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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; 105.797867;116.768959;57.428539;, 104.514664;119.190720;54.739262;, 119.175079;106.628189;36.433613;, 120.458275;104.206436;39.122890;, 104.514664;119.190720;54.739262;, 105.797867;116.768959;57.428539;, 90.105980;129.208878;76.115761;, 88.822784;131.630646;73.426483;, 88.822784;131.630646;73.426483;, 90.105980;129.208878;76.115761;, 71.091843;136.306244;91.576637;, 69.808640;138.727997;88.887360;, 69.808640;138.727997;88.887360;, 71.091843;136.306244;91.576637;, 47.538029;134.542236;101.223206;, 46.254829;136.963989;98.533928;, 46.254829;136.963989;98.533928;, 47.538029;134.542236;101.223206;, 21.761883;127.297844;106.994667;, 20.478682;129.719604;104.305389;, 20.478682;129.719604;104.305389;, 21.761883;127.297844;106.994667;, -3.225281;119.702759;112.073959;, -4.508481;122.124519;109.384674;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.000000;1.000000;0.247059;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  0.759314;0.620390;0.196366;,  0.753897;0.624853;0.202971;,  0.764660;0.615868;0.189743;,  0.764660;0.615868;0.189743;,  0.753897;0.624853;0.202971;,  0.759314;0.620390;0.196366;,  0.696448;0.665934;0.267379;,  0.638894;0.697908;0.323634;,  0.638894;0.697908;0.323634;,  0.696448;0.665934;0.267379;,  0.458558;0.758024;0.463815;,  0.326532;0.774557;0.541699;,  0.326532;0.774557;0.541699;,  0.458558;0.758024;0.463815;,  0.110062;0.764132;0.635601;,  0.028663;0.749558;0.661317;,  0.028663;0.749558;0.661317;,  0.110062;0.764132;0.635601;,  -0.061412;0.726950;0.683939;,  -0.070474;0.724299;0.685875;,  -0.070474;0.724299;0.685875;,  -0.061412;0.726950;0.683939;,  -0.079529;0.721581;0.687748;,  -0.079529;0.721581;0.687747;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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