📄 framewin_setcolors.c
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/*
*********************************************************************************************************
* uC/GUI V3.98
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : FRAMEWIN_SetColors.c
Purpose : Implementation of framewindow widget
---------------------------END-OF-HEADER------------------------------
*/
#include "FRAMEWIN_Private.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* Exported routines: Set Properties
*
**********************************************************************
*/
/*********************************************************************
*
* FRAMEWIN_SetBarColor
*/
void FRAMEWIN_SetBarColor(FRAMEWIN_Handle hObj, unsigned Index, GUI_COLOR Color) {
if (hObj) {
FRAMEWIN_Obj* pObj;
GUI_LOCK();
pObj = FRAMEWIN_H2P(hObj);
if (Index < GUI_COUNTOF(pObj->Props.aBarColor)) {
pObj->Props.aBarColor[Index] = Color;
FRAMEWIN_Invalidate(hObj);
}
GUI_UNLOCK();
}
}
/*********************************************************************
*
* FRAMEWIN_SetTextColor
*/
void FRAMEWIN_SetTextColor(FRAMEWIN_Handle hObj, GUI_COLOR Color) {
if (hObj) {
FRAMEWIN_Obj* pObj;
int i;
GUI_LOCK();
pObj = FRAMEWIN_H2P(hObj);
for (i = 0; i < GUI_COUNTOF(pObj->Props.aTextColor); i++) {
pObj->Props.aTextColor[i] = Color;
}
FRAMEWIN_Invalidate(hObj);
GUI_UNLOCK();
}
}
/*********************************************************************
*
* FRAMEWIN_SetTextColorEx
*/
void FRAMEWIN_SetTextColorEx(FRAMEWIN_Handle hObj, unsigned Index, GUI_COLOR Color) {
if (hObj) {
FRAMEWIN_Obj* pObj;
GUI_LOCK();
pObj = FRAMEWIN_H2P(hObj);
if (Index < GUI_COUNTOF(pObj->Props.aTextColor)) {
pObj->Props.aTextColor[Index] = Color;
FRAMEWIN_Invalidate(hObj);
}
GUI_UNLOCK();
}
}
/*********************************************************************
*
* FRAMEWIN_SetClientColor
*/
void FRAMEWIN_SetClientColor(FRAMEWIN_Handle hObj, GUI_COLOR Color) {
if (hObj) {
FRAMEWIN_Obj* pObj;
GUI_LOCK();
pObj = FRAMEWIN_H2P(hObj);
if (pObj->Props.ClientColor != Color) {
pObj->Props.ClientColor = Color;
FRAMEWIN_Invalidate(pObj->hClient);
}
GUI_UNLOCK();
}
}
#else
void FRAMEWIN_SetColors_C(void) {} /* avoid empty object files */
#endif /* GUI_WINSUPPORT */
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