📄 city16.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; 91.573097;126.110382;-62.980434;, 95.871498;126.104988;-56.233303;, 90.705406;131.248199;-52.938030;, 86.407005;131.253586;-59.685158;, 95.871498;126.104988;-56.233303;, 91.531540;119.977402;-53.473347;, 86.365448;125.120621;-50.178066;, 90.705406;131.248199;-52.938030;, 91.531540;119.977402;-53.473347;, 87.233139;119.982796;-60.220474;, 82.067047;125.126015;-56.925198;, 86.365448;125.120621;-50.178066;, 87.233139;119.982796;-60.220474;, 91.573097;126.110382;-62.980434;, 86.407005;131.253586;-59.685158;, 82.067047;125.126015;-56.925198;, 87.233139;119.982796;-60.220474;, 91.531540;119.977402;-53.473347;, 95.871498;126.104988;-56.233303;, 91.573097;126.110382;-62.980434;, 86.407005;131.253586;-59.685158;, 90.705406;131.248199;-52.938030;, 86.365448;125.120621;-50.178066;, 82.067047;125.126015;-56.925198;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.698039;0.000000;0.000000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; 0.542496;0.765948;-0.344995;, 0.542496;0.765948;-0.344995;, 0.542496;0.765948;-0.344995;, 0.542496;0.765948;-0.344995;, 0.537300;-0.000674;0.843391;, 0.537300;-0.000674;0.843391;, 0.537300;-0.000674;0.843391;, 0.537300;-0.000674;0.843391;, -0.542496;-0.765948;0.344995;, -0.542496;-0.765948;0.344995;, -0.542496;-0.765948;0.344995;, -0.542496;-0.765948;0.344995;, -0.537300;0.000674;-0.843391;, -0.537300;0.000674;-0.843391;, -0.537300;0.000674;-0.843391;, -0.537300;0.000674;-0.843391;, 0.645761;-0.642902;-0.411909;, 0.645761;-0.642902;-0.411909;, 0.645761;-0.642902;-0.411909;, 0.645761;-0.642902;-0.411909;, -0.645761;0.642902;0.411909;, -0.645761;0.642902;0.411909;, -0.645761;0.642902;0.411909;, -0.645761;0.642902;0.411909;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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