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📄 progbar.h

📁 ucgui的3.98版本的源代码
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/*
*********************************************************************************************************
*                                             uC/GUI V3.98
*                        Universal graphic software for embedded applications
*
*                       (c) Copyright 2002, Micrium Inc., Weston, FL
*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*              礐/GUI is protected by international copyright laws. Knowledge of the
*              source code may not be used to write a similar product. This file may
*              only be used in accordance with a license and should not be redistributed
*              in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File        : PROGBAR.h
Purpose     : Progressbar include
--------------------END-OF-HEADER-------------------------------------
*/

#ifndef PROGBAR_H        /* Avoid multiple inclusion  */
#define PROGBAR_H

#include "WM.h"
#include "DIALOG_Intern.h"      /* Req. for Create indirect data structure */

#if GUI_WINSUPPORT

#if defined(__cplusplus)
extern "C" {     /* Make sure we have C-declarations in C++ programs */
#endif

/*********************************************************************
*
*       Defines
*
**********************************************************************
*/
/*********************************************************************
*
*       Create flags
*/
#define PROGBAR_CF_HORIZONTAL (0 << 0)
#define PROGBAR_CF_VERTICAL   (1 << 0)

/*********************************************************************
*
*       Types
*
**********************************************************************
*/
typedef WM_HMEM PROGBAR_Handle;


/*********************************************************************
*
*       Create functions
*
**********************************************************************
*/

PROGBAR_Handle PROGBAR_Create        (int x0, int y0, int xsize, int ysize, int Flags);
PROGBAR_Handle PROGBAR_CreateAsChild (int x0, int y0, int xsize, int ysize, WM_HWIN hParent, int Id, int Flags);
PROGBAR_Handle PROGBAR_CreateIndirect(const GUI_WIDGET_CREATE_INFO* pCreateInfo, WM_HWIN hWinParent, int x0, int y0, WM_CALLBACK* cb);
PROGBAR_Handle PROGBAR_CreateEx      (int x0, int y0, int xsize, int ysize, WM_HWIN hParent,
                                      int WinFlags, int ExFlags, int Id);
/*********************************************************************
*
*       The callback ...
*
* Do not call it directly ! It is only to be used from within an
* overwritten callback.
*/
void PROGBAR_Callback(WM_MESSAGE * pMsg);

/*********************************************************************
*
*       Standard member functions
*
**********************************************************************
*/

#define PROGBAR_EnableMemdev(hObj)  WM_EnableMemdev(hObj)
#define PROGBAR_DisableMemdev(hObj) WM_DisableMemdev(hObj)
#define PROGBAR_Delete(hObj)        WM_DeleteWindow(hObj)
#define PROGBAR_Paint(hObj)         WM_Paint(hObj)

/*********************************************************************
*
*       Individual member functions
*
**********************************************************************
*/

void            PROGBAR_SetBarColor (PROGBAR_Handle hObj, unsigned int index, GUI_COLOR color);
void            PROGBAR_SetFont     (PROGBAR_Handle hObj, const GUI_FONT GUI_UNI_PTR * pfont);
void            PROGBAR_SetMinMax   (PROGBAR_Handle hObj, int Min, int Max);
void            PROGBAR_SetText     (PROGBAR_Handle hObj, const char* s);
void            PROGBAR_SetTextAlign(PROGBAR_Handle hObj, int Align);
void            PROGBAR_SetTextColor(PROGBAR_Handle hObj, unsigned int index, GUI_COLOR color);
void            PROGBAR_SetTextPos  (PROGBAR_Handle hObj, int XOff, int YOff);
void            PROGBAR_SetValue    (PROGBAR_Handle hObj, int v);

#if defined(__cplusplus)
  }
#endif

#endif   /* GUI_WINSUPPORT */
#endif   /* PROGBAR_H */
	 	 			 		    	 				 	  			   	 	 	 	 	 	  	  	      	   		 	 	 		  		  	 		 	  	  			     			       	   	 			  		    	 	     	 				  	 					 	 			   	  	  			 				 		 	 	 			     			 

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