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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -74.488731;139.662903;55.405018;, -71.686813;141.740982;53.799896;, -55.209625;135.379898;74.322273;, -58.011547;133.301819;75.927391;, -108.963936;122.075058;-36.721493;, -111.765854;119.996979;-35.116371;, -112.837173;104.377968;-57.207706;, -110.035255;106.456047;-58.812828;, -71.686813;141.740982;53.799896;, -74.488731;139.662903;55.405018;, -91.135506;145.447998;33.840878;, -88.333588;147.526077;32.235756;, -101.122238;147.312317;9.638720;, -103.924156;145.234238;11.243840;, -110.027023;135.481598;-12.034069;, -107.225098;137.559677;-13.639189;, -88.333588;147.526077;32.235756;, -91.135506;145.447998;33.840878;, -103.924156;145.234238;11.243840;, -101.122238;147.312317;9.638720;, -107.225098;137.559677;-13.639189;, -110.027023;135.481598;-12.034069;, -111.765854;119.996979;-35.116371;, -108.963936;122.075058;-36.721493;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.000000;1.000000;0.247059;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  -0.322132;0.811246;0.487966;,  -0.322132;0.811246;0.487966;,  -0.311973;0.807419;0.500746;,  -0.311973;0.807419;0.500746;,  -0.681898;0.621454;-0.385760;,  -0.681898;0.621454;-0.385760;,  -0.682657;0.611867;-0.399497;,  -0.682657;0.611867;-0.399497;,  -0.322132;0.811246;0.487966;,  -0.322132;0.811246;0.487966;,  -0.406716;0.834872;0.370904;,  -0.406716;0.834872;0.370904;,  -0.572922;0.817532;0.058322;,  -0.572922;0.817532;0.058322;,  -0.667151;0.697482;-0.261589;,  -0.667151;0.697482;-0.261589;,  -0.406716;0.834872;0.370904;,  -0.406716;0.834872;0.370904;,  -0.572922;0.817532;0.058322;,  -0.572922;0.817532;0.058322;,  -0.667151;0.697482;-0.261589;,  -0.667151;0.697482;-0.261589;,  -0.681898;0.621454;-0.385760;,  -0.681898;0.621454;-0.385760;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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