📄 line102.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -51.611488;112.519875;113.137390;, -50.677086;115.335236;110.698990;, -24.671991;112.204437;117.052116;, -25.606392;109.389084;119.490517;, -50.677086;115.335236;110.698990;, -51.611488;112.519875;113.137390;, -78.262657;115.138634;105.945488;, -77.328255;117.953995;103.507088;, -77.328255;117.953995;103.507088;, -78.262657;115.138634;105.945488;, -101.413116;113.036484;94.645439;, -100.478722;115.851837;92.207039;, -100.478722;115.851837;92.207039;, -101.413116;113.036484;94.645439;, -118.001366;103.494484;77.271996;, -117.066971;106.309845;74.833595;, -117.066971;106.309845;74.833595;, -118.001366;103.494484;77.271996;, -130.034622;89.540489;56.551121;, -129.100220;92.355850;54.112720;, -129.100220;92.355850;54.112720;, -130.034622;89.540489;56.551121;, -140.969360;75.585648;36.250259;, -140.034958;78.401009;33.811863;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.000000;1.000000;0.247059;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; -0.109449;0.671263;0.733094;, -0.119828;0.672397;0.730427;, -0.099059;0.670051;0.735676;, -0.099059;0.670052;0.735675;, -0.119828;0.672397;0.730427;, -0.109449;0.671263;0.733094;, -0.212440;0.679079;0.702653;, -0.293710;0.679650;0.672168;, -0.293710;0.679650;0.672168;, -0.212440;0.679079;0.702653;, -0.501968;0.655389;0.564352;, -0.623079;0.619900;0.476967;, -0.623079;0.619900;0.476967;, -0.501968;0.655389;0.564352;, -0.779793;0.537212;0.321444;, -0.826876;0.499030;0.259316;, -0.826876;0.499030;0.259316;, -0.779793;0.537212;0.321444;, -0.872074;0.451966;0.187656;, -0.876598;0.446464;0.179570;, -0.876598;0.446464;0.179570;, -0.872074;0.451966;0.187656;, -0.881020;0.440912;0.171464;, -0.881020;0.440912;0.171464;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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