📄 city13.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -0.007280;121.103317;116.576080;, -8.002407;121.107361;116.296890;, -7.793922;126.514877;110.404907;, 0.201204;126.510834;110.684090;, -8.002407;121.107361;116.296890;, -7.816663;115.211693;110.892593;, -7.608178;120.619194;105.000603;, -7.793922;126.514877;110.404907;, -7.816663;115.211693;110.892593;, 0.178463;115.207649;111.171783;, 0.386947;120.615150;105.279793;, -7.608178;120.619194;105.000603;, 0.178463;115.207649;111.171783;, -0.007280;121.103317;116.576080;, 0.201204;126.510834;110.684090;, 0.386947;120.615150;105.279793;, 0.178463;115.207649;111.171783;, -7.816663;115.211693;110.892593;, -8.002407;121.107361;116.296890;, -0.007280;121.103317;116.576080;, 0.201204;126.510834;110.684090;, -7.793922;126.514877;110.404907;, -7.608178;120.619194;105.000603;, 0.386947;120.615150;105.279793;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.698039;0.000000;0.000000;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; -0.023218;0.736959;0.675539;, -0.023218;0.736959;0.675539;, -0.023218;0.736959;0.675539;, -0.023218;0.736959;0.675539;, -0.999391;0.000505;-0.034899;, -0.999391;0.000505;-0.034899;, -0.999391;0.000505;-0.034899;, -0.999391;0.000505;-0.034899;, 0.023218;-0.736959;-0.675539;, 0.023218;-0.736959;-0.675539;, 0.023218;-0.736959;-0.675539;, 0.023218;-0.736959;-0.675539;, 0.999391;-0.000505;0.034899;, 0.999391;-0.000505;0.034899;, 0.999391;-0.000505;0.034899;, 0.999391;-0.000505;0.034899;, -0.026061;-0.675937;0.736498;, -0.026061;-0.675937;0.736498;, -0.026061;-0.675937;0.736498;, -0.026061;-0.675937;0.736498;, 0.026061;0.675937;-0.736498;, 0.026061;0.675937;-0.736498;, 0.026061;0.675937;-0.736498;, 0.026061;0.675937;-0.736498;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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