📄 guialloc.c
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/*
*********************************************************************************************************
* uC/GUI V3.98
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUIAlloc.C
Purpose : Dynamic memory management
----------------------------------------------------------------------
*/
#include <stddef.h> /* needed for definition of NULL */
#include <string.h> /* for memcpy, memset */
#include "GUI_Protected.h"
#include "GUIDebug.h"
/*********************************************************************
*
* Internal memory management
*
**********************************************************************
*/
#ifndef GUI_ALLOC_ALLOC
#if GUI_ALLOC_SIZE==0
#error GUI_ALLOC_SIZE needs to be > 0 when using this module
#endif
/*********************************************************************
*
* Defines, config defaults
*
**********************************************************************
*/
/* Permit automatic defragmentation when necessary */
#ifndef GUI_ALLOC_AUTDEFRAG
#define GUI_ALLOC_AUTDEFRAG 1
#endif
#ifndef GUI_BLOCK_ALIGN /* 2 means 4 bytes, 1 means 2 bytes */
#define GUI_BLOCK_ALIGN 2 /* 1 can be used on 16-bit CPUs and CPUs */
#endif /* which do not require aligned 32-bit */
/* values (such as x86) */
#ifndef GUI_ALLOC_LOCATION
#define GUI_ALLOC_LOCATION
#endif
#ifndef GUI_MEM_ALLOC /* Allows us in some systems to place the GUI memory */
#define GUI_MEM_ALLOC /* in a different memory space ... eg "__far" */
#endif
/*********************************************************************
*
* Defines
*
**********************************************************************
*/
#define Min(v0,v1) ((v0>v1) ? v1 : v0)
#define Max(v0,v1) ((v0>v1) ? v0 : v1)
#define ASSIGN_IF_LESS(v0,v1) if (v1<v0) v0=v1
#define HMEM2PTR(hMem) (void*)&GUI_Heap.abHeap[aBlock[hMem].Off]
#if GUI_MAXBLOCKS >= 256
#define HANDLE U16
#else
#define HANDLE U8
#endif
/*********************************************************************
*
* Types
*
**********************************************************************
*/
typedef union {
int aintHeap[GUI_ALLOC_SIZE / 4]; /* required for proper alignement */
U8 abHeap[GUI_ALLOC_SIZE];
} GUI_HEAP;
typedef struct {
GUI_ALLOC_DATATYPE Off; /* Offset of memory area */
GUI_ALLOC_DATATYPE Size; /* usable size of allocated block */
HANDLE Next; /* next handle in linked list */
HANDLE Prev;
} tBlock;
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
GUI_MEM_ALLOC GUI_HEAP GUI_Heap GUI_ALLOC_LOCATION; /* Public for debugging only */
static tBlock aBlock[GUI_MAXBLOCKS];
struct {
int NumUsedBlocks, NumFreeBlocks, NumFreeBlocksMin; /* For statistical purposes only */
GUI_ALLOC_DATATYPE NumUsedBytes, NumFreeBytes, NumFreeBytesMin;
} GUI_ALLOC;
static char IsInitialized =0;
static int _LockCnt;
static int _FirstFreeHandle = 1;
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
/*********************************************************************
*
* _Size2LegalSize
*
* Return value:
* Legal allocation size
*/
static GUI_ALLOC_DATATYPE _Size2LegalSize(GUI_ALLOC_DATATYPE size) {
return (size + ((1 << GUI_BLOCK_ALIGN) - 1)) & ~((1 << GUI_BLOCK_ALIGN) - 1);
}
/*********************************************************************
*
* _GetSize
*/
static GUI_ALLOC_DATATYPE _GetSize(GUI_HMEM hMem) {
return aBlock[hMem].Size;
}
/*********************************************************************
*
* _Free
*/
static void _Free(GUI_HMEM hMem) {
GUI_ALLOC_DATATYPE Size;
GUI_DEBUG_LOG1("\nGUI_ALLOC_Free(%d)", hMem);
/* Do some error checking ... */
#if GUI_DEBUG_LEVEL>0
/* Block not allocated ? */
if (aBlock[hMem].Size == 0) {
GUI_DEBUG_ERROROUT("GUI_ALLOC_Free(): Invalid hMem");
return;
}
#endif
Size = aBlock[hMem].Size;
#ifdef WIN32
GUI_MEMSET(&GUI_Heap.abHeap[aBlock[hMem].Off], 0xcc, Size);
#endif
GUI_ALLOC.NumFreeBytes += Size;
GUI_ALLOC.NumUsedBytes -= Size;
aBlock[hMem].Size = 0;
if (_FirstFreeHandle > hMem) {
_FirstFreeHandle = hMem;
}
{
int Next = aBlock[hMem].Next;
int Prev = aBlock[hMem].Prev;
aBlock[Prev].Next = Next;
if (Next) {
aBlock[Next].Prev = Prev;
}
}
GUI_ALLOC.NumFreeBlocks++;
GUI_ALLOC.NumUsedBlocks--;
}
/*********************************************************************
*
* _FindFreeHandle
*
* Return value:
* Free handle
*/
static GUI_HMEM _FindFreeHandle(void) {
int i;
for (i = _FirstFreeHandle; i < GUI_MAXBLOCKS; i++) {
if (aBlock[i].Size == 0) {
_FirstFreeHandle = i;
return i;
}
}
GUI_DEBUG_ERROROUT1("Insufficient memory handles configured (GUI_MAXBLOCKS == %d (See GUIConf.h))", GUI_MAXBLOCKS);
return GUI_HMEM_NULL;
}
/*********************************************************************
*
* _FindHole
*
* Return value:
* Offset to the memory hole (if available)
* -1 if not available
*/
static GUI_HMEM _FindHole(GUI_ALLOC_DATATYPE Size) {
int i, iNext;
for (i=0; (iNext = aBlock[i].Next) != 0; i = iNext) {
GUI_ALLOC_DATATYPE NumFreeBytes = aBlock[iNext].Off- (aBlock[i].Off+aBlock[i].Size);
if (NumFreeBytes>=Size) {
return i;
}
}
/* Check last block */
if (GUI_ALLOC_SIZE - (aBlock[i].Off+aBlock[i].Size) >= Size) {
return i;
}
return -1;
}
/*********************************************************************
*
* _CreateHole
*
* Return value:
* Offset to the memory hole (if available)
* -1 if not available
*/
static GUI_HMEM _CreateHole(GUI_ALLOC_DATATYPE Size) {
int i, iNext;
int r = -1;
for (i=0; (iNext =aBlock[i].Next) !=0; i= iNext) {
GUI_ALLOC_DATATYPE NumFreeBytes = aBlock[iNext].Off- (aBlock[i].Off+aBlock[i].Size);
if (NumFreeBytes < Size) {
GUI_ALLOC_DATATYPE NumBytesBeforeBlock = aBlock[iNext].Off - (aBlock[i].Off+aBlock[i].Size);
if (NumBytesBeforeBlock) {
U8* pData = &GUI_Heap.abHeap[aBlock[iNext].Off];
memmove(pData-NumBytesBeforeBlock, pData, aBlock[iNext].Size);
aBlock[iNext].Off -=NumBytesBeforeBlock;
}
}
}
/* Check last block */
if (GUI_ALLOC_SIZE - (aBlock[i].Off+aBlock[i].Size) >= Size) {
r = i;
}
return r;
}
/*********************************************************************
*
* _CheckInit
*/
static void _CheckInit(void) {
if (!IsInitialized) {
GUI_ALLOC_Init();
}
}
/*********************************************************************
*
* _GetNumFreeBytes
*/
static GUI_ALLOC_DATATYPE _GetNumFreeBytes(void) {
if (_LockCnt) {
return GUI_ALLOC_GetMaxSize();
} else {
return GUI_ALLOC.NumFreeBytes;
}
}
/*********************************************************************
*
* _Alloc
*/
static GUI_HMEM _Alloc(GUI_ALLOC_DATATYPE size) {
GUI_HMEM hMemNew, hMemIns;
_CheckInit();
size = _Size2LegalSize(size);
/* Check if memory is available at all ...*/
if (size > _GetNumFreeBytes()) {
GUI_DEBUG_WARN1("GUI_ALLOC_Alloc: Insufficient memory configured (Trying to alloc % bytes)", size);
return 0;
}
/* Locate free handle */
if ((hMemNew = _FindFreeHandle()) == 0) {
return 0;
}
/* Locate or Create hole of sufficient size */
hMemIns = _FindHole(size);
#if GUI_ALLOC_AUTDEFRAG
if (hMemIns == -1) {
if (_LockCnt == 0) {
hMemIns = _CreateHole(size);
}
}
#endif
/* Occupy hole */
if (hMemIns==-1) {
GUI_DEBUG_ERROROUT1("GUI_ALLOC_Alloc: Could not allocate %d bytes",size);
return 0;
}
{
GUI_ALLOC_DATATYPE Off = aBlock[hMemIns].Off + aBlock[hMemIns].Size;
int Next = aBlock[hMemIns].Next;
aBlock[hMemNew].Size = size;
aBlock[hMemNew].Off = Off;
if ((aBlock[hMemNew].Next = Next) >0) {
aBlock[Next].Prev = hMemNew;
}
aBlock[hMemNew].Prev = hMemIns;
aBlock[hMemIns].Next = hMemNew;
}
/* Keep track of number of blocks and av. memory */
GUI_ALLOC.NumUsedBlocks++;
GUI_ALLOC.NumFreeBlocks--;
if (GUI_ALLOC.NumFreeBlocksMin > GUI_ALLOC.NumFreeBlocks) {
GUI_ALLOC.NumFreeBlocksMin = GUI_ALLOC.NumFreeBlocks;
}
GUI_ALLOC.NumUsedBytes += size;
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