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📄 gui_uc_encodeutf8.c

📁 ucgui的3.98版本的源代码
💻 C
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/*
*********************************************************************************************************
*                                             uC/GUI V3.98
*                        Universal graphic software for embedded applications
*
*                       (c) Copyright 2002, Micrium Inc., Weston, FL
*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*              礐/GUI is protected by international copyright laws. Knowledge of the
*              source code may not be used to write a similar product. This file may
*              only be used in accordance with a license and should not be redistributed
*              in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File        : GUI_UC_EncodeUTF8.c
Purpose     : Encoding routines
---------------------------END-OF-HEADER------------------------------
*/

#include "GUI_Protected.h"

/*********************************************************************
*
*       Static code
*
**********************************************************************
*/
/*********************************************************************
*
*       _GetCharCode
*
* Purpose:
*   Return the UNICODE character code of the current character.
*/
static U16 _GetCharCode(const char GUI_UNI_PTR * s) {
  U16 r;
  U8 Char = *(const U8*)s;
  if ((Char & 0x80) == 0) {                /* Single byte (ASCII)  */
    r = Char;
  } else if ((Char & 0xe0) == 0xc0) {      /* Double byte sequence */
    r = (Char & 0x1f) << 6;
    Char = *(++s);
    Char &= 0x3f;
    r |= Char;
  } else if ((Char & 0xf0) == 0xe0) {      /* 3 byte sequence      */
    r = (Char & 0x0f) << 12;
    Char = *(++s);
    Char &= 0x3f;
    r |= (Char << 6);
    Char = *(++s);
    Char &= 0x3f;
    r |= Char;
  } else {
    GUI_DEBUG_ERROROUT("Illegal character during UTF-8 decoding!");
    r = 1;       /* Illegal character. To avoid endless loops in upper layers, we return 1 rather than 0. */
  }
  return r;
}

/*********************************************************************
*
*       _GetCharSize
*
* Purpose:
*   Return the number of bytes of the current character.
*/
static int _GetCharSize(const char GUI_UNI_PTR * s) {
  U8 Char = *s;
  if ((Char & 0x80) == 0) {
    return 1;
  } else if ((Char & 0xe0) == 0xc0) {
    return 2;
  } else if ((Char & 0xf0) == 0xe0) {
    return 3;
  }
  GUI_DEBUG_ERROROUT("Illegal character during UTF-8 decoding!");
  return 1;       /* Illegal character. To avoid endless loops in upper layers, we return 1 rather than 0. */
}

/*********************************************************************
*
*       _CalcSizeOfChar
*
* Purpose:
*   Return the number of bytes needed for the given character.
*/
static int _CalcSizeOfChar(U16 Char) {
  int r;
  if (Char & 0xF800) {                /* Single byte (ASCII)  */
    r = 3;
  } else if (Char & 0xFF80) {         /* Double byte sequence */
    r = 2;
  } else {                            /* 3 byte sequence      */
    r = 1;
  }
  return r;
}

/*********************************************************************
*
*       _Encode
*
* Purpose:
*   Encode character into 1/2/3 bytes.
*/
static int _Encode(char *s, U16 Char) {
  int r;
  r = _CalcSizeOfChar(Char);
  switch (r) {
  case 1:
    *s = (char)Char;
    break;
  case 2:
    *s++ = 0xC0 | (Char >> 6);
    *s   = 0x80 | (Char & 0x3F);
    break;
  case 3:
    *s++ = 0xE0 | (Char >> 12);
    *s++ = 0x80 | ((Char >> 6) & 0x3F);
    *s   = 0x80 | (Char & 0x3F);
    break;
  }
  return r;
}

/*********************************************************************
*
*       _API_Table
*/
static const GUI_UC_ENC_APILIST _API_Table = {
  _GetCharCode,     /*  return character code as U16 (Unicode) */
  _GetCharSize,     /*  return size of character: 1/2/3        */
  _CalcSizeOfChar,  /*  return size of character: 1/2/3        */
  _Encode           /*  Encode character into 1/2/3 bytes      */
};

/*********************************************************************
*
*       Exported code
*
**********************************************************************
*/
/*********************************************************************
*
*       GUI_UC_SetEncodeUTF8
*/
void GUI_UC_SetEncodeUTF8(void) {
  #if GUI_SUPPORT_UNICODE
    GUI_LOCK();
    GUI_Context.pUC_API = &_API_Table;
    GUI_UNLOCK();
  #endif
}

/*************************** End of file ****************************/
	 	 			 		    	 				 	  			   	 	 	 	 	 	  	  	      	   		 	 	 		  		  	 		 	  	  			     			       	   	 			  		    	 	     	 				  	 					 	 			   	  	  			 				 		 	 	 			     			 

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