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📄 framewin.c

📁 ucgui的3.98版本的源代码
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/*
*********************************************************************************************************
*                                             uC/GUI V3.98
*                        Universal graphic software for embedded applications
*
*                       (c) Copyright 2002, Micrium Inc., Weston, FL
*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*              礐/GUI is protected by international copyright laws. Knowledge of the
*              source code may not be used to write a similar product. This file may
*              only be used in accordance with a license and should not be redistributed
*              in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File        : FRAMEWIN.c
Purpose     : Implementation of framewindow widget
---------------------------END-OF-HEADER------------------------------
*/

#include <stdlib.h>
#include <string.h>
#include "FRAMEWIN_Private.h"
#include "GUI_Protected.h"
#include "WM_Intern.h"

#if GUI_WINSUPPORT

/******************************************************************
*
*        Config defaults
*
*******************************************************************
*/

/* Support for 3D effects */
#ifndef FRAMEWIN_CLIENTCOLOR_DEFAULT
  #define FRAMEWIN_CLIENTCOLOR_DEFAULT 0xc0c0c0
#endif

/* Default for top frame size */
#ifndef FRAMEWIN_TITLEHEIGHT_DEFAULT
  #define FRAMEWIN_TITLEHEIGHT_DEFAULT 0
#endif

/* Default for left/right/top/bottom frame size */
#ifndef FRAMEWIN_BORDER_DEFAULT
  #define FRAMEWIN_BORDER_DEFAULT 3
#endif

/* Default for inner frame size */
#ifndef FRAMEWIN_IBORDER_DEFAULT
  #define FRAMEWIN_IBORDER_DEFAULT 1
#endif

/* Default font */
#ifndef FRAMEWIN_DEFAULT_FONT
  #if   WIDGET_USE_SCHEME_SMALL
    #define FRAMEWIN_DEFAULT_FONT &GUI_Font8_1
  #elif WIDGET_USE_SCHEME_MEDIUM
    #define FRAMEWIN_DEFAULT_FONT &GUI_Font13_1
  #elif WIDGET_USE_SCHEME_LARGE
    #define FRAMEWIN_DEFAULT_FONT &GUI_Font16_1
  #endif
#endif

/* Default barcolor when framewin is active */
#ifndef FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT
  #define FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT 0xFF0000
#endif

/* Default barcolor when framewin is inactive */
#ifndef FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT
  #define FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT 0x404040
#endif

/* Default framecolor */
#ifndef FRAMEWIN_FRAMECOLOR_DEFAULT
  #define FRAMEWIN_FRAMECOLOR_DEFAULT 0xAAAAAA
#endif

/* Default textcolor when framewin is active */
#ifndef FRAMEWIN_TEXTCOLOR0_DEFAULT
  #define FRAMEWIN_TEXTCOLOR0_DEFAULT GUI_WHITE
#endif

/* Default textcolor when framewin is inactive */
#ifndef FRAMEWIN_TEXTCOLOR1_DEFAULT
  #define FRAMEWIN_TEXTCOLOR1_DEFAULT GUI_WHITE
#endif

/* Default text alignment */
#ifndef FRAMEWIN_TEXTALIGN_DEFAULT
  #define FRAMEWIN_TEXTALIGN_DEFAULT GUI_TA_LEFT
#endif

/*********************************************************************
*
*       public data, defaults (internal use only)
*
**********************************************************************
*/

FRAMEWIN_PROPS FRAMEWIN__DefaultProps = {
  FRAMEWIN_DEFAULT_FONT,
  FRAMEWIN_BARCOLOR_INACTIVE_DEFAULT,
  FRAMEWIN_BARCOLOR_ACTIVE_DEFAULT,
  FRAMEWIN_TEXTCOLOR0_DEFAULT,
  FRAMEWIN_TEXTCOLOR1_DEFAULT,
  FRAMEWIN_CLIENTCOLOR_DEFAULT,
  FRAMEWIN_TITLEHEIGHT_DEFAULT,
  FRAMEWIN_BORDER_DEFAULT,
  FRAMEWIN_IBORDER_DEFAULT,
  FRAMEWIN_TEXTALIGN_DEFAULT
};

/*********************************************************************
*
*       static data
*
**********************************************************************
*/

static I16 FRAMEWIN__MinVisibility = 5;

/*********************************************************************
*
*           Static routines
*
**********************************************************************
*/

/*********************************************************************
*
*       _SetActive
*/
static void _SetActive(FRAMEWIN_Handle hObj, int State) {
  FRAMEWIN_Obj* pObj;
  pObj = FRAMEWIN_H2P(hObj);
  if        (State && !(pObj->Flags & FRAMEWIN_SF_ACTIVE)) {
    pObj->Flags |= FRAMEWIN_CF_ACTIVE;
    FRAMEWIN_Invalidate(hObj);
  } else if (!State && (pObj->Flags & FRAMEWIN_SF_ACTIVE)) {
    pObj->Flags &= ~FRAMEWIN_CF_ACTIVE;
    FRAMEWIN_Invalidate(hObj);
  }
}

/*********************************************************************
*
*       _OnTouch
*/
static void _OnTouch(FRAMEWIN_Handle hWin, FRAMEWIN_Obj* pObj, WM_MESSAGE* pMsg) {
  const GUI_PID_STATE* pState;
  pState = (const GUI_PID_STATE*)pMsg->Data.p;
  if (pMsg->Data.p) {  /* Something happened in our area (pressed or released) */
    if (pState->Pressed) {
      if (!(pObj->Flags & FRAMEWIN_SF_ACTIVE)) {
        WM_SetFocus(hWin);
      }
      WM_BringToTop(hWin);
      if (pObj->Flags & FRAMEWIN_SF_MOVEABLE) {
        int LimitTop;
        #if (FRAMEWIN_ALLOW_DRAG_ON_FRAME)
        LimitTop = 0;
        #else
        POSITIONS Pos;
        FRAMEWIN__CalcPositions(pObj, &Pos);
        LimitTop = pObj->Props.BorderSize + Pos.TitleHeight - 1 + pObj->Props.IBorderSize;
        if ((pState->y <= LimitTop) || WM_HasCaptured(hWin))
        #endif
        {
          if ((pObj->Flags & FRAMEWIN_SF_MAXIMIZED) == 0) {
            WM_SetCaptureMove(hWin, pState, FRAMEWIN__MinVisibility, LimitTop);
          }
        }
      }
    }
  }
}

/*********************************************************************
*
*       _Paint  (Frame)
*
*/
static void _Paint(FRAMEWIN_Obj* pObj) {
  WM_HWIN hWin = WM_GetActiveWindow();
  const char* pText = NULL;
  int xsize = WM_GetWindowSizeX(hWin);
  int ysize = WM_GetWindowSizeY(hWin);
  int BorderSize = pObj->Props.BorderSize;
  int y0, Index;
  POSITIONS Pos;
  GUI_RECT r, rText;

  /* Perform computations */
  FRAMEWIN__CalcPositions(pObj, &Pos);
  Index = (pObj->Flags & FRAMEWIN_SF_ACTIVE) ? 1 : 0;

  if (pObj->hText) {
    pText = (const char*) GUI_ALLOC_h2p(pObj->hText);
  }
  r.x0 = Pos.rClient.x0;
  r.x1 = Pos.rClient.x1;
  r.y0 = Pos.rTitleText.y0;
  r.y1 = Pos.rTitleText.y1;
  Pos.rTitleText.y0++;
  Pos.rTitleText.x0++;
  Pos.rTitleText.x1--;
  GUI_SetFont(pObj->Props.pFont);
  GUI__CalcTextRect(pText, &Pos.rTitleText, &rText, pObj->Props.TextAlign);
  y0 = Pos.TitleHeight + BorderSize;

  /* Perform drawing operations */
  WM_ITERATE_START(NULL) {
    /* Draw Title */
    LCD_SetBkColor(pObj->Props.aBarColor[Index]);
    LCD_SetColor(pObj->Props.aTextColor[Index]);
    WIDGET__FillStringInRect(pText, &r, &Pos.rTitleText, &rText);
    /* Draw Frame */
    LCD_SetColor(FRAMEWIN_FRAMECOLOR_DEFAULT);
    GUI_FillRect(0, 0, xsize-1, BorderSize-1);
	  GUI_FillRect(0, 0, Pos.rClient.x0-1, ysize-1);
	  GUI_FillRect(Pos.rClient.x1+1, 0, xsize-1, ysize-1);
    GUI_FillRect(0, Pos.rClient.y1+1, xsize-1, ysize-1);
    GUI_FillRect(0, y0, xsize - 1, y0 + pObj->Props.IBorderSize - 1);
    /* Draw the 3D effect (if configured) */
    if (pObj->Props.BorderSize >= 2) {
      WIDGET_EFFECT_3D_DrawUp();  /* pObj->Widget.pEffect->pfDrawUp(); */
    }

  } WM_ITERATE_END();


}

/*********************************************************************
*
*       _OnChildHasFocus
*
* Function:
*   A child has received or lost the focus.
*   The basic idea is to make sure the framewindow is active if a
*   descendant has the focus.
*   If the focus travels from one desc. to an other, there is no need
*   to make the framewindow inactive and active again.
*   Avoiding this complicates the code a litlle, but avoids flicker
*   and waste of CPU load.
*   
*/
static void _OnChildHasFocus(FRAMEWIN_Handle hWin, FRAMEWIN_Obj* pObj, WM_MESSAGE *pMsg) {
  if (pMsg->Data.p) {
    const WM_NOTIFY_CHILD_HAS_FOCUS_INFO * pInfo = (const WM_NOTIFY_CHILD_HAS_FOCUS_INFO *)pMsg->Data.p;
    int IsDesc = WM__IsAncestorOrSelf(pInfo->hNew, hWin);
    if (IsDesc) {                         /* A child has received the focus, Framewindow needs to be activated */
      _SetActive(hWin, 1);
    } else {                  /* A child has lost the focus, we need to deactivate */
      _SetActive(hWin, 0);
      /* Remember the child which had the focus so we can reactive this child */
      if (WM__IsAncestor(pInfo->hOld, hWin)) {
        pObj->hFocussedChild = pInfo->hOld;
      }
    }
  }
}

/*********************************************************************
*
*       Client Callback
*/
static void FRAMEWIN__cbClient(WM_MESSAGE* pMsg) {
  WM_HWIN hWin, hParent;
  FRAMEWIN_Obj * pObj;
  WM_CALLBACK * cb;

  hWin    = pMsg->hWin;
  hParent = WM_GetParent(pMsg->hWin);
  pObj = (FRAMEWIN_Obj *)GUI_ALLOC_h2p(hParent); /* Don't use use WIDGET_H2P because WIDGET_INIT_ID() has not be called at this point */
  cb = pObj->cb;
  switch (pMsg->MsgId) {
  case WM_PAINT:
    if (pObj->Props.ClientColor != GUI_INVALID_COLOR) {
      LCD_SetBkColor(pObj->Props.ClientColor);
      GUI_Clear();
    }
    /* Give the user callback  a chance to draw.
     * Note that we can not run into the bottom part, as this passes the parents handle
     */
    if (cb) {
	    WM_MESSAGE Msg;
      Msg      = *pMsg;
      Msg.hWin = hWin;
      (*cb)(&Msg);
    }
    return;
  case WM_SET_FOCUS:
    if (pMsg->Data.v) {     /* Focus received */
      if (pObj->hFocussedChild && (pObj->hFocussedChild != hWin)) {
        WM_SetFocus(pObj->hFocussedChild);
      } else {
        pObj->hFocussedChild = WM_SetFocusOnNextChild(hWin);
      }
      pMsg->Data.v = 0;     /* Focus change accepted */
    }
    return;
  case WM_GET_ACCEPT_FOCUS:
    WIDGET_HandleActive(hParent, pMsg);
    return;
  case WM_KEY:
    if (((const WM_KEY_INFO*)(pMsg->Data.p))->PressedCnt > 0) {
      int Key = ((const WM_KEY_INFO*)(pMsg->Data.p))->Key;
      switch (Key) {
      case GUI_KEY_BACKTAB:
        pObj->hFocussedChild = WM_SetFocusOnPrevChild(hWin);
        return;
      case GUI_KEY_TAB:
        pObj->hFocussedChild = WM_SetFocusOnNextChild(hWin);
        return;
      }
    }
    break;	                       /* Send to parent by not doing anything */
  case WM_GET_BKCOLOR:
    pMsg->Data.Color = pObj->Props.ClientColor;
    return;                       /* Message handled */
  case WM_GET_INSIDE_RECT:        /* This should not be passed to parent ... (We do not want parents coordinates)*/
  case WM_GET_ID:                 /* This should not be passed to parent ... (Possible recursion problem)*/
  case WM_GET_CLIENT_WINDOW:      /* return handle to client window. For most windows, there is no seperate client window, so it is the same handle */
    WM_DefaultProc(pMsg);
    return;                       /* We are done ! */
  }
  /* Call user callback. Note that the user callback gets the handle of the Framewindow itself, NOT the Client. */
  if (cb) {
    pMsg->hWin = hParent;
    (*cb)(pMsg);
  } else {
    WM_DefaultProc(pMsg);
  }
}

/*********************************************************************
*

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