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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; 162.511459;-0.260348;41.516644;, 163.417053;0.043652;37.796963;, 158.494537;-24.086420;34.626911;, 157.588928;-24.390421;38.346592;, 163.417053;0.043652;37.796963;, 162.511459;-0.260348;41.516644;, 167.332092;24.737108;44.732765;, 168.237686;25.041107;41.013084;, 168.237686;25.041107;41.013084;, 167.332092;24.737108;44.732765;, 165.909439;48.452160;46.324478;, 166.815033;48.756161;42.604801;, 166.815033;48.756161;42.604801;, 165.909439;48.452160;46.324478;, 154.231964;69.171173;45.175350;, 155.137558;69.475174;41.455669;, 155.137558;69.475174;41.455669;, 154.231964;69.171173;45.175350;, 136.605240;87.610519;42.391888;, 137.510849;87.914520;38.672207;, 137.510849;87.914520;38.672207;, 136.605240;87.610519;42.391888;, 119.363724;105.265175;39.638042;, 120.269325;105.569176;35.918362;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.000000;1.000000;0.247059;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  0.952078;-0.218588;0.213930;,  0.952780;-0.215052;0.214388;,  0.951364;-0.222122;0.213468;,  0.951364;-0.222122;0.213469;,  0.952780;-0.215052;0.214388;,  0.952078;-0.218588;0.213930;,  0.965991;-0.127903;0.224727;,  0.971529;-0.042744;0.233035;,  0.971529;-0.042744;0.233035;,  0.965991;-0.127903;0.224727;,  0.949206;0.194905;0.247023;,  0.904465;0.346662;0.248533;,  0.904465;0.346662;0.248533;,  0.949206;0.194905;0.247023;,  0.794233;0.558626;0.239019;,  0.743343;0.627299;0.232243;,  0.743343;0.627299;0.232243;,  0.794233;0.558626;0.239019;,  0.684917;0.693518;0.223431;,  0.682407;0.696116;0.223033;,  0.682407;0.696116;0.223033;,  0.684917;0.693518;0.223431;,  0.679888;0.698705;0.222631;,  0.679888;0.698705;0.222630;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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