📄 line002.x
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xof 0302txt 0064template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags;}template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z;}template Coords2d { <F6F23F44-7686-11cf-8F52-0040333594A3> FLOAT u; FLOAT v;}template Matrix4x4 { <F6F23F45-7686-11cf-8F52-0040333594A3> array FLOAT matrix[16];}template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha;}template ColorRGB { <D3E16E81-7835-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue;}template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor;}template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse;}template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v;}template TextureFilename { <A42790E1-7810-11cf-8F52-0040333594A3> STRING filename;}template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...]}template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices];}template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues;}template MeshTextureCoords { <F6F23F40-7686-11cf-8F52-0040333594A3> DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords];}template MeshMaterialList { <F6F23F42-7686-11cf-8F52-0040333594A3> DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material]}template MeshNormals { <F6F23F43-7686-11cf-8F52-0040333594A3> DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals];}template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors];}template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...]}Header { 1; 0; 1;}Mesh { 24; -86.019859;92.818268;-104.331863;, -86.685463;95.314903;-101.490906;, -108.522194;83.867805;-96.548332;, -107.856590;81.371162;-99.389297;, -130.899216;71.823891;-91.207916;, -130.233612;69.327255;-94.048874;, -107.856590;81.371162;-99.389297;, -108.522194;83.867805;-96.548332;, -148.082886;57.324799;-82.492477;, -147.417282;54.828159;-85.333443;, -130.233612;69.327255;-94.048874;, -130.899216;71.823891;-91.207916;, -156.087509;39.342003;-68.564194;, -155.421906;36.845364;-71.405151;, -147.417282;54.828159;-85.333443;, -148.082886;57.324799;-82.492477;, -158.318756;19.652107;-51.782406;, -157.653152;17.155468;-54.623367;, -155.421906;36.845364;-71.405151;, -156.087509;39.342003;-68.564194;, -160.129517;0.604469;-35.466564;, -159.463913;-1.892171;-38.307526;, -157.653152;17.155468;-54.623367;, -158.318756;19.652107;-51.782406;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; MeshMaterialList { 1; 1; 0;; Material { 0.000000;1.000000;0.247059;1.000000;; 50.000000; 1.000000;1.000000;1.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 24; -0.464563;0.608372;-0.643479;, -0.464563;0.608372;-0.643479;, -0.472749;0.604043;-0.641593;, -0.468661;0.606214;-0.642543;, -0.616642;0.514063;-0.596231;, -0.548486;0.560171;-0.620783;, -0.468661;0.606214;-0.642543;, -0.472749;0.604043;-0.641593;, -0.865440;0.257989;-0.429483;, -0.780944;0.366952;-0.505443;, -0.548486;0.560171;-0.620783;, -0.616642;0.514063;-0.596231;, -0.970227;0.016309;-0.241646;, -0.952137;0.081421;-0.294628;, -0.780944;0.366952;-0.505443;, -0.865440;0.257989;-0.429483;, -0.981878;-0.055610;-0.181172;, -0.981505;-0.052029;-0.184232;, -0.952137;0.081421;-0.294628;, -0.970227;0.016309;-0.241646;, -0.982229;-0.059189;-0.178109;, -0.982229;-0.059189;-0.178109;, -0.981505;-0.052029;-0.184232;, -0.981878;-0.055610;-0.181172;; 6; 4;23,22,21,20;, 4;19,18,17,16;, 4;15,14,13,12;, 4;11,10,9,8;, 4;7,6,5,4;, 4;3,2,1,0;; } MeshTextureCoords { 24; 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;, 0.000000;1.000000;; }}
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