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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -92.952354;93.180656;-104.562057;, -86.823990;93.180176;-109.704376;, -83.871292;99.730232;-106.186104;, -89.999657;99.730713;-101.043785;, -86.823990;93.180176;-109.704376;, -82.613899;88.587059;-104.686562;, -79.661209;95.137123;-101.168304;, -83.871292;99.730232;-106.186104;, -82.613899;88.587059;-104.686562;, -88.742256;88.587540;-99.544250;, -85.789566;95.137604;-96.026001;, -79.661209;95.137123;-101.168304;, -88.742256;88.587540;-99.544250;, -92.952354;93.180656;-104.562057;, -89.999657;99.730713;-101.043785;, -85.789566;95.137604;-96.026001;, -88.742256;88.587540;-99.544250;, -82.613899;88.587059;-104.686562;, -86.823990;93.180176;-109.704376;, -92.952354;93.180656;-104.562057;, -89.999657;99.730713;-101.043785;, -83.871292;99.730232;-106.186104;, -79.661209;95.137123;-101.168304;, -85.789566;95.137604;-96.026001;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList {  1;  1;  0;;  Material {   0.698039;0.000000;0.000000;1.000000;;   50.000000;   1.000000;1.000000;1.000000;;   0.000000;0.000000;0.000000;;  } } MeshNormals {  24;  -0.526261;0.574140;-0.627227;,  -0.526261;0.574140;-0.627227;,  -0.526261;0.574140;-0.627227;,  -0.526261;0.574140;-0.627227;,  0.766045;-0.000060;-0.642788;,  0.766045;-0.000060;-0.642788;,  0.766045;-0.000060;-0.642788;,  0.766045;-0.000060;-0.642788;,  0.526261;-0.574140;0.627227;,  0.526261;-0.574140;0.627227;,  0.526261;-0.574140;0.627227;,  0.526261;-0.574140;0.627227;,  -0.766045;0.000060;0.642788;,  -0.766045;0.000060;0.642788;,  -0.766045;0.000060;0.642788;,  -0.766045;0.000060;0.642788;,  -0.369088;-0.818758;-0.439785;,  -0.369088;-0.818758;-0.439785;,  -0.369088;-0.818758;-0.439785;,  -0.369088;-0.818758;-0.439785;,  0.369088;0.818758;0.439785;,  0.369088;0.818758;0.439785;,  0.369088;0.818758;0.439785;,  0.369088;0.818758;0.439785;;  6;  4;23,22,21,20;,  4;19,18,17,16;,  4;15,14,13,12;,  4;11,10,9,8;,  4;7,6,5,4;,  4;3,2,1,0;; } MeshTextureCoords {  24;  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;,  0.000000;1.000000;; }}

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