;0.826167;0.450096;,  -0.322684;0.843373;0.429647;,  -0.322686;0.843373;0.429646;,  -0.338913;0.826167;0.450096;,  -0.330838;0.834873;0.439924;,  -0.389852;0.764005;0.514113;,  -0.430135;0.704472;0.564537;,  -0.430135;0.704472;0.564537;,  -0.389852;0.764005;0.514113;,  -0.520812;0.519955;0.677053;,  -0.564270;0.385463;0.730080;,  -0.564270;0.385463;0.730080;,  -0.520812;0.519955;0.677053;,  -0.606029;0.160127;0.779159;,  -0.613158;0.072929;0.786587;,  -0.613158;0.072929;0.786587;,  -0.606029;0.160127;0.779159;,  -0.615495;-0.029788;0.787577;,  -0.615281;-0.045411;0.786999;,  -0.615281;-0.045411;0.786999;,  -0.615495;-0.029788;0.787577;,  -0.614916;-0.061020;0.786228;,  -0.614916;-0.061020;0.786228;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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