📄 line101.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -33.812134;123.571877;108.149506;, -33.099812;126.132523;105.378304;, -3.510720;122.193901;109.343666;, -4.223040;119.633263;112.114868;, -33.099812;126.132523;105.378304;, -33.812134;123.571877;108.149506;, -64.049133;126.194511;102.801620;, -63.336811;128.755157;100.030418;, -63.336811;128.755157;100.030418;, -64.049133;126.194511;102.801620;, -90.977600;122.947197;92.880318;, -90.265282;125.507843;90.109123;, -90.265282;125.507843;90.109123;, -90.977600;122.947197;92.880318;, -111.513992;110.937363;76.505325;, -110.801674;113.498001;73.734123;, -110.801674;113.498001;73.734123;, -111.513992;110.937363;76.505325;, -127.164711;93.564522;56.430672;, -126.452393;96.125160;53.659473;, -126.452393;96.125160;53.659473;, -127.164711;93.564522;56.430672;, -140.858353;75.713020;36.416668;, -140.146042;78.273666;33.645470;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.000000;1.000000;0.247059;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; -0.013721;0.736145;0.676685;, -0.034025;0.738377;0.673529;, 0.006580;0.733599;0.679551;, 0.006580;0.733600;0.679550;, -0.034025;0.738377;0.673529;, -0.013721;0.736145;0.676685;, -0.140718;0.744917;0.652148;, -0.226701;0.743690;0.628913;, -0.226701;0.743690;0.628913;, -0.140718;0.744917;0.652148;, -0.442383;0.712497;0.544651;, -0.567733;0.672207;0.475202;, -0.567733;0.672207;0.475202;, -0.442383;0.712497;0.544651;, -0.738348;0.579236;0.345438;, -0.793119;0.535222;0.290689;, -0.793119;0.535222;0.290689;, -0.738348;0.579236;0.345438;, -0.851553;0.475606;0.220583;, -0.861505;0.463648;0.206976;, -0.861505;0.463648;0.206976;, -0.851553;0.475606;0.220583;, -0.871086;0.451497;0.193287;, -0.871086;0.451496;0.193288;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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