📄 gui_touch_driveranalog.c
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/*
*********************************************************************************************************
* uC/GUI V3.98
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* 礐/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUITOUCH.C
Purpose : Touch screen manager
----------------------------------------------------------------------
This module handles the touch screen. It is configured in the file
GUITouch.conf.h (Should be located in the Config\ directory).
----------------------------------------------------------------------
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "LCD_Private.h" /* private modul definitions & config */
#include "GUI_Protected.h"
/* Generate code only if configuration says so ! */
#if GUI_SUPPORT_TOUCH
#include "GUITouchConf.h" /* Located in GUIx, will include GUITouchConf.h */
/*********************************************************************
*
* Defines, config defaults
*
**********************************************************************
*/
#ifndef GUI_TOUCH_AD_LEFT /* max value returned by AD-converter */
#define GUI_TOUCH_AD_LEFT 30
#endif
#ifndef GUI_TOUCH_AD_RIGHT /* min value returned by AD-converter */
#define GUI_TOUCH_AD_RIGHT 220
#endif
#ifndef GUI_TOUCH_AD_TOP /* max value returned by AD-converter */
#define GUI_TOUCH_AD_TOP 30
#endif
#ifndef GUI_TOUCH_AD_BOTTOM /* min value returned by AD-converter */
#define GUI_TOUCH_AD_BOTTOM 220
#endif
#ifndef GUI_TOUCH_SWAP_XY /* Is XY of touch swapped ? */
#define GUI_TOUCH_SWAP_XY 0
#endif
#ifndef GUI_TOUCH_MIRROR_X
#define GUI_TOUCH_MIRROR_X 0
#endif
#ifndef GUI_TOUCH_MIRROR_Y
#define GUI_TOUCH_MIRROR_Y 0
#endif
#ifndef GUI_TOUCH_YSIZE
#define GUI_TOUCH_YSIZE LCD_YSIZE
#endif
#ifndef GUI_TOUCH_XSIZE
#define GUI_TOUCH_XSIZE LCD_XSIZE
#endif
/*********************************************************************
*
* Types
*
**********************************************************************
*/
typedef struct {int Min; int Max; } tMinMax;
/*********************************************************************
*
* Static data
*
**********************************************************************
*/
static int xPhys, yPhys;
static tMinMax xyMinMax[2] = {
#if ((GUI_TOUCH_SWAP_XY==0) && (GUI_TOUCH_MIRROR_X==0)) || ((GUI_TOUCH_SWAP_XY) && (GUI_TOUCH_MIRROR_Y==0))
{ GUI_TOUCH_AD_LEFT, GUI_TOUCH_AD_RIGHT },
#else
{ GUI_TOUCH_AD_RIGHT, GUI_TOUCH_AD_LEFT },
#endif
#if ((GUI_TOUCH_SWAP_XY==0) && (GUI_TOUCH_MIRROR_Y==0)) || ((GUI_TOUCH_SWAP_XY) && (GUI_TOUCH_MIRROR_X==0))
{ GUI_TOUCH_AD_TOP, GUI_TOUCH_AD_BOTTOM }
#else
{ GUI_TOUCH_AD_BOTTOM, GUI_TOUCH_AD_TOP }
#endif
};
#ifndef WIN32
static int xMin;
static int xMax;
static int yMin;
static int yMax;
#endif
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
/*********************************************************************
*
* _AD2X
*
* Purpose:
* Convert physical value into (logical) coordinates.
*/
#ifndef WIN32
static int _AD2X(int adx) {
I32 r = adx - xyMinMax[GUI_COORD_X].Min;
r *= GUI_TOUCH_XSIZE - 1;
return r / (xyMinMax[GUI_COORD_X].Max - xyMinMax[GUI_COORD_X].Min);
}
/*********************************************************************
*
* _AD2Y
*
* Purpose:
* Convert physical value into (logical) coordinates.
*/
static int _AD2Y(int ady) {
I32 r = ady - xyMinMax[GUI_COORD_Y].Min;
r *= GUI_TOUCH_YSIZE - 1;
return r/(xyMinMax[GUI_COORD_Y].Max - xyMinMax[GUI_COORD_Y].Min);
}
#endif
/*********************************************************************
*
* _Log2Phys
*/
static int _Log2Phys(int l, I32 l0, I32 l1, I32 p0, I32 p1) {
return p0+ ((p1 - p0) * (l - l0)) / (l1 - l0);
}
/*********************************************************************
*
* _StoreUnstable
*/
static void _StoreUnstable(int x, int y) {
static int _xLast = -1;
static int _yLast = -1;
int xOut, yOut;
if ((x != -1) && (y != -1) && (_xLast != -1) && (_yLast != -1)) {
xOut = _xLast;
yOut = _yLast;
} else {
xOut = -1;
yOut = -1;
}
_xLast = x;
_yLast = y;
GUI_TOUCH_StoreUnstable(xOut, yOut);
}
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
/*********************************************************************
*
* GUI_TOUCH_GetxPhys
*/
int GUI_TOUCH_GetxPhys(void) {
return xPhys;
}
/*********************************************************************
*
* GUI_TOUCH_GetyPhys
*/
int GUI_TOUCH_GetyPhys(void) {
return yPhys;
}
/*********************************************************************
*
* GUI_TOUCH_SetDefaultCalibration
*/
void GUI_TOUCH_SetDefaultCalibration(void) {
xyMinMax[0].Min = GUI_TOUCH_AD_LEFT;
xyMinMax[0].Max = GUI_TOUCH_AD_RIGHT;
xyMinMax[1].Min = GUI_TOUCH_AD_TOP;
xyMinMax[1].Max = GUI_TOUCH_AD_BOTTOM;
}
/*********************************************************************
*
* GUI_TOUCH_Calibrate
*/
int GUI_TOUCH_Calibrate(int Coord, int Log0, int Log1, int Phys0, int Phys1) {
int l0 = 0;
int l1 = (Coord == GUI_COORD_X) ? LCD_XSIZE - 1 : LCD_YSIZE - 1;
if (labs(Phys0 - Phys1) < 20) {
return 1;
}
if (labs(Log0 - Log1) < 20) {
return 1;
}
xyMinMax[Coord].Min = _Log2Phys(l0, Log0, Log1, Phys0, Phys1);
xyMinMax[Coord].Max = _Log2Phys(l1, Log0, Log1, Phys0, Phys1);
return 0;
}
/*********************************************************************
*
* GUI_TOUCH_GetCalData
*/
void GUI_TOUCH_GetCalData(int Coord, int* pMin,int* pMax) {
*pMin = xyMinMax[Coord].Min;
*pMax = xyMinMax[Coord].Max;
}
/*********************************************************************
*
* GUI_TOUCH_Exec
*/
void GUI_TOUCH_Exec(void) {
#ifndef WIN32
static U8 ReadState;
int x,y;
/* calculate Min / Max values */
if (xyMinMax[GUI_COORD_X].Min < xyMinMax[GUI_COORD_X].Max) {
xMin = xyMinMax[GUI_COORD_X].Min;
xMax = xyMinMax[GUI_COORD_X].Max;
} else {
xMax = xyMinMax[GUI_COORD_X].Min;
xMin = xyMinMax[GUI_COORD_X].Max;
}
if (xyMinMax[GUI_COORD_Y].Min < xyMinMax[GUI_COORD_Y].Max) {
yMin = xyMinMax[GUI_COORD_Y].Min;
yMax = xyMinMax[GUI_COORD_Y].Max;
} else {
yMax = xyMinMax[GUI_COORD_Y].Min;
yMin = xyMinMax[GUI_COORD_Y].Max;
}
/* Execute the state machine which reads the touch */
switch (ReadState) {
case 0:
yPhys = TOUCH_X_MeasureY();
TOUCH_X_ActivateY(); /* Prepare X- measurement */
ReadState++;
break;
default:
xPhys = TOUCH_X_MeasureX();
TOUCH_X_ActivateX(); /* Prepare Y- measurement */
/* Convert values into logical values */
#if !GUI_TOUCH_SWAP_XY /* Is X/Y swapped ? */
x = xPhys;
y = yPhys;
#else
x = yPhys;
y = xPhys;
#endif
if ((x < xMin) || (x > xMax) || (y < yMin) || (y > yMax)) {
_StoreUnstable(-1, -1);
} else {
x = _AD2X(x);
y = _AD2Y(y);
_StoreUnstable(x, y);
}
/* Reset state machine */
ReadState = 0;
break;
}
#endif /* WIN32 */
}
#else
void GUI_TOUCH_DriverAnalog_C(void); /* Avoid "no prototype" warnings */
void GUI_TOUCH_DriverAnalog_C(void) {}
#endif /* defined(GUI_SUPPORT_TOUCH) && GUI_SUPPORT_TOUCH */
/*************************** End of file ****************************/
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