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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -41.108139;96.086525;131.185684;, -43.863976;97.721085;129.069199;, -26.517099;111.613991;117.213020;, -23.761259;109.979431;119.329498;, -43.863976;97.721085;129.069199;, -41.108139;96.086525;131.185684;, -58.978779;81.469757;143.164734;, -61.734619;83.104317;141.048248;, -61.734619;83.104317;141.048248;, -58.978779;81.469757;143.164734;, -74.335037;63.992962;149.662399;, -77.090881;65.627518;147.545914;, -77.090881;65.627518;147.545914;, -74.335037;63.992962;149.662399;, -84.982521;42.485390;146.918076;, -87.738358;44.119949;144.801605;, -87.738358;44.119949;144.801605;, -84.982521;42.485390;146.918076;, -92.514626;19.018784;138.605621;, -95.270462;20.653343;136.489136;, -95.270462;20.653343;136.489136;, -92.514626;19.018784;138.605621;, -99.575058;-3.679361;130.272339;, -102.330902;-2.044801;128.155869;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.000000;1.000000;0.247059;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  -0.106991;0.714658;0.691242;,  -0.110345;0.711945;0.693512;,  -0.103636;0.717355;0.688956;,  -0.103635;0.717355;0.688957;,  -0.110345;0.711945;0.693512;,  -0.106991;0.714658;0.691242;,  -0.171809;0.658763;0.732471;,  -0.229087;0.603098;0.764063;,  -0.229087;0.603098;0.764063;,  -0.171809;0.658763;0.732471;,  -0.378247;0.426271;0.821719;,  -0.465268;0.295816;0.834277;,  -0.465268;0.295816;0.834277;,  -0.378247;0.426271;0.821719;,  -0.574700;0.084980;0.813940;,  -0.606330;0.007360;0.795179;,  -0.606330;0.007360;0.795179;,  -0.574700;0.084980;0.813940;,  -0.634710;-0.074144;0.769185;,  -0.636099;-0.078539;0.767600;,  -0.636099;-0.078539;0.767600;,  -0.634710;-0.074144;0.769185;,  -0.637473;-0.082933;0.765996;,  -0.637471;-0.082934;0.765998;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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