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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; 34.008339;71.229172;-147.943146;, 32.689301;68.085487;-149.710190;, 57.071056;54.519379;-143.771561;, 58.390099;57.663059;-142.004532;, 32.689301;68.085487;-149.710190;, 34.008339;71.229172;-147.943146;, 8.482533;84.685242;-152.832062;, 7.163493;81.541565;-154.599106;, 7.163493;81.541565;-154.599106;, 8.482533;84.685242;-152.832062;, -17.033600;94.393921;-151.060806;, -18.352640;91.250237;-152.827835;, -18.352640;91.250237;-152.827835;, -17.033600;94.393921;-151.060806;, -41.352200;97.819962;-139.005173;, -42.671238;94.676285;-140.772217;, -42.671238;94.676285;-140.772217;, -41.352200;97.819962;-139.005173;, -64.177254;97.107498;-120.701035;, -65.496292;93.963821;-122.468079;, -65.496292;93.963821;-122.468079;, -64.177254;97.107498;-120.701035;, -85.693108;95.638390;-102.027824;, -87.012146;92.494705;-103.794868;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.000000;1.000000;0.247059;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  0.375720;0.329274;-0.866264;,  0.362072;0.336668;-0.869229;,  0.389271;0.321800;-0.863084;,  0.389270;0.321799;-0.863084;,  0.362072;0.336668;-0.869229;,  0.375720;0.329274;-0.866264;,  0.271059;0.382714;-0.883208;,  0.191103;0.418807;-0.887739;,  0.191103;0.418807;-0.887739;,  0.271059;0.382714;-0.883208;,  -0.028131;0.498740;-0.866295;,  -0.169044;0.535886;-0.827194;,  -0.169044;0.535886;-0.827194;,  -0.028131;0.498740;-0.866295;,  -0.379392;0.569197;-0.729435;,  -0.453322;0.573670;-0.682204;,  -0.453322;0.573670;-0.682204;,  -0.379392;0.569197;-0.729435;,  -0.535485;0.573276;-0.620170;,  -0.547610;0.572676;-0.610053;,  -0.547610;0.572676;-0.610053;,  -0.535485;0.573276;-0.620170;,  -0.559596;0.571934;-0.599787;,  -0.559596;0.571934;-0.599787;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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