📄 line218.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; 166.402328;-1.882510;20.579725;, 166.688416;-4.382990;17.679245;, 158.184677;-25.488644;35.036488;, 157.898590;-22.988165;37.936966;, 142.593048;72.192940;-50.716999;, 142.306961;74.693420;-47.816521;, 122.544838;89.367271;-62.416897;, 122.830917;86.866791;-65.317375;, 166.688416;-4.382990;17.679245;, 166.402328;-1.882510;20.579725;, 173.766891;19.995905;2.443939;, 174.052963;17.495424;-0.456541;, 173.829437;38.271358;-18.390400;, 173.543365;40.771839;-15.489920;, 161.535919;58.866364;-32.274460;, 161.822006;56.365887;-35.174938;, 174.052963;17.495424;-0.456541;, 173.766891;19.995905;2.443939;, 173.543365;40.771839;-15.489920;, 173.829437;38.271358;-18.390400;, 161.822006;56.365887;-35.174938;, 161.535919;58.866364;-32.274460;, 142.306961;74.693420;-47.816521;, 142.593048;72.192940;-50.716999;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.000000;1.000000;0.247059;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; 0.958817;-0.161397;0.233710;, 0.958817;-0.161397;0.233710;, 0.951924;-0.179244;0.248418;, 0.951924;-0.179244;0.248418;, 0.735908;0.547026;-0.399001;, 0.735908;0.547026;-0.399001;, 0.719455;0.559561;-0.411431;, 0.719455;0.559561;-0.411431;, 0.958817;-0.161397;0.233710;, 0.958817;-0.161397;0.233710;, 0.989680;-0.044699;0.136147;, 0.989680;-0.044699;0.136147;, 0.970696;0.220876;-0.094676;, 0.970696;0.220876;-0.094676;, 0.831180;0.459027;-0.313742;, 0.831180;0.459027;-0.313742;, 0.989680;-0.044699;0.136147;, 0.989680;-0.044699;0.136147;, 0.970696;0.220876;-0.094676;, 0.970696;0.220876;-0.094676;, 0.831180;0.459027;-0.313742;, 0.831180;0.459027;-0.313742;, 0.735908;0.547026;-0.399001;, 0.735908;0.547026;-0.399001;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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