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📄 pmz.cpp

📁 是我大学事情开发的一个很经典的案例
💻 CPP
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// pmz.cpp : Defines the class behaviors for the application.
//

#include "stdafx.h"
#include "pmz.h"
#include "pmzDlg.h"
#include "loginDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CPmzApp

BEGIN_MESSAGE_MAP(CPmzApp, CWinApp)
	//{{AFX_MSG_MAP(CPmzApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CPmzApp construction

CPmzApp::CPmzApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CPmzApp object

CPmzApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CPmzApp initialization

BOOL CPmzApp::InitInstance()
{
	AfxEnableControlContainer();
    //SetDialogBkColor(RGB(128, 128,192), RGB(0, 0, 0));
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
	loginDlg login;
	login.DoModal();

	if(login.logok==true)
	{
	    CPmzDlg dlg;
		dlg.admin_ID=login.m_admin_ID;
		dlg.admin_old_mima=login.m_admin_mima;
		dlg.admin_right=login.admin_right;
		m_pMainWnd = &dlg;
 	
	    int nResponse = dlg.DoModal();
	    if (nResponse == IDOK)
		{
		
		}
	    else if (nResponse == IDCANCEL)
		{
		
		}	
        return FALSE;
	}
	else  return FALSE;
}

int CPmzApp::ExitInstance() 
{
	// TODO: Add your specialized code here and/or call the base class
	
	return CWinApp::ExitInstance();
}

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