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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}template FrameTransformMatrix { <F6F23F41-7686-11cf-8F52-0040333594A3> Matrix4x4 frameMatrix;}template Frame { <3D82AB46-62DA-11cf-AB39-0020AF71E433> [...]}template FloatKeys { <10DD46A9-775B-11cf-8F52-0040333594A3> DWORD nValues; array FLOAT values[nValues];}template TimedFloatKeys { <F406B180-7B3B-11cf-8F52-0040333594A3> DWORD time; FloatKeys tfkeys;}template AnimationKey { <10DD46A8-775B-11cf-8F52-0040333594A3> DWORD keyType; DWORD nKeys; array TimedFloatKeys keys[nKeys];}template AnimationOptions { <E2BF56C0-840F-11cf-8F52-0040333594A3> DWORD openclosed; DWORD positionquality;}template Animation { <3D82AB4F-62DA-11cf-AB39-0020AF71E433> [...]}template AnimationSet { <3D82AB50-62DA-11cf-AB39-0020AF71E433> [Animation]}Header { 1; 0; 1;}Frame frm-ka5_1 {  FrameTransformMatrix {1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; }Mesh ka5_1 { 8; -6.964002;5.694752;-15.458237;, -6.964002;5.694752;15.477760;, 5.976382;5.694752;15.477760;, 5.976382;5.694752;-15.458237;, -2.436323;13.869120;-3.478401;, -2.436323;13.869120;3.497917;, 1.448897;13.869120;3.497917;, 1.448897;13.869120;-3.478401;; 5; 4;4,5,6,7;, 4;7,6,2,3;, 4;5,1,2,6;, 4;4,0,1,5;, 4;0,4,7,3;; MeshMaterialList {  1;  5;  0,  0,  0,  0,  0;Material { 0.500000;0.125000;0.050000;1.000000;; 40.000000; 1.000000;0.500000;0.250000;; 0.250000;0.050000;0.000000;; }} MeshNormals {  8;  -0.874776;0.484527;0.000000;,  0.000000;0.890771;0.429285;,  0.874785;0.484512;0.000000;,  0.874785;0.484512;0.000000;,  0.000000;0.955517;0.000000;,  0.000000;0.955517;0.000000;,  0.000000;0.955517;0.000000;,  0.000000;0.955517;0.000000;;  5;  4;4,5,6,7;,  4;7,6,2,3;,  4;5,1,2,6;,  4;4,0,1,5;,  4;0,4,7,3;; } MeshTextureCoords {  8; 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;, 0.000000;0.000000;; }}Frame frm-ka5_2 {  FrameTransformMatrix {1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000,0.000000,0.000000,0.000000,0.000000,1.000000;; }Mesh ka5_2 { 12; -6.092321;0.000000;-12.856003;, -6.092321;5.771328;-12.856003;, 5.083296;0.000000;12.875519;, 5.083296;5.771328;12.875519;, 5.083296;5.771328;-12.856003;, 5.083296;5.771328;12.875519;, 5.083296;0.000000;12.875519;, 5.083296;0.000000;-12.856003;, -6.092321;5.771328;-12.856003;, -6.092321;0.000000;-12.856003;, -6.092321;0.000000;12.875519;, -6.092321;5.771328;12.875519;; 4; 4;1,0,10,11;, 4;4,3,2,7;, 4;9,8,4,7;, 4;11,10,6,5;; MeshMaterialList {  2;  4;  0,  0,  1,  1;Material { 1.000000;1.000000;1.000000;1.000000;; 40.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename {  "build_12.ppm"; } }Material { 1.000000;1.000000;1.000000;1.000000;; 40.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; TextureFilename {  "build_12.ppm"; } }} MeshNormals {  12;  -1.000000;0.000000;0.000000;,  -1.000000;0.000000;0.000000;,  1.000000;0.000000;0.000000;,  1.000000;0.000000;0.000000;,  1.000000;0.000000;0.000000;,  1.000000;0.000000;0.000000;,  1.000000;0.000000;0.000000;,  1.000000;0.000000;0.000000;,  -1.000000;0.000000;0.000000;,  -1.000000;0.000000;0.000000;,  -1.000000;0.000000;0.000000;,  -1.000000;0.000000;0.000000;;  4;  4;1,0,10,11;,  4;4,3,2,7;,  4;9,8,4,7;,  4;11,10,6,5;; } MeshTextureCoords {  12; 1.000000;1.000000;, 1.000000;0.000000;, 0.000000;1.000000;, 0.000000;0.000000;, 1.000000;0.000000;, 1.000000;0.000000;, 1.000000;1.000000;, 1.000000;1.000000;, 0.000000;0.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;0.000000;; }}}}

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