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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -143.525833;86.240707;9.209772;, -141.548874;89.322311;10.367532;, -139.513687;78.534126;35.609940;, -141.490646;75.452530;34.452183;, -141.548874;89.322311;10.367532;, -143.525833;86.240707;9.209772;, -144.700500;96.837608;-16.993086;, -142.723541;99.919205;-15.835327;, -142.723541;99.919205;-15.835327;, -144.700500;96.837608;-16.993086;, -139.943680;103.238403;-42.157440;, -137.966721;106.320000;-40.999680;, -137.966721;106.320000;-40.999680;, -139.943680;103.238403;-42.157440;, -126.020515;102.727310;-64.579025;, -124.043556;105.808914;-63.421261;, -124.043556;105.808914;-63.421261;, -126.020515;102.727310;-64.579025;, -106.816628;97.857040;-84.342239;, -104.839668;100.938644;-83.184479;, -104.839668;100.938644;-83.184479;, -106.816628;97.857040;-84.342239;, -87.341057;92.525696;-103.490166;, -85.364098;95.607292;-102.332405;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.000000;1.000000;0.247059;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  -0.854957;0.454746;0.249508;,  -0.855687;0.459589;0.237863;,  -0.854092;0.449831;0.261112;,  -0.854091;0.449832;0.261112;,  -0.855687;0.459589;0.237863;,  -0.854957;0.454746;0.249508;,  -0.856663;0.494996;0.145287;,  -0.850565;0.522120;0.062681;,  -0.850565;0.522120;0.062681;,  -0.856663;0.494996;0.145287;,  -0.802035;0.575106;-0.161220;,  -0.746683;0.592565;-0.302211;,  -0.746683;0.592565;-0.302211;,  -0.802035;0.575106;-0.161220;,  -0.626832;0.592317;-0.506204;,  -0.572575;0.583646;-0.575773;,  -0.572575;0.583646;-0.575773;,  -0.626832;0.592317;-0.506204;,  -0.507723;0.568817;-0.647043;,  -0.501106;0.567073;-0.653698;,  -0.501106;0.567073;-0.653698;,  -0.507723;0.568817;-0.647043;,  -0.494444;0.565277;-0.660294;,  -0.494443;0.565277;-0.660294;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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