📄 line100.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -30.348545;132.129868;98.634750;, -29.832066;134.446030;95.615868;, 0.258240;131.267685;98.327240;, -0.258240;128.951523;101.346115;, -29.832066;134.446030;95.615868;, -30.348545;132.129868;98.634750;, -61.125477;133.793549;94.643623;, -60.608997;136.109711;91.624748;, -60.608997;136.109711;91.624748;, -61.125477;133.793549;94.643623;, -88.688637;129.190079;86.393600;, -88.172157;131.506241;83.374718;, -88.172157;131.506241;83.374718;, -88.688637;129.190079;86.393600;, -109.970413;115.327797;72.114159;, -109.453934;117.643959;69.095276;, -109.453934;117.643959;69.095276;, -109.970413;115.327797;72.114159;, -126.386185;95.822990;54.337898;, -125.869705;98.139153;51.319019;, -125.869705;98.139153;51.319019;, -126.386185;95.822990;54.337898;, -140.760056;75.835052;36.540413;, -140.243576;78.151215;33.521534;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.000000;1.000000;0.247059;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; 0.007157;0.792780;0.609466;, -0.014117;0.794478;0.607129;, 0.028418;0.790718;0.611521;, 0.028418;0.790717;0.611522;, -0.014117;0.794478;0.607129;, 0.007157;0.792780;0.609466;, -0.122884;0.797421;0.590779;, -0.210112;0.792712;0.572242;, -0.210112;0.792712;0.572242;, -0.122884;0.797421;0.590779;, -0.429045;0.750616;0.502490;, -0.556652;0.702368;0.443641;, -0.556652;0.702368;0.443641;, -0.429045;0.750616;0.502490;, -0.731656;0.595517;0.331722;, -0.788356;0.545807;0.283883;, -0.788356;0.545807;0.283883;, -0.731656;0.595517;0.331722;, -0.849538;0.478607;0.221858;, -0.860293;0.464799;0.209424;, -0.860293;0.464799;0.209424;, -0.849538;0.478607;0.221858;, -0.870646;0.450784;0.196900;, -0.870646;0.450784;0.196900;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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