📄 zin_200a.x
字号:
xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}template FrameTransformMatrix { <F6F23F41-7686-11cf-8F52-0040333594A3> Matrix4x4 frameMatrix;}template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...]}template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues];}template TimedFloatKeys { <F406B180-7B3B-11cf-8F52-0040333594A3> DWORD time; FloatKeys tfkeys;}template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys];}template AnimationOptions { <E2BF56C0-840F-11cf-8F52-0040333594A3> DWORD openclosed; DWORD positionquality;}template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...]}template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation]}Header { 1; 0; 1;}Frame frm-zi200a_1 { FrameTransformMatrix {1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; }Mesh zi200a_1 { 15; -29.711037;28.860577;-30.936960;, -29.711037;28.860577;-23.721821;, -29.711037;28.860577;-23.721821;, -29.711037;0.000000;-30.936960;, -15.280640;28.860577;-23.721821;, -15.280640;28.860577;-23.721821;, -15.280640;0.000000;-23.721821;, -15.280640;0.000000;-30.936960;, -15.280640;0.000000;-23.721821;, -15.280640;28.860577;-23.721821;, -15.280640;28.860577;-30.936960;, -29.711037;0.000000;-30.936960;, -29.711037;0.000000;-23.721821;, -29.711037;28.860577;-23.721821;, -29.711037;28.860577;-30.936960;; 5; 4;3,12,2,0;, 4;1,5,10,14;, 4;12,6,4,13;, 4;8,7,10,9;, 4;7,11,14,10;; MeshMaterialList { 3; 5; 0, 1, 2, 0, 2;Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_05.ppm"; } }Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_22.ppm"; } }Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_05.ppm"; } }} MeshNormals { 15; -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;; 5; 4;3,12,2,0;, 4;1,5,10,14;, 4;12,6,4,13;, 4;8,7,10,9;, 4;7,11,14,10;; } MeshTextureCoords { 15; 0.999999;0.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 1.000000;1.000000;, 1.000000;1.000000;, 0.000001;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 0.000000;1.000000;, 0.000001;1.000000;, 0.000000;0.000000;, 0.000000;0.000000;; }}Frame frm-zi200a_2 { FrameTransformMatrix {1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; }Mesh zi200a_2 { 15; 18.352959;14.430304;-28.443516;, 18.352959;14.430304;-21.970396;, 18.352959;14.430304;-21.970396;, 18.352959;0.000000;-28.443516;, 27.253441;14.430304;-21.970396;, 27.253441;14.430304;-21.970396;, 27.253441;0.000000;-21.970396;, 27.253441;0.000000;-28.443516;, 27.253441;0.000000;-21.970396;, 27.253441;14.430304;-21.970396;, 27.253441;14.430304;-28.443516;, 18.352959;0.000000;-28.443516;, 18.352959;0.000000;-21.970396;, 18.352959;14.430304;-21.970396;, 18.352959;14.430304;-28.443516;; 5; 4;3,12,2,0;, 4;1,5,10,14;, 4;12,6,4,13;, 4;8,7,10,9;, 4;7,11,14,10;; MeshMaterialList { 3; 5; 0, 1, 2, 0, 2;Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_07.ppm"; } }Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_27.ppm"; } }Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_07.ppm"; } }} MeshNormals { 15; -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;1.000000;0.000000;, 0.000000;1.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;; 5; 4;3,12,2,0;, 4;1,5,10,14;, 4;12,6,4,13;, 4;8,7,10,9;, 4;7,11,14,10;; } MeshTextureCoords { 15; 0.999999;0.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 1.000000;1.000000;, 1.000000;1.000000;, 0.000001;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 0.000000;0.000000;; }}}Frame frm-zi200a_3 { FrameTransformMatrix {1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; }Mesh zi200a_3 { 20; -17.635201;16.298817;1.523201;, -17.635201;16.298817;1.523201;, -17.635201;0.000000;1.523201;, -25.784637;16.298817;1.523201;, -25.784637;16.298817;1.523201;, -29.859520;16.298817;-9.342751;, -29.859520;16.298817;-9.342751;, -25.784637;16.298817;-20.208637;, -25.784637;16.298817;-20.208637;, -25.784637;0.000000;-20.208637;, -25.784637;0.000000;-20.208637;, -25.784637;16.298817;-20.208637;, -29.859520;0.000000;-9.342751;, -29.859520;16.298817;-9.342751;, -25.784637;0.000000;1.523201;, -25.784637;16.298817;1.523201;, -17.635201;0.000000;1.523201;, -17.635201;0.000000;-20.208637;, -17.635201;16.298817;-20.208637;, -17.635201;16.298817;1.523201;; 6; 4;2,17,18,1;, 4;14,16,0,4;, 4;12,14,3,6;, 4;9,12,5,8;, 4;17,10,7,18;, 5;18,11,13,15,19;; MeshMaterialList { 3; 6; 0, 1, 0, 0, 1, 2;Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_08.ppm"; } }Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_08.ppm"; } }Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_25.ppm"; } }} MeshNormals { 20; 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, -0.968162;0.000000;0.175567;, -0.968162;0.000000;0.175567;, -0.968162;0.000000;-0.175569;, -0.968162;0.000000;-0.175569;, -0.968162;0.000000;-0.175569;, -0.968162;0.000000;-0.175569;, -0.968162;0.000000;-0.175569;, -0.968162;0.000000;0.175567;, -0.968162;0.000000;0.175567;, 0.000000;0.000000;1.000000;, 0.000000;0.000000;1.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;; 6; 4;2,17,18,1;, 4;14,16,0,4;, 4;12,14,3,6;, 4;9,12,5,8;, 4;17,10,7,18;, 5;18,11,13,15,19;; } MeshTextureCoords { 20; 1.000000;0.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.500001;0.000000;, 0.500001;0.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 0.000000;1.000000;, 0.333342;0.000000;, 0.500001;1.000000;, 0.000000;0.499999;, 0.000000;1.000000;, 0.333342;1.000000;, 1.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 1.000000;1.000000;; }}}Frame frm-zi200a_4 { FrameTransformMatrix {1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; }Mesh zi200a_4 { 15; -13.339203;28.860577;-15.997120;, -13.339203;28.860577;-1.566849;, -13.339203;28.860577;-1.566849;, -13.339203;0.000000;-15.997120;, 1.091202;28.860577;-1.566849;, 1.091202;28.860577;-1.566849;, 1.091202;0.000000;-1.566849;, 1.091202;0.000000;-1.566849;, 1.091202;28.860577;-1.566849;, 1.091202;0.000000;-15.997120;, 1.091202;28.860577;-15.997120;, -13.339203;0.000000;-15.997120;, -13.339203;0.000000;-1.566849;, -13.339203;28.860577;-1.566849;, -13.339203;28.860577;-15.997120;; 5; 4;3,12,2,0;, 4;9,11,14,10;, 4;6,9,10,5;, 4;12,7,4,1;, 4;13,8,10,14;; MeshMaterialList { 3; 5; 0, 1, 0, 1, 2;Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_01.ppm"; } }Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_01.ppm"; } }Material { 1.000000;1.000000;1.000000;1.000000;; 50.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename { "build_24.ppm"; } }} MeshNormals { 15; -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 1.000000;0.000000;0.000000;, 0.000000;0.000000;-1.000000;, 0.000000;0.000000;-1.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;, -1.000000;0.000000;0.000000;; 5; 4;3,12,2,0;, 4;9,11,14,10;, 4;6,9,10,5;, 4;12,7,4,1;, 4;13,8,10,14;; } MeshTextureCoords { 15; 0.999999;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;0.000000;, 0.000001;1.000000;, 1.000000;1.000000;, 1.000000;1.000000;, 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.000000;; }}}Frame frm-zi200a_5 { FrameTransformMatrix {1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; }Mesh zi200a_5 {
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -