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📄 lcd.c

📁 ucgui的3.98版本的源代码
💻 C
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/*
*********************************************************************************************************
*                                             uC/GUI V3.98
*                        Universal graphic software for embedded applications
*
*                       (c) Copyright 2002, Micrium Inc., Weston, FL
*                       (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
*              礐/GUI is protected by international copyright laws. Knowledge of the
*              source code may not be used to write a similar product. This file may
*              only be used in accordance with a license and should not be redistributed
*              in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File        : LCD.c
Purpose     : Link between GUI and LCD_L0
              Performs most of the clipping.
---------------------------END-OF-HEADER------------------------------
*/

#define LCD_C

#include <stdio.h>
#include "GUI_Private.h"
#include "LCD_Private.h"
#include "GUIDebug.h"

/*********************************************************************
*
*       Defines
*
**********************************************************************
*/

#define RETURN_IF_Y_OUT() \
  if (y < GUI_Context.ClipRect.y0) return;             \
  if (y > GUI_Context.ClipRect.y1) return;

#define RETURN_IF_X_OUT() \
  if (x < GUI_Context.ClipRect.x0) return;             \
  if (x > GUI_Context.ClipRect.x1) return;

#define CLIP_X() \
  if (x0 < GUI_Context.ClipRect.x0) { x0 = GUI_Context.ClipRect.x0; } \
  if (x1 > GUI_Context.ClipRect.x1) { x1 = GUI_Context.ClipRect.x1; }

#define CLIP_Y() \
  if (y0 < GUI_Context.ClipRect.y0) { y0 = GUI_Context.ClipRect.y0; } \
  if (y1 > GUI_Context.ClipRect.y1) { y1 = GUI_Context.ClipRect.y1; }

/*********************************************************************
*
*       Static code
*
**********************************************************************
*/
/*********************************************************************
*
*       _GetColorIndex
*/
static int _GetColorIndex(int i)  /* i is 0 or 1 */ {
  return  (GUI_Context.DrawMode & LCD_DRAWMODE_REV) ? i-1 : i;
}

/*********************************************************************
*
*       Public code
*
**********************************************************************
*/
/*********************************************************************
*
*       LCD_SetColorIndex
*/
void LCD_SetColorIndex(int Index) {
  LCD_ACOLORINDEX[_GetColorIndex(1)] = Index;
}

/*********************************************************************
*
*       LCD_SetBkColorIndex
*/
void LCD_SetBkColorIndex(int Index) {
  LCD_ACOLORINDEX[_GetColorIndex(0)] = Index;
}

/*********************************************************************
*
*       LCD_SetDrawMode
*/
LCD_DRAWMODE LCD_SetDrawMode(LCD_DRAWMODE dm) {
  LCD_DRAWMODE OldDM = GUI_Context.DrawMode;
  if ((GUI_Context.DrawMode^dm) & LCD_DRAWMODE_REV) {
    LCD_PIXELINDEX temp = LCD_BKCOLORINDEX;
    LCD_BKCOLORINDEX    = LCD_COLORINDEX;
    LCD_COLORINDEX = temp;
  }
  GUI_Context.DrawMode = dm;
  return OldDM;
}

/*********************************************************************
*
*       LCD_DrawPixel
*/
void LCD_DrawPixel(int x, int y) {
  RETURN_IF_Y_OUT();
  RETURN_IF_X_OUT();
  if (GUI_Context.DrawMode & LCD_DRAWMODE_XOR) {
    LCDDEV_L0_XorPixel(x, y);
  } else {
    LCDDEV_L0_SetPixelIndex(x, y, LCD_COLORINDEX);
  }
}

/*********************************************************************
*
*       LCD_DrawHLine
*/
void LCD_DrawHLine(int x0, int y,  int x1) {
  /* Perform clipping and check if there is something to do */
  RETURN_IF_Y_OUT();
  CLIP_X();
  if (x1<x0)
    return;
  /* Call driver to draw */
  LCDDEV_L0_DrawHLine(x0, y, x1);
}

/*********************************************************************
*
*       LCD_FillRect
*/
void LCD_FillRect(int x0, int y0, int x1, int y1) {
  /* Perform clipping and check if there is something to do */
  CLIP_X();
  if (x1<x0)
    return;
  CLIP_Y();
  if (y1<y0)
    return;
  /* Call driver to draw */
  LCDDEV_L0_FillRect(x0,y0,x1,y1);
}

/*********************************************************************
*
*       LCD_DrawBitmap
*/
void LCD_DrawBitmap(int x0, int y0, int xsize, int ysize, int xMul, int yMul,
                       int BitsPerPixel, int BytesPerLine,
                       const U8 GUI_UNI_PTR * pPixel, const LCD_PIXELINDEX* pTrans)
{
  U8  Data = 0;
  int x1, y1;
  /* Handle rotation if necessary */
  #if GUI_SUPPORT_ROTATION
  if (GUI_pLCD_APIList) {
    GUI_pLCD_APIList->pfDrawBitmap(x0, y0, xsize, ysize, xMul, yMul, BitsPerPixel, BytesPerLine, pPixel, pTrans);
    return;
  }
  #endif
  /* Handle the optional Y-magnification */
  y1 = y0 + ysize - 1;
  x1 = x0 + xsize - 1;
/*  Handle BITMAP without magnification */
  if ((xMul | yMul) == 1) {
    int Diff;
    /*  Clip y0 (top) */
    Diff = GUI_Context.ClipRect.y0 - y0;
    if (Diff > 0) {
      ysize -= Diff;
      if (ysize <= 0) {
		    return;
      }
      y0     = GUI_Context.ClipRect.y0;
      #if GUI_SUPPORT_LARGE_BITMAPS                       /* Required only for 16 bit CPUs if some bitmaps are >64kByte */
        pPixel += (U32)     Diff * (U32)     BytesPerLine;
      #else
        pPixel += (unsigned)Diff * (unsigned)BytesPerLine;
      #endif
    }
    /*  Clip y1 (bottom) */
    Diff = y1 - GUI_Context.ClipRect.y1;
    if (Diff > 0) {
      ysize -= Diff;
      if (ysize <= 0) {
		    return;
      }
    }
    /*        Clip right side    */
    Diff = x1 - GUI_Context.ClipRect.x1;
    if (Diff > 0) {
      xsize -= Diff;
    }
    /*        Clip left side ... (The difficult side ...)    */
    Diff = 0;
    if (x0 < GUI_Context.ClipRect.x0) {
      Diff = GUI_Context.ClipRect.x0 - x0;
			xsize -= Diff;
			switch (BitsPerPixel) {
			case 1:
  			pPixel+= (Diff>>3); x0 += (Diff>>3)<<3; Diff &=7;
				break;
			case 2:
	  		pPixel+= (Diff>>2); x0 += (Diff>>2)<<2; Diff &=3;
				break;
			case 4:
				pPixel+= (Diff>>1); x0 += (Diff>>1)<<1; Diff &=1;
				break;
			case 8:
				pPixel+= Diff;      x0 += Diff; Diff=0;
				break;
			case 16:
				pPixel+= (Diff<<1); x0 += Diff; Diff=0;
				break;
			}
    }
    if (xsize <=0) {
		  return;
    }
    LCDDEV_L0_DrawBitmap   (x0,y0, xsize, ysize, BitsPerPixel, BytesPerLine, pPixel, Diff, pTrans);
  } else {
    /**** Handle BITMAP with magnification ***/
    int x,y;
    int yi;
    int Shift = 8-BitsPerPixel;
    for (y=y0, yi=0; yi<ysize; yi++, y+= yMul, pPixel+=BytesPerLine) {
      int yMax = y+yMul-1;
      /* Draw if within clip area (Optimization ... "if" is not required !) */
      if ((yMax >= GUI_Context.ClipRect.y0) && (y <= GUI_Context.ClipRect.y1)) {
        int BitsLeft =0;
        int xi;
        const U8 GUI_UNI_PTR * pDataLine = pPixel;
        for (x=x0, xi=0; xi<xsize; xi++, x+=xMul) {
          U8  Index;
          if (!BitsLeft) {
            Data = *pDataLine++;
            BitsLeft =8;
          }
          Index = Data>>Shift;
          Data    <<= BitsPerPixel;
          BitsLeft -= BitsPerPixel;
          if (Index || ((GUI_Context.DrawMode & LCD_DRAWMODE_TRANS) ==0)) {
            LCD_PIXELINDEX  OldColor = LCD_COLORINDEX;
            if (pTrans) {
              LCD_COLORINDEX = *(pTrans+Index);
            } else {
              LCD_COLORINDEX = Index;
            }
            LCD_FillRect(x,y, x+xMul-1, yMax);
            LCD_COLORINDEX = OldColor;
          }
        }
      }
    }
  }
}

/*********************************************************************
*
*       LCD_SetClipRectMax
*/
void LCD_SetClipRectMax(void) {
  LCDDEV_L0_GetRect(&GUI_Context.ClipRect);
}

/*********************************************************************
*
*       LCD_Init
*/
int LCD_Init(void) {
  int r = 0;
  GUI_DEBUG_LOG("\nLCD_Init...");
  LCD_SetClipRectMax();
  r |= LCD_L0_Init();
  #if GUI_NUM_LAYERS > 1
    r |= LCD_L0_1_Init();
  #endif
  #if GUI_NUM_LAYERS > 2
    r |= LCD_L0_2_Init();
  #endif
  #if GUI_NUM_LAYERS > 3
    r |= LCD_L0_3_Init();
  #endif
  #if GUI_NUM_LAYERS > 4
    r |= LCD_L0_4_Init();
  #endif
  LCD_InitLUT();
  {
  #if GUI_NUM_LAYERS > 1
    int i;
    for (i = GUI_NUM_LAYERS - 1; i >= 0; i--) {
      GUI_SelectLayer(i);
  #else
    {
  #endif
      #if (GUI_DEFAULT_BKCOLOR != GUI_INVALID_COLOR)
        /* Clear video memory */
        LCD_SetDrawMode(GUI_DRAWMODE_REV);
        LCD_FillRect(0,0, GUI_XMAX, GUI_YMAX);
        LCD_SetDrawMode(0);
      #endif
    }
  }
  /* Switch LCD on */
  LCD_On();
  return r;
}

/*********************************************************************
*
*       LCD_Color2Index
*/
int LCD_Color2Index(LCD_COLOR Color) {
  return LCDDEV_L0_Color2Index(Color);
}

/*********************************************************************
*
*       LCD_Index2Color
*/
LCD_COLOR LCD_Index2Color(int Index) {
  return LCDDEV_L0_Index2Color(Index);
}

/*********************************************************************
*
*       LCD_SetBkColor
*/
void LCD_SetBkColor(GUI_COLOR color) {
  if (GUI_Context.BkColor != color) {
    GUI_Context.BkColor = color;
    LCD_SetBkColorIndex(LCD_Color2Index(color));
  }
}

/*********************************************************************
*
*       LCD_SetColor
*/
void LCD_SetColor(GUI_COLOR color) {
  if (GUI_Context.Color != color) {
    GUI_Context.Color = color;
    LCD_SetColorIndex(LCD_Color2Index(color));
  }
}

/*************************** End of file ****************************/
	 	 			 		    	 				 	  			   	 	 	 	 	 	  	  	      	   		 	 	 		  		  	 		 	  	  			     			       	   	 			  		    	 	     	 				  	 					 	 			   	  	  			 				 		 	 	 			     			 

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