📄 line163.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; 87.937866;-54.159931;132.138596;, 90.087624;-50.983608;131.954285;, 103.453819;-61.210598;111.581192;, 101.304062;-64.386917;111.765511;, 90.087624;-50.983608;131.954285;, 87.937866;-54.159931;132.138596;, 73.693130;-43.330803;152.643311;, 75.842888;-40.154484;152.459000;, 75.842888;-40.154484;152.459000;, 73.693130;-43.330803;152.643311;, 56.710720;-31.014080;166.858566;, 58.860481;-27.837761;166.674240;, 58.860481;-27.837761;166.674240;, 56.710720;-31.014080;166.858566;, 36.021603;-16.809786;170.376358;, 38.171364;-13.633465;170.192032;, 38.171364;-13.633465;170.192032;, 36.021603;-16.809786;170.376358;, 13.554872;-1.793783;167.152771;, 15.704632;1.382537;166.968445;, 15.704632;1.382537;166.968445;, 13.554872;-1.793783;167.152771;, -8.201286;12.705612;163.312775;, -6.051526;15.881932;163.128464;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.000000;1.000000;0.247059;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; 0.651715;-0.403831;0.642019;, 0.647060;-0.400281;0.648913;, 0.656316;-0.407348;0.635073;, 0.656316;-0.407347;0.635073;, 0.647060;-0.400281;0.648913;, 0.651715;-0.403831;0.642019;, 0.595089;-0.361099;0.717967;, 0.543036;-0.322542;0.775292;, 0.543036;-0.322542;0.775292;, 0.595089;-0.361099;0.717967;, 0.380930;-0.205504;0.901477;, 0.263006;-0.122469;0.956990;, 0.263006;-0.122469;0.956990;, 0.380930;-0.205504;0.901477;, 0.071186;0.009702;0.997416;, -0.000422;0.058218;0.998304;, -0.000422;0.058218;0.998304;, 0.071186;0.009702;0.997416;, -0.078959;0.110931;0.990687;, -0.086416;0.115907;0.989494;, -0.086416;0.115907;0.989494;, -0.078959;0.110931;0.990687;, -0.093865;0.120874;0.988220;, -0.093866;0.120872;0.988220;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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