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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -117.348900;11.374752;119.322601;, -115.373222;14.248992;120.929642;, -99.965195;-1.424962;130.017700;, -101.940872;-4.299202;128.410660;, -115.373222;14.248992;120.929642;, -117.348900;11.374752;119.322601;, -133.316681;27.614866;109.910271;, -131.341003;30.489105;111.517311;, -131.341003;30.489105;111.517311;, -133.316681;27.614866;109.910271;, -144.385605;42.588799;96.740158;, -142.409927;45.463039;98.347198;, -142.409927;45.463039;98.347198;, -144.385605;42.588799;96.740158;, -146.838501;54.917385;77.709114;, -144.862823;57.791622;79.316154;, -144.862823;57.791622;79.316154;, -146.838501;54.917385;77.709114;, -144.114670;65.418701;55.582047;, -142.138992;68.292946;57.189087;, -142.138992;68.292946;57.189087;, -144.114670;65.418701;55.582047;, -141.490021;75.556213;34.227543;, -139.514328;78.430450;35.834583;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.000000;1.000000;0.247059;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  -0.561734;-0.074565;0.823951;,  -0.561689;-0.074611;0.823977;,  -0.561778;-0.074520;0.823925;,  -0.561778;-0.074520;0.823925;,  -0.561689;-0.074611;0.823977;,  -0.561734;-0.074565;0.823951;,  -0.614507;-0.018577;0.788693;,  -0.663289;0.038045;0.747396;,  -0.663289;0.038045;0.747396;,  -0.614507;-0.018577;0.788693;,  -0.774224;0.195639;0.601916;,  -0.823385;0.294885;0.484850;,  -0.823385;0.294885;0.484850;,  -0.774224;0.195639;0.601916;,  -0.856786;0.428673;0.286629;,  -0.856661;0.470278;0.212063;,  -0.856661;0.470278;0.212063;,  -0.856786;0.428673;0.286629;,  -0.850365;0.508162;0.136566;,  -0.850372;0.508133;0.136629;,  -0.850372;0.508133;0.136629;,  -0.850365;0.508162;0.136566;,  -0.850380;0.508105;0.136691;,  -0.850378;0.508106;0.136691;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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