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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -22.347788;110.500061;124.684860;, -30.172966;110.504684;123.021561;, -29.046379;116.404930;117.737839;, -21.221201;116.400299;119.401138;, -30.172966;110.504684;123.021561;, -28.949293;105.102173;117.249596;, -27.822708;111.002434;111.965866;, -29.046379;116.404930;117.737839;, -28.949293;105.102173;117.249596;, -21.124115;105.097542;118.912895;, -19.997530;110.997795;113.629166;, -27.822708;111.002434;111.965866;, -21.124115;105.097542;118.912895;, -22.347788;110.500061;124.684860;, -21.221201;116.400299;119.401138;, -19.997530;110.997795;113.629166;, -21.124115;105.097542;118.912895;, -28.949293;105.102173;117.249596;, -30.172966;110.504684;123.021561;, -22.347788;110.500061;124.684860;, -21.221201;116.400299;119.401138;, -29.046379;116.404930;117.737839;, -27.822708;111.002434;111.965866;, -19.997530;110.997795;113.629166;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.698039;0.000000;0.000000;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  -0.152959;0.675313;0.721496;,  -0.152959;0.675313;0.721496;,  -0.152959;0.675313;0.721496;,  -0.152959;0.675313;0.721496;,  -0.978148;0.000579;-0.207912;,  -0.978148;0.000579;-0.207912;,  -0.978148;0.000579;-0.207912;,  -0.978148;0.000579;-0.207912;,  0.152959;-0.675313;-0.721496;,  0.152959;-0.675313;-0.721496;,  0.152959;-0.675313;-0.721496;,  0.152959;-0.675313;-0.721496;,  0.978148;-0.000579;0.207912;,  0.978148;-0.000579;0.207912;,  0.978148;-0.000579;0.207912;,  0.978148;-0.000579;0.207912;,  -0.140823;-0.737532;0.660467;,  -0.140823;-0.737532;0.660467;,  -0.140823;-0.737532;0.660467;,  -0.140823;-0.737532;0.660467;,  0.140823;0.737532;-0.660467;,  0.140823;0.737532;-0.660467;,  0.140823;0.737532;-0.660467;,  0.140823;0.737532;-0.660467;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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